LLCoolDave
							
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								acd54cbbff
								
							
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								Turn preplaced items into events to avoid double dipping on them when checking if game is beatable.
							
							
							
							
							
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							2017-06-24 11:11:56 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								8f2e8505d1
								
							
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								Set restrictive algorithm to default and add flag for beatable only setting to seed hash.
							
							
							
							
							
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							2017-06-23 22:32:29 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								28a2e3cf2d
								
							
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								Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now).
							
							
							
							
							
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							2017-06-23 22:15:29 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								350c688d93
								
							
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								vt23 updates
							
							
							
							
							
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							2017-06-23 21:33:04 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								4ec20fa997
								
							
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								Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope.
							
							
							
							
							
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							2017-06-23 21:32:31 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								2308a96884
								
							
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								Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done.
							
							
							
							
							
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							2017-06-19 21:42:03 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								a73dba985f
								
							
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								Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly.
							
							
							
							
							
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							2017-06-17 14:40:37 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								57a6ba73c1
								
							
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								Zero out more door frame tables, prepare structure for proper fix once understood.
							
							
							
							
							
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							2017-06-17 13:16:13 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								e8cf884b7e
								
							
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								Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation.
							
							
							
							
							
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							2017-06-04 16:15:59 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								c3482bbd67
								
							
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								Adjust Rom name and identifier (for main screen hash).
							
							
							
							
							
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							2017-06-04 15:02:27 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								a20eaae13f
								
							
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								Add support for starhunt and treasurehunt goals. Add timed difficulties.
							
							
							
							
							
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							2017-06-04 14:44:23 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								4ed2a5b510
								
							
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								Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool.
							
							
							
							
							
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							2017-06-04 14:43:13 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								fd158e332f
								
							
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								Update to latest Rom and add writing support for timed modes and treasure hunt.
							
							
							
							
							
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							2017-06-04 13:10:22 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								30f2c1746b
								
							
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								Implement new filling algorithms to hopefully avoid ice rod in trock biases.
							
							
							
							
							
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							2017-06-03 21:28:02 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								2ef977b386
								
							
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								Update to v22 rom and logic.
							
							
							
							
							
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							2017-06-03 21:27:34 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								52e172b8fa
								
							
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								Rename default entrance shuffle to vanilla.
							
							
							
							
							
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							2017-06-03 16:02:42 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								d817f5972c
								
							
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								Improve light cone handling.
							
							
							
							
							
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							2017-06-03 15:46:05 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								5bb8277ade
								
							
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								Improve handling of entrance addresses.
							
							
							
							
							
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							2017-06-03 15:33:11 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								1011618de3
								
							
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								Seeds should now get unique in game identifiers based on seed # and settings.
							
							
							
							
							
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							2017-05-30 07:33:23 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								5207ccd8fd
								
							
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								Significant performance upgrades in convoluted seeds.
							
							
							
							
							
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							2017-05-26 09:55:49 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								e4e0304b40
								
							
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								Refactored Locations, added heart beep setting.
							
							
							
							
							
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							2017-05-25 17:47:15 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								bbd52c780d
								
							
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								Refactored Items to one concise table and factory. Added credits texts.
							
							
							
							
							
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							2017-05-25 15:58:35 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								0a23b5c1de
								
							
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								Fix Typo in Agahnim's Name.
							
							
							
							
							
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							2017-05-21 16:32:34 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								0b0f43f5bf
								
							
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								Minor bug fixes, added text to all NPCs.
							
							
							
							
							
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							2017-05-20 20:03:13 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								145809ef4a
								
							
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								Runtime Improvements
							
							
							
							
							
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							2017-05-20 14:03:15 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								f374c637c3
								
							
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								Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough.
							
							
							
							
							
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							2017-05-16 21:23:47 +02:00 | 
						
					
				
					
						
							
							
								 
								LLCoolDave
							
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								abcacd36eb
								
							
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								First Iteration (can handle no glitches open/standard logic), WIP
							
							
							
							
							
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							2017-05-15 20:28:04 +02:00 |