Fabian Dill
f456dba993
newstyle DataPackage. Both versions in merged format for compatibility for now.
2021-07-12 18:05:46 +02:00
Fabian Dill
768ae584d3
AutoWorld: add hint_blacklist, automatically generated all_names
...
MultiServer: revamp hint commands with AutoWorld
2021-07-12 15:33:20 +02:00
Fabian Dill
ae32315bf7
add World.location_names
2021-07-12 15:11:48 +02:00
Fabian Dill
31c550d410
AutoWorld: basic Item handling
2021-07-12 13:54:47 +02:00
Fabian Dill
172c1789a8
introduce World.topology_present, to indicate if any meaningful path information is available in the world
2021-07-08 11:07:41 +02:00
Fabian Dill
ffc00b7800
Factorio: fix progressive science pack order
2021-07-08 05:09:34 +02:00
Fabian Dill
7d5b20ccfc
Remove temporary solution "OptionSets" in favor of AutoWorld's Options
2021-07-04 16:18:21 +02:00
Fabian Dill
2530d28c9d
Move Progressive Items to AutoWorld
2021-07-04 15:47:11 +02:00
Fabian Dill
739b563bc2
Move required Client Version to AutoWorld
2021-06-27 00:23:42 +02:00
Fabian Dill
7f8bb10fc5
Move Factorio, Hollow Knight and Minecraft Options into AutoWorld
2021-06-25 23:32:13 +02:00
Fabian Dill
2c4c899179
move more Factorio stuff around
2021-06-11 18:02:48 +02:00
Fabian Dill
568a71cdbe
Start implementing object oriented scaffold for world types
...
(There's still a lot of work ahead, such as:
registering locations and items to the World, as well as methods to create_item_from_name()
many more method names for various stages
embedding Options into the world type
and many more...)
2021-06-11 14:22:44 +02:00