Commit Graph

9 Commits

Author SHA1 Message Date
Star Rauchenberger 8b6eae0a14
Lingo: Add option groups ()
* Lingo: Add option groups

* Touched up option docstrings
2024-05-23 02:22:39 +02:00
Star Rauchenberger 487a067d10
Lingo: Fix world load on frozen 3.8 ()
* Lingo: Fix world load on frozen 3.8

* Fixed absolute imports in unit test

* Made unpickling safer
2024-04-29 20:38:29 +02:00
Star Rauchenberger 740b76ebd5
Lingo: The Pilgrim Update ()
* An option was added to enable or disable the pilgrimage, and it defaults to disabled. When disabled, the client will prevent you from performing a pilgrimage (i.e. the yellow border will not appear when you enter the 1 sunwarp). The sun painting is added to the item pool when pilgrimage is disabled, as otherwise there is no way into the Pilgrim Antechamber. Inversely, the sun painting is no longer in the item pool when pilgrimage is enabled (even if door shuffle is on), requiring you to perform a pilgrimage to get to that room.
* The canonical pilgrimage has been deprecated. Instead, there is logic for determining whether a pilgrimage is possible.
* Two options were added that allow the player to decide whether paintings and/or Crossroads - Roof Access are permitted during the pilgrimage. Both default to disabled. These options apply both to logical expectations in the generator, and are also enforced by the game client.
* An option was added to control how sunwarps are accessed. The default is for them to always be accessible, like in the base game. It is also possible to disable them entirely (which is not possible when pilgrimage is enabled), or lock them behind items similar to door shuffle. It can either be one item that unlocks all sunwarps at the same time, six progressive items that unlock the sunwarps from 1 to 6, or six individual items that unlock the sunwarps in any order. This option is independent from door shuffle.
* An option was added that shuffles sunwarps. This acts similarly to painting shuffle. The 12 sunwarps are re-ordered and re-paired. Sunwarps that were previously entrances or exits do not need to stay entrances or exits. Performing a pilgrimage requires proceeding through the sunwarps in the new order, rather than the original one.
* Pilgrimage was added as a win condition. It requires you to solve the blue PILGRIM panel in the Pilgrim Antechamber.
2024-04-18 18:45:33 +02:00
Star Rauchenberger 44988d430d
Lingo: Add trap weights option () 2024-03-22 21:28:41 +01:00
Star Rauchenberger 3a51c035ac
Lingo: Enable start_inventory_from_pool () 2024-01-31 07:56:35 +01:00
Star Rauchenberger c6896c6af9
Lingo: Make The Colorful optionally progressive () 2024-01-16 13:11:20 +01:00
Star Rauchenberger 39a92e98c6
Lingo: Default color shuffle to on ()
* Lingo: Default color shuffle on

* Raise error if no progression in multiworld
2023-12-04 00:06:11 +01:00
Star Rauchenberger 6dccf36f88
Lingo: Various generation optimizations ()
Almost all of the events have been eradicated, which significantly improves both generation speed and playthrough calculation.

Previously, checking for access to a location involved checking for access to each panel in the location, as well as recursively checking for access to any panels required by those panels. This potentially performed the same check multiple times. The access requirements for locations are now calculated and flattened in generate_early, so that the access function can directly check for the required rooms, doors, and colors.

These flattened access requirements are also used for Entrance checking, and register_indirect_condition is used to make sure that can_reach(Region) is safe to use.

The Mastery and Level 2 rules now just run a bunch of access rules and count the number of them that succeed, instead of relying on event items.

Finally: the Level 2 panel hunt is now enabled even when Level 2 is not the victory condition, as I feel that generation is fast enough now for that to be acceptable.
2023-11-25 13:09:08 +01:00
Star Rauchenberger ea9c31392d
Lingo: New game ()
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Phar <zach@alliware.com>
2023-11-08 17:35:12 -06:00