Commit Graph

57 Commits

Author SHA1 Message Date
Fabian Dill 834b6e35b4
Setup: auto update vc redist (#2502) 2024-01-18 01:52:33 +01:00
Bryce Wilson 6718fa4e3b
Installer: Add `_bizhawk.apworld` to installer deleted files (#2477) 2023-11-25 09:38:12 -06:00
Fabian Dill 59ed2602bd
Pokemon: delete old files (#2501) 2023-11-25 15:42:03 +01:00
Alchav 8a852abdc4
Pokémon R/B: Migrate support into Bizhawk Client (#2466)
- Removes the Pokémon Client, adding support for Red and Blue to the Bizhawk Client.
- Adds `/bank` commands that mirror SDV's, allowing transferring money into and out of the EnergyLink storage.
- Adds a fix to the base patch so that the progressive card key counter will not increment beyond 10, which would lead to receiving glitch items. This value is checked against and verified that it is not > 10 as part of crash detection by the client, to prevent erroneous location checks when the game crashes, so this is relevant to the new client (although shouldn't happen unless you're using !getitem, or putting progressive card keys as item link replacement items)
2023-11-25 11:57:02 +01:00
Remy Jette 4d711a0aa5
Installer: Fix invalid component error in inno_setup.iss (#2455) 2023-11-12 19:21:17 -06:00
Bryce Wilson 43041f7292
Pokemon Emerald: Implement New Game (#1813) 2023-11-12 15:39:34 -06:00
Fabian Dill e394c316f5
Setup: new setup experience (read: torch almost all of it) (#2268) 2023-10-23 22:07:24 +02:00
Bryce Wilson bc11c9dfd4
BizHawkClient: Add BizHawkClient (#1978)
Adds a generic client that can communicate with BizHawk. Similar to SNIClient, but for arbitrary systems and doesn't have an intermediary application like SNI.
2023-10-03 02:44:19 +02:00
Fabian Dill 30e747bb4c
Windows: create terminal capable Launcher (#2111) 2023-08-29 20:59:39 +02:00
Fabian Dill 9ad0032eb4 Windows: fix ArchipelagoServer.exe not being installed. 2023-08-25 22:29:56 +02:00
Fabian Dill d9594b049c
Setup: allow user to auto launch the launcher, so they can conveniently launch things when the setup is done. (#2020) 2023-07-24 00:15:47 +02:00
Silvris dfe08298ef
Installer: Add desktop and start menu shortcuts for Launcher and LADX Client (#1947) 2023-07-14 03:48:38 +02:00
black-sliver 827444f5a4
Core: Add settings API ("auto settings") for host.yaml (#1871)
* Add settings API ("auto settings") for host.yaml

* settings: no BOM when saving

* settings: fix saving / groups resetting themselves

* settings: fix AutoWorldRegister import

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Lufia2: settings: clean up imports

* settings: more consistent class naming

* Docs: update world api for settings api refactor

* settings: fix access from World instance

* settings: update migration timeline

* Docs: Apply suggestions from code review

Co-authored-by: Zach Parks <zach@alliware.com>

* Settings: correctly resolve .exe in UserPath and LocalPath

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-07-05 22:39:35 +02:00
digiholic 325299286b
Mega Man Battle Network 3: Implement New Game (#1198)
* Initializes MMBN3 world with empty files

* Adds item names to item dict

* Adds locations and names

* Adds skeleton of MMBN3Client. Mostly copy pasta from OOT

* Fixed some style and formatting

* More incremental Lua tests

* Adds all locations and checking to Lua connector

* Made class definitions for TextPet Parser

* Begun connecting item delivery system through lua and textpet

* Lua Connection can now send test items

* Item Delivery is now parameterized. Test command can send any chip

* Adds the ability to send non-chip items

* Fixes name errors in python client

* Fixes count for zenny, attempts to fix bugfrags

* Fixes an issue where you always received 255 bugfrags

* Converts zenny and bugfrag amounts to little endian bytecode

* Checks game state before sending chips

Adds debug option to display information overlayed on rom
Fixes chip indexing issue for chips with ids over 255
Minor text fixes

