* - Added missing special order requirements, mostly for the regions where to place the collected items, or the NPC to talk to when done
* - Added missing requirement on being able to go see the wizard cutscene in order to interact with bundles
* - Added missing coffee bean to cropsanity
* - Fix an issue with the seed having the same name as the crop
* - Fix a recently discovered bug with help wanted rules when using a number not divisible by 7
* - Fixed Leo's Treehouse being randomized too aggressively
* - Added an automated test to catch badly tagged Non-progression entrances
* - Fixed a logic issue with Void Mayonnaise not being fishable
* - Removed unused import
## What is this fixing or adding?
Major content update for Stardew Valley
## How was this tested?
One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs
You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR
## New Features:
- Festival Checks [Easy mode or Hard Mode]
- Special Orders [Both Board and Qi]
- Willy's Boat
- Ginger Island Parrots
- TV Channels
- Trap Items [Available in various difficulty levels]
- Entrance Randomizer: Buildings and Chaos
- New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish
- Resource Pack overhaul [Resource packs are now more enjoyable and varied]
- Goal: Greatest Walnut Hunter [Find every single Golden Walnut]
- Goal: Perfection [Achieve Perfection]
- Option: Profit Margin [Multiplier over all earnings]
- Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts]
- Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island
- Mod Support [Curated list of mods]
## New Contributors:
@Witchybun for the mod support
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Co-authored-by: Witchybun <embenham05@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
This is a major update for Stardew Valley, for version 3.x.x.
Changes include a large number of new features, including Seasons Randomizer, SeedShuffle, Museumsanity, Friendsanity, Complete Collection Goal, Full House Goal, friendship multiplier
Co-authored-by: Jouramie <jouramie@hotmail.com>
* - Can Catch every fish doesn't need fishing rods if they are not shuffled
* add has_max_fishing_rod
* add test for master angler + vanilla tools
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Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
* Stardew Valley Archipelago implementation
* fix breaking changes
* - Added and Updated Documentation for the game
* Removed fun
* Remove entire idea of step, due to possible inconsistency with the main AP core
* Commented out the desired steps, fix renaming after rebase
* Fixed wording
* tests now passes on 3.8
* run flake8
* remove dependency so apworld work again
* remove dependency for real
* - Fix Formatting in the Game Page
- Removed disabled Option Descriptions for Entrance Randomizer
- Improved Game Page's description of the Arcade Machine buffs
- Trimmed down the text on the Options page for Arcade Machines, so that it is smaller
* - Removed blankspace
* remove player field
* remove None check in options
* document the scripts
* fix pytest warning
* use importlib.resources.files
* fix
* add version requirement to importlib_resources
* remove __init__.py from data folder
* increment data version
* let the __init__.py for 3.9
* use sorted() instead of list()
* replace frozenset from fish_data with tuples
* remove dependency on pytest
* - Add a bit of text to the guide to tell them about how to redeem some received items
* - Added a comment about which mod version to use
* change single quotes for double quotes
* Minimum client version both ways
* Changed version number to be more specific. The mod will handle deciding
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Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>