* Fix logic bug on daggerfish
* Make new region for pond.
* Fix SVE logic for crops
* Fix Distant Lands Cropsanity
* Fix failing tests.
* Reverting removing these for now.
* Fix bugs, add combat requirement
* convert str into tuple directly
* add ginger island to mod tests
* Move a lot of mod item logic to content pack
* Gut the rules from DL while we're at it.
* Import nuke
* Fix alecto
* Move back some rules for now.
* Move archaeology rules
* Add some comments why its done.
* Clean up archaeology and fix sve
* Moved dulse to water item class
* Remove digging like worms for now
* fix
* Add missing shipsanity location
* Move background names around or something idk
* Revert ArchaeologyTrash for now
---------
Co-authored-by: Jouramie <jouramie@hotmail.com>
* - Extracted walnut logic to a Mixin so it can be used in content pack requirements
* - Add 100 walnut requirements to the Queen of Sauce Cookbook
* - Woops a file wasn't added to previous commits
* - Make the queen of sauce cookbook a ginger island only thing, due to the walnut requirement
* - Moved the book in the correct content pack
* - Removed an empty class that I'm not sure where it came from
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles