Commit Graph

8 Commits

Author SHA1 Message Date
Mysteryem 7eda4c47f8
TLOZ: Fix non-deterministic item pool generation (#3779)
* TLOZ: Fix non-deterministic item pool generation

The way the item pool was constructed involved iterating unions of sets.
Sets are unordered, so the order of iteration of these combined sets
would be non-deterministic, resulting in the items in the item pool
being generated in a different order with the same seed.

Rather than creating unions of sets at all, the original code has been
replaced with using Counter objects. As a dict subclass, Counter
maintains insertion order, and its update() method makes it simple to
combine the separate item dictionaries into a single dictionary with the
total count of each item across each of the separate item dictionaries.

Fixes #3664 - After investigating more deeply, the only differences I
could find between generations of the same seed was the order of items
created by TLOZ, so this patch appears to fix the non-deterministic
generation issue. I did manage to reproduce the non-deterministic
behaviour with just TLOZ in the end, but it was very rare. I'm not
entirely sure why generating with SMZ3 specifically would cause the
non-deterministic behaviour in TLOZ to be frequently present, whereas
generating with other games or multiple TLOZ yamls would not.

* Change import order

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-16 20:57:04 +02:00
t3hf1gm3nt 8756f48e46
[TLOZ]: Fix determinism / Add Location Name Groups / Remove Level 9 Junk Fill (#3670)
* [TLOZ]: Fix determinism / Add Location Name Groups / Remove Level 9 Junk Fill

Axing the final uses of world.multiworld.random that were missed before, hopefully fixing the determinism issue brought up in Issue #3664 (at least on TLOZ's end, leaving SMZ3 alone). Also adding location name groups finally, as well as axing the Level 9 Junk Fill because with the new location name groups players can choose to exclude Level 9 with exclude locations instead.

* location name groups

* add take any item and sword cave location name groups

* use sets like you're supposed to, silly
2024-07-24 14:00:16 +02:00
t3hf1gm3nt 6d393fe42b
TLOZ: update to new options API (#2714) 2024-01-15 04:47:32 +01:00
t3hf1gm3nt c7617f92dd
TLOZ: Try accounting for non_local_items with the pool of starting weapons (#2620)
It was brought up that if you attempt to non_local any of the starting weapons, there is still a chance for it to get chosen as your starting weapon if you are on a StartingPosition value lower than very_dangerous. This fix will attempt to build the starting weapons list accounting for non_local items, but if all possible weapons have been set to non_local, force one of them to be your starting weapon anyway since the player is still expecting a starting weapon in their world if they have chosen one of the lower StartingPosition values.
2023-12-28 14:17:23 +01:00
t3hf1gm3nt 3214cef6cf
TLOZ: Fix starting weapon possibly getting overwritten by triforce fragments (#2578)
As discovered by this bug report https://discord.com/channels/731205301247803413/1182522267687731220 it's currently possible to accidentally have the starting weapon of a player overwritten by a triforce fragment if TriforceLocations is set to dungeons and StartingPosition is set to dangerous. This fix makes sure to remove the location of a placed starting weapon if said location is in a dungeon from the pool of possible locations that triforce fragments can be placed in this circumstance.
2023-12-10 04:23:40 +01:00
t3hf1gm3nt c74577d708
[TLOZ] Fix start weapon locations (#1802)
* Fix starting weapon locations usage

Makes a fresh copy of starting weapon locations when get_pool_core is ran
Should fix the issue of dangerous_weapon_locations getting appended to the list for other worlds past the first world that has dangerous StartingPosition, as well as running into the error if ExpandedPool was different between players
Credit for fix goes to @Silvris in the AP Discord
2023-05-08 22:36:35 +02:00
t3hf1gm3nt 5a8e6e61f5
TLOZ: Code Cleanup (#1514)
- consolidated declaration and population of level location lists
- moved floor_location_game_ids_late declaration for consistency
- moved generate_itempool to create_items, where it belongs
- mention that expanded pool includes take any caves in the option description again
- removed unnecessary StartingPosition check regarding Take Any Caves (leftover from older StartingPosition behavior I believe)
- use proper comparisons to option keys instead of hardcoded ints
2023-03-08 11:22:14 +01:00
Rosalie-A efb2ab4505
TLoZ: Implementing The Legend of Zelda (#1354)
Co-authored-by: t3hf1gm3nt <59876300+t3hf1gm3nt@users.noreply.github.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2023-03-05 13:31:31 +01:00