* Adds in some animation reset instructions during item get message

* Stores previously collected item index in save, re-sends missing items

* Adds title screen check before sending locations

Loading items from save could not be done via RAM. Had to be added in
assembly

* Adds progressive undernet check

* Added library for lzss decoding bits of rom

* More progress on parsing text events from ROM

* Adds a way to inject messages into ScriptArchive data structure and generate bytecode

* Adds Item definitions, passes to client

* Adds regions and item collection rules

* Touched up a few names and values that have changed in preparation for the final patching

* Modifying messages via item is now successful

* Added generate_output hook to generate ROM data

* Generates ROM successfully

* Fixes navi cust give index

* Whoops forgot to wrap this in brackets

* Injects extra scripts for undernet rankings

* Programs had ammount and color swapped

* Prompts the user for their username when connecting

* Adds flagClear to the list of commands to avoid overwriting

* Fixes message box crashes and several other multiworld issues

* Fixes IDs and names of several items and locations

* Added .gba to gitignore

* Fixes compatibility after recent rebase

* Fixes some locations and items that are otherwise unobtainable

* Attempts to make a working launcher in the installer

* Creates installer and fixes several inaccessible locations

* Many minor changes to items, locations, and requirements made during testing

* Adds an info page for MMBN3

* Fixes failing tests by removing duplicate IDs and properly marking progression items

* Accidentally forgot to un-remove the thing

* Whoops, changed this by accident

* Updates self.world references to self.multiworld

* Fixes imports to use from imports instead of using the namespace

* Removed some leftover merge artifacts from inno setup

* Puts back that darned signtool line again

* Adds Overworld Metro keys as items

* Adds TamaCode and puts shortcuts behind cyber passes

* Fixes Numberman code 16 check

* Fixes metro access logic and adds text to metro

* Reworks Lua to fix crashing when many items are queued

* Items for other BN3 games for different players are no longer given in the main player's ROM as well

* Fixes incorrect Item ID for ACDC Metro

* Fixes multi-box text messages

* Adds timer before sending an item

* Forgot to remove the second box of SubMems

* Updates patch and lua to prevent softlocks and crashes

* Adds options for extra undernet ranks, exclude jobs

* Extra GigFreez now gives 20 bugfrags

* Additional Progressive Undernets can no longer appear on the WWW Base

* Moves item signal byte to empty area of flags instead of end of RAM

* Adds Chocolate Shop locations and navi chips to fill them

* Fixes save crash, and added chocolates to lua

* Fixes chocolate stand selling out text, removes DrillMan cube in Undernet

* Replaces old messaging system with direct memory manipulation for receiving items

* Removes NDSPY requirements from MMBN3 by manually adapting the GBA's lz10 algorithm

* Fixes the names of Hospital-1 Locations

* Adds Canary Bit to avoid sending checks when title screen check fails

* Gaining a cybermetro pass will now open the shortcut immediately

* Randomizes the two accessible areas of Undernet 7, adds Hammer as item

* Adds new locations to connector lua

* Injects the name of the item into trade quests

* Fixes copy-paste error in docs

* Fixes merge artifacts and depracated code

* Nut-wafer stand now faces Lan the right way after buying

* Removes unused Goal Option and updates the readme to include most recent changes

* Touch-ups and formatting changes

* The Great Fillerization update. Dozens of items changed to Filler

* Replaces instances of Mega Man with MegaMan

* Update worlds/mmbn3/docs/en_MegaMan Battle Network 3.md

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Update worlds/mmbn3/__init__.py

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* Changes code ordering to suit base class's

* assert_generate now checks for roms. Minor text fixes

* Makes player specific frequency and excluded location options

* Apply suggestions from code review

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Addresses suggested changes from PR review

