Commit Graph

100 Commits

Author SHA1 Message Date
AmazingAmpharos 91bee4f1b9
The rest of the helpful hint system
This should now work fairly completely. I've added the IR's junk hint text, updated the base ROM to v30, added a checkbox to the GUI/option to the command line to control the hint system, and fixed a bug in the previous upload that listed Skull Woods final erroneously in two arrays. I also now shuffle the Silver Arrow locations before hinting at the first one (so if multiple Silver Arrows are in a seed, all of them are equally likely to be the one Ganon hints at) and now call out "Castle Tower" in hints as a unique location and not as "Hyrule Castle" (what was I thinking on that?).
2019-01-23 03:04:42 -06:00
AmazingAmpharos b2defa664d
Hint system prototype
The junk hints still need filled in. For now, they're just clones of the Tavern Man hints. Also I haven't really tested this at all beyond verifying it runs and the ROM it makes boots. That needs to be addressed of course.
2019-01-20 01:01:02 -06:00
Kevin Cathcart 0f914e47ed Fix captialization of bosses spoiler section 2018-09-26 20:23:20 -04:00
Kevin Cathcart b90a381e9b Basic impl. of boss shuffle for VT site enemizer integration 2018-09-26 13:12:20 -04:00
Kevin Cathcart 5539143f00 v30 updates 2018-09-22 22:51:54 -04:00
Kevin Cathcart b259c10d27 Minor bug fixes and other updates 2018-09-16 12:55:49 -04:00
Kevin Cathcart 4c6a140af9 Fix json spoiler serialization
Correct shop spoiler
Adjust cases for main spoiler sections
2018-03-27 00:42:16 -04:00
Kevin Cathcart a57918cf05 Update dungeon order 2018-03-24 13:45:47 -04:00
Kevin Cathcart 360287f0fb Fix spoiler issue from take anys 2018-03-24 13:45:47 -04:00
Kevin Cathcart cb70174508 Add shops to spoiler
Also fix breakage from last spoiler change
2018-03-24 13:45:47 -04:00
Kevin Cathcart 71280762df Better VT site spoilers 2018-03-23 22:42:39 -04:00
Kevin Cathcart 18533fc77d Initial Take-Any implementation 2018-03-23 18:26:59 -04:00
Kevin Cathcart 9bd9bb4f93 Shop implementation
Also a few retro mode fixes
2018-03-18 21:01:45 -04:00
AmazingAmpharos f701aefa28
More of Retro Mode
Implement correct Retro Mode item pools.
Set up most of the key logic to handle retro mode (still needs shop access)
Set ROM flags appropriately.
TODO: Support Retro Mode with custom item pools, deal with shops in general, deal with Bow paired with arrow requirements, correct Expert item pool for silvers, test older fill algorithms with retro mode, deal with the new Sahas/Bomb Shop reveal map info ROM flags.
2018-03-15 16:23:02 -05:00
AmazingAmpharos 28d4ce0997
Beginnings of Retro Mode
This just adds a GUI/command line option to set the variable into world for retro mode and puts the universal key item into the list of defined items. None of the functionality is yet present.
2018-03-14 13:31:36 -05:00
AmazingAmpharos caffd7e34c
GT filler and smith locations fixes
GT now pre-fills with junk if it's in the vanilla location regardless of the state of the shuffleganon flag.

The smith is now allowed to be in multi-entrance cave locations in the appropriate shuffles. A duplicate Old Man Cave (West) from bomb shop multis was also removed.
2018-02-24 22:42:18 -06:00
Kevin Cathcart 5989718586 Easy mode lamp update
You can find all 3 lamps before dark rooms for easy mode.
2018-02-24 16:16:50 -05:00
AmazingAmpharos deccff249b
New restricted shuffle
This implements the new restricted shuffle that does not respect the difference between single and multi-entrance caves. Restricted_legacy is present for the old restricted behavior. Full_cross_worlds is renamed to Crossed, and all listing of shuffles is given a consistent order that pushes all the _legacy variants to the back.
2018-02-20 14:34:39 -06:00
Kevin Cathcart e490a3e224 Add new insanity mode 2018-02-18 14:52:34 -05:00
AmazingAmpharos 5e743e1c33
Powder patch fixes
Last quick and dirty fix push was a little too quick and dirty. My bad.
2018-02-11 22:35:02 -06:00
AmazingAmpharos abedfd4d1e
Quick Mushroom turn-in fix
This is a quick and dirty (will be replaced later) fix for having to screen transition after turning in the Mushroom, not applied in shuffles that don't move the potion shop. Also a minor fix is in place so the list of entrances that don't invoke the Skull Final etc. exit offset is expanded to include the bottom of Superbunny Cave and TR Big Chest.
2018-02-11 22:25:19 -06:00
Kevin Cathcart e090692c15 style/whitespace tweaks 2018-02-10 18:12:48 -05:00
Kevin Cathcart cd18be71d9 Add new full_cross_worlds shuffle
Untested, seed generates, but might be horrifically broken.
2018-02-06 19:18:14 -05:00
Kevin Cathcart 124e3b69de Change how option_identifier is calculated
This will provide more headroom before running out of space in the 32
bits of the title where this data goes.
2018-02-06 19:18:13 -05:00
Kevin Cathcart f39886579a Add cross world bunny logic 2018-02-06 19:18:13 -05:00
Kevin Cathcart c8f1ed28ef Updates to Region tag
Modify Region taging to include a Dungeon Tag
Refactor to use helper methods to make it easier to see the types.
Add an underlying enum for storage on the region class
2018-02-06 19:18:12 -05:00
AmazingAmpharos b8778385ad
Spike Cave v29 adjustment
This makes spike cave correctly understand that potions in v29 will refill full magic independent of difficulty setting.
2018-01-29 18:56:15 -06:00
Kevin Cathcart d29d298d1f Implement Fake World fix
Fixes the issues caused by a light world escape with dark world hyrule
castle
2018-01-25 22:04:12 -05:00
AmazingAmpharos 564495648d
Custom item pool feature
This is the starting point for the new custom item pool feature that will let users specify the item pool. It is functional, perhaps due for some minor tweaking and definitely needs more testing. The command line side is bad, just two parameters that hopefully don't do anything under any circumstance if the user tries to use them (don't really intend to support a command line version of this feature); maybe there's a better way to let the command line ER work in general without having any opportunity to activate this feature. The GUI should probably show the user the sum of the current item pool out of 153 so the user knows how to size the item pool more easily, but that's a todo.
2018-01-21 20:43:44 -06:00
Kevin Cathcart f3bdc230a7 Misc minor improvements
Open dialogs now filter by correct file extensions

