Tests: add test to check for typo'd item name group definitions (#594)
* Tests: add test to check for typo'd item name group definitions Factorio: item *name* group was pointing to IDs instead. Server: prevent crash when using Event-filled item name group * Server: prevent crash when /hint'ing for an item name group with events
This commit is contained in:
parent
19c3c8056b
commit
ff608b72a2
|
@ -1263,6 +1263,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
|||
elif not for_location and hint_name in world.item_name_groups: # item group name
|
||||
hints = []
|
||||
for item in world.item_name_groups[hint_name]:
|
||||
if item in world.item_name_to_id: # ensure item has an ID
|
||||
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item))
|
||||
elif not for_location and hint_name in world.item_names: # item name
|
||||
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name)
|
||||
|
@ -1764,6 +1765,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
|||
if item in world.item_name_groups:
|
||||
hints = []
|
||||
for item in world.item_name_groups[item]:
|
||||
if item in world.item_name_to_id: # ensure item has an ID
|
||||
hints.extend(collect_hints(self.ctx, team, slot, item))
|
||||
else: # item name
|
||||
hints = collect_hints(self.ctx, team, slot, item)
|
||||
|
|
|
@ -10,3 +10,22 @@ class TestBase(unittest.TestCase):
|
|||
with self.subTest("Create Item", item_name=item_name, game_name=game_name):
|
||||
item = proxy_world.create_item(item_name)
|
||||
self.assertEqual(item.name, item_name)
|
||||
|
||||
def testItemNameGroupHasValidItem(self):
|
||||
"""Test that all item name groups contain valid items. """
|
||||
# This cannot test for Event names that you may have declared for logic, only sendable Items.
|
||||
# In such a case, you can add your entries to this Exclusion dict. Game Name -> Group Names
|
||||
exclusion_dict = {
|
||||
"A Link to the Past":
|
||||
{"Pendants", "Crystals"},
|
||||
"Starcraft 2 Wings of Liberty":
|
||||
{"Missions"},
|
||||
}
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game_name, game_name=game_name):
|
||||
exclusions = exclusion_dict.get(game_name, frozenset())
|
||||
for group_name, items in world_type.item_name_groups.items():
|
||||
if group_name not in exclusions:
|
||||
with self.subTest(group_name, group_name=group_name):
|
||||
for item in items:
|
||||
self.assertIn(item, world_type.item_name_to_id)
|
||||
|
|
|
@ -52,7 +52,7 @@ class Factorio(World):
|
|||
item_name_to_id = all_items
|
||||
location_name_to_id = base_tech_table
|
||||
item_name_groups = {
|
||||
"Progressive": set(progressive_tech_table.values()),
|
||||
"Progressive": set(progressive_tech_table.keys()),
|
||||
}
|
||||
data_version = 5
|
||||
required_client_version = (0, 3, 0)
|
||||
|
|
Loading…
Reference in New Issue