* Replaces ndspy lz10 with MIT-compliant nlzss lz10

* apworld compatibility fix for mmbn3_options from utils

* Addressing more comments by el-u

* APworld will now pull patch from zip folder

* Apply suggestions from code review

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Cleaned up comments for progressive undernet ROM function, moved index list to field to avoid re-initializing

* Removes improper player-indexed location/item dicts, replaces with world member variables

* Avoids redefining list in progressive undernet ROM function

* Filler items can no longer be generated beyond their specified amounts

* Fixes list copying issue with item frequencies

* Adds BN3 Client Generation back into Launcher settings

* Fixes typos causing huge problems

* Fixed non-relative import for apworld

* Removes custom enum implementation that broke pickle

* Displays message when attempting to load an incorrect ROM, will not attempt to patch it

* Filler items can now only be placed once

* Changes path in setup doc to match Lua path changes

* Fixes file extension for MMBN3 file

* Replaces magic number with reference to value in NetUtils

* Moves victory rules to set_rules. Removes commented out code

* Rewrites Lua script to send block of memory

* Fixes off-by-one error in sending bytes for locations

* Fixes issue with invalid characters in text parsing, and WWW monitor text box parsing

* Moves trade text injection to init so it has access to options

* Attempts to split the text boxes for hinted items

* Trade checks now provide hints if the option is set for them

* Fixes escape character issue for BizHawk 2.9.1

Something in Bizhawk lua parsing changed to dislike the escaped tilde.
I'm not even entirely sure why it was escaped in the first place, but
this should fix the compatibility of it.

* Re-adds desk check that it turns out actually does exist

* Updates requirements to mention bizhawk 2.7 instead of 2.3.1

* Fixes off-by-one error in command byte counts

* Fixes program color indices

* Fixes newline PEP violations

* Reverts an accidental whitespace change made to launcher.py

* Fixes URL formatting on link to settings from setup guide

Co-authored-by: Zach Parks <zach@alliware.com>

* Splits several lines in the readme to avoid excessive length

* Fixes formatting and (hopefully) reduces cringe of joke in setup doc

* Removes unnecessary constructor

* Changes item frequency generation to avoid reusing the same references

Co-authored-by: Zach Parks <zach@alliware.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-06-29 13:36:01 -05:00
Mewlif 553fe0be19
Undertale for AP (#439)
Randomizes the items, and adds a new item to the pool, "Plot" which lets you go further and further in the game the more you have.

Developers: WirTheAvali (Preferred name for professional use, mewlif)
2023-06-27 04:35:41 +02:00
Fabian Dill 36499b8983 Setup: delete outdated Enemizer and SNI files 2023-06-17 00:56:13 +02:00
FlySniper 25f7413881
Wargroove: Client is not added to the Start Menu. (#1664)
* Wargroove - Fixed client not showing up in the windows search menu.
2023-04-05 00:07:15 -05:00
JusticePS d48e1e447f
Adventure: implement new game (#1531)
Adds Adventure for the Atari 2600, NTSC version. New randomizer, not based on prior works. Somewhat atypical of current AP rom patch games; The generator does not require the adventure rom, but writes some data to an .apadvn APContainer file that the client uses along with a base bsdiff patch to generate a final rom file.
2023-03-22 15:25:55 +01:00
PoryGone 017f91c1b5
LADX: Remove duplicate Link's Awakening setup (#1573) 2023-03-22 15:19:29 +01:00
Rosalie-A 9f65f22fac
TLoZ: Installer Info (#1554) 2023-03-21 15:45:31 +01:00
Magnemania b7ff9b69ba
WG: Added Client to Setup (#1556) 2023-03-21 14:18:59 +01:00
JaredWeakStrike e6d16c905c
KH2: Fixed inno_setup and fixed readme.md (#1557) 2023-03-20 23:43:29 +01:00
Fabian Dill 958829d491 Launcher: dynamic Launcher 2023-03-20 23:40:34 +01:00
zig-for 81a239325d
Links Awakening: Implement New Game (#1334)
Adds Link's Awakening: DX. Fully imports and forks LADXR, with permission - https://github.com/daid/LADXR
2023-03-20 17:26:03 +01:00
Fabian Dill 4ea582f14e
Windows: allow arm64 setup (#1496) 2023-03-03 09:51:36 +01:00
el-u 51c6be047f
Lufia II Ancient Cave: implement new game (#1218)
Co-authored-by: wordfcuk <greili1985@gmail.com>
2022-12-12 02:36:18 +01:00
Fabian Dill 5273812039
Core: default distribute Factorio and Subnautica as .apworld (#1260) 2022-12-06 23:40:30 -06:00
Fabian Dill 78ee19de51
Pokemon R/B: always bind file handling to client (#1261) 2022-12-06 23:02:54 -06:00
Doug Hoskisson 265ee7098a
New Game: Zillion (#1081)
* Option RangeWithSpecialMax

