parent
4126d48d0d
commit
ff79cb6e08
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@ -71,7 +71,7 @@ class World(object):
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self.fix_gtower_exit = self.shuffle_ganon
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self.fix_gtower_exit = self.shuffle_ganon
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self.retro = retro.copy()
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self.retro = retro.copy()
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self.custom = custom
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self.custom = custom
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self.customitemarray = customitemarray
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self.customitemarray: List[int] = customitemarray
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self.hints = hints.copy()
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self.hints = hints.copy()
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self.dynamic_regions = []
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self.dynamic_regions = []
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self.dynamic_locations = []
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self.dynamic_locations = []
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24
ItemPool.py
24
ItemPool.py
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@ -48,7 +48,7 @@ Difficulty = namedtuple('Difficulty',
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'progressive_armor_limit', 'progressive_bottle_limit',
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'progressive_armor_limit', 'progressive_bottle_limit',
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'progressive_bow_limit', 'heart_piece_limit', 'boss_heart_container_limit'])
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'progressive_bow_limit', 'heart_piece_limit', 'boss_heart_container_limit'])
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total_items_to_place = 153
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total_items_to_place = 156
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difficulties = {
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difficulties = {
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'easy': Difficulty(
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'easy': Difficulty(
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@ -670,7 +670,7 @@ def make_custom_item_pool(world, player):
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timer = world.timer[player]
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timer = world.timer[player]
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goal = world.goal[player]
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goal = world.goal[player]
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mode = world.mode[player]
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mode = world.mode[player]
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customitemarray = world.customitemarray[player]
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customitemarray = world.customitemarray
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pool = []
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pool = []
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placed_items = {}
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placed_items = {}
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@ -684,19 +684,19 @@ def make_custom_item_pool(world, player):
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placed_items[loc] = item
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placed_items[loc] = item
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# Correct for insanely oversized item counts and take initial steps to handle undersized pools.
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# Correct for insanely oversized item counts and take initial steps to handle undersized pools.
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for x in range(0, 66):
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for x in range(0, 64):
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if customitemarray[x] > total_items_to_place:
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if customitemarray[x] > total_items_to_place:
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customitemarray[x] = total_items_to_place
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customitemarray[x] = total_items_to_place
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if customitemarray[68] > total_items_to_place:
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if customitemarray[66] > total_items_to_place:
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customitemarray[68] = total_items_to_place
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customitemarray[66] = total_items_to_place
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itemtotal = 0
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itemtotal = 0
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for x in range(0, 66):
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for x in range(0, 64):
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itemtotal = itemtotal + customitemarray[x]
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itemtotal = itemtotal + customitemarray[x]
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itemtotal = itemtotal + customitemarray[66]
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itemtotal = itemtotal + customitemarray[68]
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itemtotal = itemtotal + customitemarray[68]
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itemtotal = itemtotal + customitemarray[70]
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pool.extend(['Bow'] * customitemarray[0])
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pool.extend(['Bow'] * customitemarray[0])
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pool.extend(['Silver Bow']* customitemarray[1])
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pool.extend(['Silver Bow'] * customitemarray[1])
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pool.extend(['Blue Boomerang'] * customitemarray[2])
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pool.extend(['Blue Boomerang'] * customitemarray[2])
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pool.extend(['Red Boomerang'] * customitemarray[3])
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pool.extend(['Red Boomerang'] * customitemarray[3])
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pool.extend(['Hookshot'] * customitemarray[4])
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pool.extend(['Hookshot'] * customitemarray[4])
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@ -768,7 +768,7 @@ def make_custom_item_pool(world, player):
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thisbottle = world.random.choice(diff.bottles)
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thisbottle = world.random.choice(diff.bottles)
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pool.append(thisbottle)
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pool.append(thisbottle)
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if world.triforce_pieces_available[player] or world.triforce_pieces_required[player]:
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if "triforce" in world.goal[player]:
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pool.extend(["Triforce Piece"] * world.triforce_pieces_available[player])
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pool.extend(["Triforce Piece"] * world.triforce_pieces_available[player])
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itemtotal += world.triforce_pieces_available[player]
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itemtotal += world.triforce_pieces_available[player]
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treasure_hunt_count = world.triforce_pieces_required[player]
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treasure_hunt_count = world.triforce_pieces_required[player]
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@ -791,11 +791,11 @@ def make_custom_item_pool(world, player):
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['Secret Passage', 'Hyrule Castle - Boomerang Chest', 'Hyrule Castle - Map Chest',
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['Secret Passage', 'Hyrule Castle - Boomerang Chest', 'Hyrule Castle - Map Chest',
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'Hyrule Castle - Zelda\'s Chest', 'Sewers - Dark Cross'])
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'Hyrule Castle - Zelda\'s Chest', 'Sewers - Dark Cross'])
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place_item(key_location, 'Small Key (Universal)')
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place_item(key_location, 'Small Key (Universal)')
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pool.extend(['Small Key (Universal)'] * max((customitemarray[68] - 1), 0))
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pool.extend(['Small Key (Universal)'] * max((customitemarray[66] - 1), 0))
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else:
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else:
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pool.extend(['Small Key (Universal)'] * customitemarray[68])
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pool.extend(['Small Key (Universal)'] * customitemarray[66])
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else:
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else:
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pool.extend(['Small Key (Universal)'] * customitemarray[68])
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pool.extend(['Small Key (Universal)'] * customitemarray[66])
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pool.extend(['Fighter Sword'] * customitemarray[32])
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pool.extend(['Fighter Sword'] * customitemarray[32])
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pool.extend(['Progressive Sword'] * customitemarray[36])
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pool.extend(['Progressive Sword'] * customitemarray[36])
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Reference in New Issue