Tests: add test to check for typo'd item name group definitions (#594)

* Tests: add test to check for typo'd item name group definitions
Factorio: item *name* group was pointing to IDs instead.
Server: prevent crash when using Event-filled item name group

* Server: prevent crash when /hint'ing for an item name group with events
This commit is contained in:
Fabian Dill 2022-06-01 17:25:40 +02:00 committed by GitHub
parent 19c3c8056b
commit ff608b72a2
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 24 additions and 3 deletions

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@ -1263,7 +1263,8 @@ class ClientMessageProcessor(CommonCommandProcessor):
elif not for_location and hint_name in world.item_name_groups: # item group name
hints = []
for item in world.item_name_groups[hint_name]:
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item))
if item in world.item_name_to_id: # ensure item has an ID
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item))
elif not for_location and hint_name in world.item_names: # item name
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name)
else: # location name
@ -1764,7 +1765,8 @@ class ServerCommandProcessor(CommonCommandProcessor):
if item in world.item_name_groups:
hints = []
for item in world.item_name_groups[item]:
hints.extend(collect_hints(self.ctx, team, slot, item))
if item in world.item_name_to_id: # ensure item has an ID
hints.extend(collect_hints(self.ctx, team, slot, item))
else: # item name
hints = collect_hints(self.ctx, team, slot, item)

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@ -10,3 +10,22 @@ class TestBase(unittest.TestCase):
with self.subTest("Create Item", item_name=item_name, game_name=game_name):
item = proxy_world.create_item(item_name)
self.assertEqual(item.name, item_name)
def testItemNameGroupHasValidItem(self):
"""Test that all item name groups contain valid items. """
# This cannot test for Event names that you may have declared for logic, only sendable Items.
# In such a case, you can add your entries to this Exclusion dict. Game Name -> Group Names
exclusion_dict = {
"A Link to the Past":
{"Pendants", "Crystals"},
"Starcraft 2 Wings of Liberty":
{"Missions"},
}
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game_name, game_name=game_name):
exclusions = exclusion_dict.get(game_name, frozenset())
for group_name, items in world_type.item_name_groups.items():
if group_name not in exclusions:
with self.subTest(group_name, group_name=group_name):
for item in items:
self.assertIn(item, world_type.item_name_to_id)

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@ -52,7 +52,7 @@ class Factorio(World):
item_name_to_id = all_items
location_name_to_id = base_tech_table
item_name_groups = {
"Progressive": set(progressive_tech_table.values()),
"Progressive": set(progressive_tech_table.keys()),
}
data_version = 5
required_client_version = (0, 3, 0)