* amendment to typing in web options

* compare string with number

* lots of work on zillion

* fix zillion fill logic

* fix a few more issues in zillion fill logic

* can make zillion patch and use it

* put multi items in zillion rom

* work on ZillionClient

* logging and auth in client

* work on sending and receiving items

* implement item_handling flag

* fix locations ids to NuktiServer package

* use rewrite of zri

* cache logic rule data for performance

* use new id maps

* fix some problems with the big recent merge

* ZillionClient: use new context manager for Memory class

* fix ItemClassification for Zillion items
and some debug statements for asserts,
documentation on running scripts for manual testing
type correction in CommonContext

* fix some issues in client, start on docs, put rescue and item ram addresses in slot data

* use new location name system
fix item locations getting out of sync in progression balancing

* zillion client can read slot name from game

* zillion: new item names

* remove extra unneeded import

* newer options (room gen and starting cards)

* update comment in zillion patch

* zillion non static regions

* change some logging, update some comments

* allow ZillionClient to exit in certain situations

* todo note to fix options doc strings

* don't force auto forfeit

* rework validation of floppy requirement and item counts
and fix race condition in generate_output

* reorganize Zillion component structure
with System class

* documentation updates for Zillion

* attempt inno_setup.iss

* remove todo comment for something done

* update comment

* rework item count zillion options
and some small cleanups

* fix location check count

* data package version 1

* Zillion can pass unit tests without rom

* fix freeze if closing ZillionClient while it's waiting for server login

* specify commit hash for zilliandomizer package

* some changes to options validation

* Zillion doors saved on multiworld server

* add missing function in inno_setup
and name of vanilla continues in options

* rework zillion sync task and context

* Apply documentation suggestions from SoldierofOrder

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* update zillion package

* workaround for asyncio udp bug

There is a bug in Python in Windows
https://github.com/python/cpython/issues/91227
that makes it so if I look for RetroArch before it's ready, it breaks the asyncio udp transport system.

As a workaround, we don't look for RetroArch until the user asks for it with /sms

* a few of the smaller suggestions from review

* logic only looks at my locations
instead of all the multiworld locations

* some adjustments from pull request discussion
and some unit tests

* patch webhost changes from pull request discussion

* zillion logic tests

* better vblr test

* test interaction of character rescue items with logic

* move unit tests to new worlds folder

* comment improvements

* fix minor logic issue
and add memory read timeout

* capitalization in option display names
Opa-Opa is a proper noun

* redirect zz stdout to debug

* fix option validation bug making unbeatable seeds

* remove line that does nothing

* attach logic cache to world

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <doughoskisson@novuslabs.com>
2022-10-20 19:41:11 +02:00
Alchav 5e97463bdc
[Pokemon R/B] Fix inno_setup mistake (#1105) 2022-10-16 02:53:07 +02:00
Alchav 30a4bcbbbe
[Pokemon Red and Blue] Initial implementation (#1016) 2022-10-13 07:45:52 +02:00
PoryGone 13edfa60be
Super Mario World: Implement New Game (#1045) 2022-09-29 20:16:59 +02:00
Fabian Dill be1158ad78 Windows: update VC Redistributable to 14.32.31332 from 14.29.30037 2022-09-22 08:46:48 +02:00
PoryGone cabbe0aaf6
Donkey Kong Country 3 Implementation (#798)
* Baseline patching and logic for DKC3

