Factorio: Option descriptions, peaceful mode setup, docs (#1233)
* Docs/Factorio: Flesh out lacking option descriptions. * Docs/Factorio: Added instructions on peaceful mode. * Docs/Factorio: Use subheadings for each "other setting". * Docs/Factorio: Mention that `tech_tree_information: full` grants hints. * Docs/Factorio: Instructions to use .yaml checker after editing your .yaml manually.
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@ -10,7 +10,9 @@ LuaBool = Or(bool, And(int, lambda n: n in (0, 1)))
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class MaxSciencePack(Choice):
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"""Maximum level of science pack required to complete the game."""
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"""Maximum level of science pack required to complete the game.
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This also affects the relative cost of silo and satellite recipes if they are randomized.
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That is the only thing in which the Utility Science Pack and Space Science Pack settings differ."""
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display_name = "Maximum Required Science Pack"
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option_automation_science_pack = 0
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option_logistic_science_pack = 1
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@ -95,7 +97,14 @@ class FreeSamples(Choice):
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class TechTreeLayout(Choice):
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"""Selects how the tech tree nodes are interwoven."""
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"""Selects how the tech tree nodes are interwoven.
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Single: No dependencies
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Diamonds: Several grid graphs (4/9/16 nodes each)
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Pyramids: Several top halves of diamonds (6/10/15 nodes each)
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Funnels: Several bottom halves of diamonds (6/10/15 nodes each)
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Trees: Several trees
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Choices: A single balanced binary tree
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"""
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display_name = "Technology Tree Layout"
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option_single = 0
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option_small_diamonds = 1
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@ -113,7 +122,11 @@ class TechTreeLayout(Choice):
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class TechTreeInformation(Choice):
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"""How much information should be displayed in the tech tree."""
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"""How much information should be displayed in the tech tree.
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None: No indication what a research unlocks
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Advancement: Indicators which researches unlock items that are considered logical advancements
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Full: Labels with exact names and recipients of unlocked items; all researches are prefilled into the !hint command.
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"""
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display_name = "Technology Tree Information"
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option_none = 0
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option_advancement = 1
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@ -143,27 +143,53 @@ For more information about the commands you can use, see the [Commands Guide](/t
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4. Provide your IP address to anyone you want to join your game, and have them follow the steps for
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"Connecting to Someone Else's Factorio Game" above.
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## Enabling Peaceful Mode
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By default, peaceful mode is disabled. There are two methods to enable peaceful mode:
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### By config file
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You can specify Factorio game settings such as peaceful mode and terrain and resource generation parameters in your
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config .yaml file by including the `world_gen` setting. This setting is currently not supported by the web UI, so you'll
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have to manually create or edit your config file with a text editor of your choice.
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The [template file](/static/generated/configs/Factorio.yaml) is a good starting point and contains the default value of
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the `world_gen` setting. If you already have a config file you may also just copy that setting over from the template.
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To enable peaceful mode, simply replace `peaceful_mode: false` with `peaceful_mode: true`. Finally, use the
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[.yaml checker](/check) to ensure your file is valid.
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### After starting
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If you have already submitted your config file, generated the seed, or even started playing, you can retroactively
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enable peaceful mode by entering the following commands into your Archipelago Factorio Client:
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```
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/factorio /c game.surfaces[1].peaceful_mode=true
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/factorio /c game.forces["enemy"].kill_all_units()
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```
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(If this warns you that these commands may disable achievements, you may need to repeat them for them to take effect.)
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## Other Settings
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- By default, all item sends are displayed in-game. In larger async seeds this may become overly spammy.
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To hide all item sends that are not to or from your factory, do one of the following:
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- Type `/toggle-ap-send-filter` in-game
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- Type `/toggle_send_filter` in the Archipelago Client
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- In your `host.yaml` set
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### filter_item_sends
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By default, all item sends are displayed in-game. In larger async seeds this may become overly spammy.
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To hide all item sends that are not to or from your factory, do one of the following:
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- Type `/toggle-ap-send-filter` in-game
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- Type `/toggle_send_filter` in the Archipelago Client
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- In your `host.yaml` set
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```
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factorio_options:
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filter_item_sends: true
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```
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- By default, in-game chat is bridged to Archipelago. If you prefer to be able to speak privately, you can disable this
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feature by doing one of the following:
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- Type `/toggle-ap-chat` in-game
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- Type `/toggle_chat` in the Archipelago Client
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- In your `host.yaml` set
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### bridge_chat_out
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By default, in-game chat is bridged to Archipelago. If you prefer to be able to speak privately, you can disable this
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feature by doing one of the following:
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- Type `/toggle-ap-chat` in-game
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- Type `/toggle_chat` in the Archipelago Client
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- In your `host.yaml` set
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```
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factorio_options:
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bridge_chat_out: false
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```
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Note that this will also disable `!` commands from within the game, and that it will not affect incoming chat.
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Note that this will also disable `!` commands from within the game, and that it will not affect incoming chat.
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## Troubleshooting
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