Commit Graph

4169 Commits

Author SHA1 Message Date
LLCoolDave c253fbf746 Fix up minor bugs in existing algorithms. Renamed Simple to Restricted. Added new Simple algorithm that shuffles caves in pairs and only mixes up things on light world death mountain. Added madness shuffle algorithm that mixes up entrances and exits independently from each other. This about as wild as we can get right now without modifying the game logic. Only Ganon's Tower, Ganon and Link's House remain fixed for gameplay reasons. 2017-05-21 16:05:55 +02:00
LLCoolDave 329cdeebdb Add rules to prevent reverse traversal of the TRock and SW Skulls to be required when you would get stuck in them. 2017-05-21 16:03:43 +02:00
LLCoolDave e6d2c091e8 Fix bug where Default Spectacle Rock (Bottom) connection was part of general topology, not just default connections. 2017-05-21 03:00:08 +02:00
LLCoolDave 1d4464bad8 Ensure that in standard mode, all of hyrule castle is in light world to avoid fake dark/light world. 2017-05-21 00:39:39 +02:00
LLCoolDave 22360bdafd Fix mixup between bottom and and middle exits of death mountain climb. 2017-05-21 00:39:15 +02:00
LLCoolDave 0b0f43f5bf Minor bug fixes, added text to all NPCs. 2017-05-20 20:03:13 +02:00
LLCoolDave d6050eb0e1 Fix lightcone rules for standard, where cones depend on where a region IS, not where it WOULD BE in vanilla. 2017-05-20 15:47:28 +02:00
LLCoolDave 72947fa32f Added Rom Patching and Command Line Interface. 2017-05-20 14:07:40 +02:00
LLCoolDave ac29ff4621 Added locations for custom texts and format conversion functions. 2017-05-20 14:07:19 +02:00
LLCoolDave bbd83ad989 Implemented Entrance Shuffling Logic 2017-05-20 14:06:53 +02:00
LLCoolDave 1e70ca8757 Items: Added Item codes. Dungeon specific items do not seem to work yet, reverted to vanilla items. 2017-05-20 14:06:32 +02:00
LLCoolDave bac9c70ea7 Regions: Add all remaining regions. Split up some areas into more subregions. Add addresses for locations. 2017-05-20 14:05:59 +02:00
LLCoolDave 4d6257f872 Dungeons: Place TRock keys first as it's the only dungeon that has requirements about reachability of one of its entrances, which may lead to circular issues if that entrance is blocked through a dungeon that hasn't had its keys placed yet. 2017-05-20 14:05:15 +02:00
LLCoolDave 40baeef6a9 Rules: Fix up some issues, add new rules for reverse exits for full shuffle. Big Bomb Rule needs to be overhauled. Bunny exploration not added yet. 2017-05-20 14:04:02 +02:00
LLCoolDave 145809ef4a Runtime Improvements 2017-05-20 14:03:15 +02:00
LLCoolDave f374c637c3 Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough. 2017-05-16 21:23:47 +02:00
LLCoolDave 57483052e4 Merge branch 'master' of https://github.com/LLCoolDave/ALttPEntranceRandomizer 2017-05-15 20:28:26 +02:00
LLCoolDave abcacd36eb First Iteration (can handle no glitches open/standard logic), WIP 2017-05-15 20:28:04 +02:00
LLCoolDave c4b955483e Initial commit 2017-05-15 20:25:24 +02:00