* Client can send, but not yet receive

* Alpha Test Baseline

* Bug Fixes and Starting Lives Option

* Finish BBH, add world hints

* Add music shuffle

* Boomer Costs Text

* Stubbed in Collect behaviour

* Adjust Gyrocopter option

* Add Bonus Coin junk replacement and tracker support

* Delete bad logs

* Undo host.yaml change

* Refactored SNIClient

* Make Swanky Free

* Fix Typo

* Undo SNIClient run_game hack

* Fix Typo

* Remove Bosses from Level Shuffle

* Remove duplicate kivy Data

* Add DKC3 Docs and increment Data version

* Remove dead code

* Fix mislabeled region

* Add Dark Souls 3 to README

* Always force Cog on Rocket Rush Flag

* Fix Single Ski lock and too many DK Coins

* Update Retroarch version number

* Don't send DKC3 through LttP Adjuster

* Comment Location ROM Table

* Change ROM Hash prefix to D3

* Remove redundant constructor

* Add ROM Change Safeguards

* Properly mark WRAM accesses

* Remove outdated region connect

* Fix syntax error

* Fix Game description

* Fix SNES Bank Access

* Add isso_setup for DKC3

* Double Quote strings

* Escape single quotes I guess
2022-07-22 00:02:25 -05:00
Fabian Dill 449bc93307 Rogue Legacy: obliterate any outdated remnants before installer adds new files 2022-07-16 19:40:59 +02:00
Fabian Dill 28949853f7 Setup: "ParseVersion" gives Deprecated Warning, fixing the warning. 2022-05-26 20:17:44 -07:00
Fabian Dill 4165f58414
Clients: now featuring tooltips and some general cleanup (#564)
* Clients: now featuring tooltips and some general cleanup

* Clients: fade in tooltip over 0.25 seconds

* Clients: reset slot and team when disconnecting

* Clients: allow joining multiworld via link (TextClient only for now)
2022-05-23 15:20:02 -07:00
TheCondor07 551cf8442f
Starcraft 2 Wings of Liberty AP Implementation (#528) 2022-05-18 23:27:38 +02:00
Fabian Dill df3757657e Setup: fix SMZ3 and SoE file bindings 2022-04-10 10:03:24 -07:00
Fabian Dill fb2e780c56
LttP/SMZ3: some more file ending fixes (#393) 2022-04-03 13:42:18 -04:00
jonloveslegos 06c8caa3cc
Fixed checksfinder client failing when getting an item before sending one, and fixed checksfinder client not appearing in the installer (#383) 2022-04-01 07:55:06 +02:00
Fabian Dill a0a290e481
Setup: fix OoT conditions for file page (#381) 2022-04-01 01:17:26 -04:00
Fabian Dill 266ff0c520
Setup: fix apparently forgotten file endings (#382)
I feel like I did this... mh.
2022-04-01 01:16:54 -04:00
espeon65536 469dda7d85
AP Ocarina of Time Client (#352) 2022-03-27 21:44:22 +02:00
Fabian Dill 1e5c4c9b7c Setup: pass used python version into windows installer automatically 2022-01-21 08:39:42 +01:00
Fabian Dill 447857a8f7 add python 3.8 setup 2020-12-09 20:27:59 +01:00
Fabian Dill cd081b7e06 Update VC++ 2020-12-02 20:00:32 +01:00
Fabian Dill 2b8db38fee update python to 3.9 2020-11-25 00:30:45 +01:00
Fabian Dill 3a47aadfd6 Remove sprites from repository and setup 2020-11-11 13:53:21 +01:00
Fabian Dill 0c681c8903 add missing program group name to setup
Why does the compiler not warn about this...
2020-10-26 08:40:05 +01:00