Factorio: Option descriptions, peaceful mode setup, docs (#1233)

* Docs/Factorio: Flesh out lacking option descriptions.

* Docs/Factorio: Added instructions on peaceful mode.

* Docs/Factorio: Use subheadings for each "other setting".

* Docs/Factorio: Mention that `tech_tree_information: full` grants hints.

* Docs/Factorio: Instructions to use .yaml checker after editing your .yaml manually.
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recklesscoder 2022-11-27 04:01:10 +01:00 committed by GitHub
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2 changed files with 53 additions and 14 deletions

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@ -10,7 +10,9 @@ LuaBool = Or(bool, And(int, lambda n: n in (0, 1)))
class MaxSciencePack(Choice):
"""Maximum level of science pack required to complete the game."""
"""Maximum level of science pack required to complete the game.
This also affects the relative cost of silo and satellite recipes if they are randomized.
That is the only thing in which the Utility Science Pack and Space Science Pack settings differ."""
display_name = "Maximum Required Science Pack"
option_automation_science_pack = 0
option_logistic_science_pack = 1
@ -95,7 +97,14 @@ class FreeSamples(Choice):
class TechTreeLayout(Choice):
"""Selects how the tech tree nodes are interwoven."""
"""Selects how the tech tree nodes are interwoven.
Single: No dependencies
Diamonds: Several grid graphs (4/9/16 nodes each)
Pyramids: Several top halves of diamonds (6/10/15 nodes each)
Funnels: Several bottom halves of diamonds (6/10/15 nodes each)
Trees: Several trees
Choices: A single balanced binary tree
"""
display_name = "Technology Tree Layout"
option_single = 0
option_small_diamonds = 1
@ -113,7 +122,11 @@ class TechTreeLayout(Choice):
class TechTreeInformation(Choice):
"""How much information should be displayed in the tech tree."""
"""How much information should be displayed in the tech tree.
None: No indication what a research unlocks
Advancement: Indicators which researches unlock items that are considered logical advancements
Full: Labels with exact names and recipients of unlocked items; all researches are prefilled into the !hint command.
"""
display_name = "Technology Tree Information"
option_none = 0
option_advancement = 1

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@ -143,27 +143,53 @@ For more information about the commands you can use, see the [Commands Guide](/t
4. Provide your IP address to anyone you want to join your game, and have them follow the steps for
"Connecting to Someone Else's Factorio Game" above.
## Enabling Peaceful Mode
By default, peaceful mode is disabled. There are two methods to enable peaceful mode:
### By config file
You can specify Factorio game settings such as peaceful mode and terrain and resource generation parameters in your
config .yaml file by including the `world_gen` setting. This setting is currently not supported by the web UI, so you'll
have to manually create or edit your config file with a text editor of your choice.
The [template file](/static/generated/configs/Factorio.yaml) is a good starting point and contains the default value of
the `world_gen` setting. If you already have a config file you may also just copy that setting over from the template.
To enable peaceful mode, simply replace `peaceful_mode: false` with `peaceful_mode: true`. Finally, use the
[.yaml checker](/check) to ensure your file is valid.
### After starting
If you have already submitted your config file, generated the seed, or even started playing, you can retroactively
enable peaceful mode by entering the following commands into your Archipelago Factorio Client:
```
/factorio /c game.surfaces[1].peaceful_mode=true
/factorio /c game.forces["enemy"].kill_all_units()
```
(If this warns you that these commands may disable achievements, you may need to repeat them for them to take effect.)
## Other Settings
- By default, all item sends are displayed in-game. In larger async seeds this may become overly spammy.
To hide all item sends that are not to or from your factory, do one of the following:
- Type `/toggle-ap-send-filter` in-game
- Type `/toggle_send_filter` in the Archipelago Client
- In your `host.yaml` set
### filter_item_sends
By default, all item sends are displayed in-game. In larger async seeds this may become overly spammy.
To hide all item sends that are not to or from your factory, do one of the following:
- Type `/toggle-ap-send-filter` in-game
- Type `/toggle_send_filter` in the Archipelago Client
- In your `host.yaml` set
```
factorio_options:
filter_item_sends: true
```
- By default, in-game chat is bridged to Archipelago. If you prefer to be able to speak privately, you can disable this
feature by doing one of the following:
- Type `/toggle-ap-chat` in-game
- Type `/toggle_chat` in the Archipelago Client
- In your `host.yaml` set
### bridge_chat_out
By default, in-game chat is bridged to Archipelago. If you prefer to be able to speak privately, you can disable this
feature by doing one of the following:
- Type `/toggle-ap-chat` in-game
- Type `/toggle_chat` in the Archipelago Client
- In your `host.yaml` set
```
factorio_options:
bridge_chat_out: false
```
Note that this will also disable `!` commands from within the game, and that it will not affect incoming chat.
Note that this will also disable `!` commands from within the game, and that it will not affect incoming chat.
## Troubleshooting