This is a combined PR for assorted Hollow Knight updates for June 2022 that have cleared testing. It supersedes any HK-exclusive PRs open by myself or @Alchav unless stated otherwise.
Summary of changes below:
* Implement Split Claw, Split Cloak, Split Superdash, Randomize Nail, Randomize Focus, Randomize Swim and Elevator
* Pass options (@Alchav)
* Add support for Deathlink with three different modes (@dewiniaid)
* Add customizable additional shop slots per-shop (@Alchav) and overall (@dewiniaid)
* Overhaul shop cost output to be more generic and account for all locations with standard costs (such as Stag Stations, Cornifer, and Divine) (@dewiniaid)
* Add "CostSanity", allowing random prices using any cost type to be chosen for any location with a cost. (e.g. a Stag station requiring 15 grubs to obtain an item)
* Item classification fixes (Map and Journal items are fillter, Mask Shards/Pale Ore/Vessel Fragments are useful) (@Alchav)
* Fix Ijii -> Jiji (@Alchav )
* General code quality updates
The above changes are only for the HK world.
* KH: what? yeah, it's HK
someone this hadn't been spotted yet.
* KH: also fix the start AST Node, just in case we add those in at some point (currently they resolve to True/False anyway)