Commit Graph

3 Commits

Author SHA1 Message Date
PoryGone 85d02b2dc5
SA2B: v2.3 - The Chao Update (#2277)
Changelog:

Features:
- New goal
  - Chaos Chao
    - Raise a Chaos Chao to win!
- New optional Location Checks
  - Chao Animal Parts
    - Each body part from each type of animal is a location
  - Chao Stats
    - 0-99 levels of each of the 7 Chao stats can be locations
    - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc)
  - Kindergartensanity
    - Classroom lessons are locations
      - Either all lessons or any one of each category can be set as locations
  - Shopsanity
    - A specified number of locations can be placed in the Chao Black Market
    - These locations are unlocked by acquiring `Chao Coin`s
    - Ring costs for these items can be adjusted 
  - Chao Karate can now be set to one location per fight, instead of one per tournament
- Items
  - If any Chao locations are active, the following will be in the item pool:
    - Chao Eggs
    - Garden Seeds
    - Garden Fruit
    - Chao Hats
    - Chaos Drives
- The starting eggs in the garden can be a random color
- Chao World entrances can be shuffled
- Chao are given default names
- New Traps
  - Reverse Trap

Quality of Life:
- Chao Save Data is now separate per-slot in addition to per-seed
  - This allows a single player to have multiple slots in the same seed, each having separate Chao progress
- Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World)
- All Chao can now enter the Hero and Dark races
- Chao Karate difficulty can be set separately from Chao Race difficulty
- Chao Aging can be sped up at will, up to 15×
- New mod `config` option to fine-tune Chao Stat multiplication
  - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code
- Pong Traps can now activate in Chao World
- Maximum range for possible number of Emblems is now 1000
- General APWorld cleanup and optimization
  - Option access has moved to the new options system
  - An item group now exists for trap items

Bug Fixes:
- Dry Lagoon now has all 11 Animals
- Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster`
- Lost Colony - 2 (Hard Logic) now requires no upgrades
- Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 08:08:38 +01:00
PoryGone 1ced726d31
SA2B: v2.2 Content Update (#1904)
* Ice Trap Support

* Support Animalsanity

* Add option for controlling number of emblems in pool

* Support Slow Trap

* Support Cutscene Traps

* Support Voice Shuffle

* Handle Boss Rush goals

* Fix create item reference to self.multiworld

* Support Ringlink

* Reduce beep frequency to 20

* Add Boss Rush Chaos Emerald Hunt Goal

* Fix Eternal Engine - Pipe 1 logic

* Add Chao voice shuffle

* Remove unused option

* Adjust wording of Required Cannon's Core Missions

* Fix incorrect region assignment

* Fix incorrect animal logics

* Fix Chao Race tooltip

* Remove Green Hill Animal Location

* Add Location Count info to tooltips

* Don't allow M4 first if animalsanity is active

* Add Iron Boots to Standard Logic Egg Quarters 5

* Make Vanilla Boss Rush actually Vanilla

* Increment Mod Version

* Increment Data Package Version

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Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-06-27 16:38:58 -05:00
PoryGone a9e530721d
SA2B v1.1.0 (#673)
Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2022-06-20 21:12:13 +02:00