Commit Graph

10 Commits

Author SHA1 Message Date
Fabian Dill d6da3bc899
Factorio: add Atomic Cliff Remover Trap (#4282) 2024-11-30 06:53:28 +01:00
Fabian Dill f3413e9cef
Factorio: support 2.0 update (#4110)
- removed tutorialization (Craft/Do X to unlock tech)
- start with  everything needed for power, electric mining drills, science lab and automation science already unlocked
- updated world gen
- updated mod api use
   - updated fluid boxes (CaitSith2)
- new option: free sample quality (needs quality mod)
- removed old gruft, faster gen speed, faster load time
- lists space age as explicitly not supported, so it prevents the game from trying to load both
- fixes Y offset of traps being wrong (way higher than intended)
- client now has a 5 second timeout to communicate with the bound factorio server, so it aborts actions if the server died
- savegames are now stored  in write_data_directory -> saves -> Archipelago
- add cargo-landing-pad  handling
- starting rocket silo and cargo landing pad respect free sample quality 
- supports Factorio 2.0

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Co-authored-by: CaitSith2 <d_good@caitsith2.com>
2024-11-11 11:43:16 +01:00
FaultBat 44a9bb59ec
Factorio: Update icons to match vanilla style (#2449) 2023-11-15 03:15:37 +01:00
Fabian Dill ac77666f2f
Factorio: skip a bunch of file IO (#2444)
In a lot of cases, Factorio would write data to file first, then attach that file into zip. It now directly attaches the data to the zip and encapsulation was used to allow earlier GC in places (rendered templates especially).
2023-11-10 22:02:34 +01:00
Fabian Dill d825576f12 Factorio: content update
Energy Link:
  * Transfer and Storage increased by 10X
  * Cost of building increased by roughly 10X
  * This is a way to address their effect on performance, as users now need a tenth of them to get the same throughput, it also differentiates them from Accumulators
5 new Traps:
  * Teleport Trap
  * Grenade Trap
  * Cluster Grenade Trap
  * Artillery Trap
  * Atomic Rocket Trap
When max science is lower than min science, the two are now swapped.
Max Evolution Trap count was changed from 25 -> 10.
New option: Ingredients Offset
  * When creating random recipes, use this many more or less ingredients in the new recipe.
2023-03-15 21:38:32 +01:00
CaitSith2 813ee5ee3b
Factorio: Add explicit support for factory-levels mod. (#1050)
* Factorio: Add explicit support for factory-levels mod.

* Fix inconsistent space/tabs
2022-09-24 02:43:00 -07:00
CaitSith2 0b096528d4 implement science-not-invited filtering/scaling if that mod is installed
(Max count of research will be set to 10,000 * player_tech_cost) so as to not have an unreasonable amount.  Also,  other player installed mods, and even the infinite techs will have the max science pack level applied to them.)
2021-11-08 10:04:58 -08:00
CaitSith2 17ed957c6b Include military science pack in all techs military or higher.
This does mean you have to get military science online to research your silo.
2021-10-14 10:20:56 -07:00
Chris Wilson 953ccc55d9 Update factorio icons to make progression items more distinct 2021-08-14 17:47:32 -04:00
Fabian Dill abf4e82737 Move Factorio data from /data/factorio to /worlds/factorio/data, to contain it in its world folder 2021-07-31 15:13:55 +02:00