Commit Graph

8 Commits

Author SHA1 Message Date
PoryGone 85d02b2dc5
SA2B: v2.3 - The Chao Update (#2277)
Changelog:

Features:
- New goal
  - Chaos Chao
    - Raise a Chaos Chao to win!
- New optional Location Checks
  - Chao Animal Parts
    - Each body part from each type of animal is a location
  - Chao Stats
    - 0-99 levels of each of the 7 Chao stats can be locations
    - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc)
  - Kindergartensanity
    - Classroom lessons are locations
      - Either all lessons or any one of each category can be set as locations
  - Shopsanity
    - A specified number of locations can be placed in the Chao Black Market
    - These locations are unlocked by acquiring `Chao Coin`s
    - Ring costs for these items can be adjusted 
  - Chao Karate can now be set to one location per fight, instead of one per tournament
- Items
  - If any Chao locations are active, the following will be in the item pool:
    - Chao Eggs
    - Garden Seeds
    - Garden Fruit
    - Chao Hats
    - Chaos Drives
- The starting eggs in the garden can be a random color
- Chao World entrances can be shuffled
- Chao are given default names
- New Traps
  - Reverse Trap

Quality of Life:
- Chao Save Data is now separate per-slot in addition to per-seed
  - This allows a single player to have multiple slots in the same seed, each having separate Chao progress
- Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World)
- All Chao can now enter the Hero and Dark races
- Chao Karate difficulty can be set separately from Chao Race difficulty
- Chao Aging can be sped up at will, up to 15×
- New mod `config` option to fine-tune Chao Stat multiplication
  - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code
- Pong Traps can now activate in Chao World
- Maximum range for possible number of Emblems is now 1000
- General APWorld cleanup and optimization
  - Option access has moved to the new options system
  - An item group now exists for trap items

Bug Fixes:
- Dry Lagoon now has all 11 Animals
- Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster`
- Lost Colony - 2 (Hard Logic) now requires no upgrades
- Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 08:08:38 +01:00
PoryGone 1ced726d31
SA2B: v2.2 Content Update (#1904)
* Ice Trap Support

* Support Animalsanity

* Add option for controlling number of emblems in pool

* Support Slow Trap

* Support Cutscene Traps

* Support Voice Shuffle

* Handle Boss Rush goals

* Fix create item reference to self.multiworld

* Support Ringlink

* Reduce beep frequency to 20

* Add Boss Rush Chaos Emerald Hunt Goal

* Fix Eternal Engine - Pipe 1 logic

* Add Chao voice shuffle

* Remove unused option

* Adjust wording of Required Cannon's Core Missions

* Fix incorrect region assignment

* Fix incorrect animal logics

* Fix Chao Race tooltip

* Remove Green Hill Animal Location

* Add Location Count info to tooltips

* Don't allow M4 first if animalsanity is active

* Add Iron Boots to Standard Logic Egg Quarters 5

* Make Vanilla Boss Rush actually Vanilla

* Increment Mod Version

* Increment Data Package Version

---------

Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-06-27 16:38:58 -05:00
PoryGone 21a3c74783
SA2B: v2.1 Content Update (#1563)
Changelog:

Features:
- New goal
  - Grand Prix
    - Complete all of the Kart Races to win!
- New optional Location Checks
  - Omosanity (Activating Omochao)
  - Kart Race Mode
- Ring Loss option
  - `Classic` - lose all rings on hit
  - `Modern` - lose 20 rings on hit
  - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you)
- New Trap
  - Pong Trap

Quality of Life:
- SA2B is now distributed as an `.apworld`
- Maximum possible number of Emblems in item pool is increased from 180 to 250
- An indicator now shows on the Stage Select screen when `Cannon's Core` is available
- Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280`
- Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard`

Bug Fixes:
- Actually swap Intermediate and Expert Chao Races correctly
- Don't always grant double score for killing Gold Beetles anymore
- Ensure upgrades are applied properly, even when received while dying
- Fix the Message Queue getting disordered when receiving many messages in quick succession
- Fix Logic errors
  - `City Escape - 3` (Hard Logic) now requires no upgrades
  - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades
  - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades
  - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody`
  - `Mad Space - 5` (Hard Logic) now requires no upgrades

Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 21:26:13 +01:00
PoryGone 449973687b
SA2B: v2.0 Content Update (#1294)
Changelog:

Features:
- Completely reworked mission progression system
  - Control of which mission types can be active per-gameplay-style
  - Control of how many missions are active per-gameplay-style
  - Mission order shuffle
- Two new Chaos Emerald Hunt goals
  - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill
  - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill
- New optional Location Checks
  - Keysanity (Chao Containers)
  - Whistlesanity (Animal Pipes and hidden whistle spots)
  - Beetlesanity (Destroying Gold Beetles)
- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal
- Hard Logic option
- More Music Options
  - Option to use SADX music
  - New `Singularity` music shuffle option
- Option to choose the Narrator theme 
- New Traps
  - Tiny Trap is now permanent within a level
  - Gravity Trap
  - Exposition Trap
  
Quality of Life:
- Significant revamp to Stage Select screen information conveyance
  - Icons are displayed for:
    - Relevant character's upgrades
    - Which location checks are active/checked
    - Chaos Emeralds found (if relevant)
    - Gate and Cannon's Core emblem costs
  - The above stage-specific info can also be viewed when paused in-level
    - The current mission is also displayed when paused
- Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check
- Hints including SA2B locations will now specify which Gate that level is located in
- Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed
- Chao Intermediate and Expert race sets are now swapped, per player feedback
  - Intermediate now includes Beginner + Challenge + Hero + Dark
  - Expert now includes Beginner + Challenge + Hero + Dark + Jewel
- New mod config option for the color of the Message Queue text

Bug Fixes:
- Fixed bug where game stops properly tracking items after 127 have been received.
- Several logic fixes
- Game now refers to `Knuckles - Shovel Claws` correctly
- Minor AP World code cleanup
2022-12-07 06:20:02 +01:00
black-sliver f6da81ac70
Core: cleanup Item classes (#849) 2022-08-06 00:49:54 +02:00
PoryGone a9e530721d
SA2B v1.1.0 (#673)
Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2022-06-20 21:12:13 +02:00
Fabian Dill 6c525e1fe6
Core: move multiple Item properties into a single Flag (#638) 2022-06-17 03:23:27 +02:00
PoryGone dc10421531
Sonic Adventure 2: Battle Implementation (#501) 2022-05-14 12:00:49 +02:00