* Fix certain items not being added to slot data
* Change where items get added to slot data
* Add initial grass randomizer stuff
* Fix rules
* Update grass.py
Improve location names
* Remove wand and gun from logic
* Update __init__.py
* Fix logic for two pieces of grass in atoll
* Make early bushes only contain grass
* Backport changes to grass rando (#20)
* Backport changes to grass rando
* add_rule instead of set_rule for the special cases, add special cases for back of swamp laurels area cause I should've made a new region for the swamp upper entrance
* Remove item name group for grass
* Update grass rando option descriptions
- Also ignore grass fill for single player games
* Ignore grass fill option for solo rando
* Update er_rules.py
* Fix pre fill issue
* Remove duplicate option
* Add excluded grass locations back
* Hide grass fill option from simple ui options page
* Check for start with sword before setting grass rules
* Update worlds/tunic/options.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Exclude grass from get_filler_item_name
- non-grass rando games were accidentally seeing grass items get shuffled in as filler, which is funny but probably shouldn't happen
* Update worlds/tunic/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Apply suggestions from code review
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* change the rest of grass_fill to local_fill
* Filter out grass from filler_items
* remove -> discard
* Update worlds/tunic/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* change has_stick to has_melee
* Update grass list with combat logic regions
* More fixes from combat logic merge
* Fix some dumb stuff (#21)
* Reorganize pre fill for grass
* Update option value passthrough
* Update __init__.py
* Fix region name
* Make separate pools for the grass and non-grass fills (#22)
* Make separate pools for the grass and non-grass fills
* Update worlds/tunic/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fix those things in the PR (#23)
* Use excludable property
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>