Sort sprites by name (instead of disk order)

Better handle blank author names in zspr files.

Sort paths by name. (Otherwise the Bomb shop entry if present looks
wrong)
2018-01-07 01:31:56 -05:00
AmazingAmpharos 902097d728
Magic and Agahnim fix
Makes can_extend_magic take an argument for how much magic is needed in total. Fixes rule issues with Trinexx, spike cave, and swordless Agahnim's Tower.
2018-01-06 21:07:46 -06:00
AmazingAmpharos 193b3323b7
Merge pull request #8 from KevinCathcart/Dev
Update through Bomb Shop in paths
2018-01-06 18:58:19 -06:00
Kevin Cathcart a155d455bb Add Bomb Shop to paths output if Pyramid Fairy Entrance is needed
Tweak internal handling of paths
2018-01-06 16:25:14 -05:00
Kevin Cathcart 9846f924d2 Add new 4 heart logic for spike cave and misery mire 2018-01-06 13:39:22 -05:00
AmazingAmpharos 398de826f8
Fastmenu update
Fastmenu is now a variable menu speed setting instead of an on/off toggle. This update reflects that and gives the player a lot of options for the particular setting (normal, instant, double, triple, quadruple, half). A smaller change in this update is removing quickswap and fastmenu from the output file name of the randomizer (reflective of how the adjuster allows them to be shifted freely anyway) and shortening the verbiage for when progressive settings are changed (quality of life change there).
2018-01-05 16:53:29 -06:00
Kevin Cathcart 79f1b0bbf3 Fix progressive requirements to respect overflow limits 2018-01-04 23:01:09 -05:00
Kevin Cathcart c3bdef5c6c Add a paths section to spoiler log
This section will contain the first path found to each location listed
in the spoiler log's walkthrough.

Also implemented is a performance enhancement that more than cancels out
any slowdown caused by the above code.
2018-01-04 22:58:56 -05:00
Kevin Cathcart e3ac7ee4a6 VT28 update: Keysanity has dungeon items in normal item pool 2018-01-02 21:19:18 -05:00
Kevin Cathcart 3adf4fadd1 Partial vt28 logic update 2018-01-02 21:19:17 -05:00
Kevin Cathcart 823657bc26 Style fixes
A bunch of style fixes. Mostly white space and style import order
tweaks, but a few other stylistic changes are present too.
2017-12-17 17:05:39 -05:00
Kevin Cathcart b36723f2dd Fix get_all_state to correctly indicate mirror shield is is available if three progessive shields are in pool. 2017-12-16 15:38:48 -05:00
Kevin Cathcart 6bd0664b7f Preliminary bunny logic 2017-12-14 20:09:02 -05:00
AmazingAmpharos 572cffc264
Add disable music feature
This is a feature the vt rando has that we haven't had until now. It was a fairly basic feature... though I confess I tested it minimally.
2017-11-28 04:54:14 -06:00
Kevin Cathcart 8158f5793d Rename Bottles for better display in spoiler logs 2017-11-18 20:56:45 -05:00
Kevin Cathcart 9d4d3b8456 Whitespace fixes
Removing trailing whitepace.
2017-11-18 20:43:37 -05:00
Kevin Cathcart 3e31502fc0 Add untimed OHKO mode 2017-11-18 20:36:42 -05:00
AmazingAmpharos 10d96bfa6c
Refactor bottle randomization
Bottle randomization refactored to be done on generation of itempool, not with the ItemFactory function. This allows difficulty settings to use different bottle pools more easily as well as allows the pedestal, credits, and spoiler logs to report bottle contents. Expert and insane difficulties deliberately set the same bottle content to all four bottles since the bottle limit is one in those modes so this only guarantees that all racers regardless of play sequence will get the same one free bottle content.
2017-11-11 20:22:44 -06:00
AmazingAmpharos ff3420cab7
Timer display and balanced algorithm
-Makes this file support these too
2017-11-11 18:07:13 -06:00
AmazingAmpharos 2bbba29497
Typo fix
A misplaced parenthesis is fixes, solving an old bug where spoiler logs couldn't be generated if Maps and Compasses weren't placed in dungeons (thanks KevinCathcart)
2017-11-10 04:11:40 -06:00
Kevin Cathcart 17cd963665 Simplify the only-beatable mode.
This also makes it faster.
2017-11-05 22:08:36 -05:00