SC2 client now relies almost entirely on the map file and server for the locations and just facilitates them, should make it significantly more resilient to objectives being added or removed
* SC2: fix client crash on printjson messages with more [ than ]
* SC2: move text to queue, that actually clears memory
* SC2: Announce which mission is being loaded
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* SC2: Functioning Starcraft 2 Mission Launcher UI
* AutoWorld: add .__file__ attribute to AutoWorlds
This tries to help with a recurring easy to make mistake, where ./worlds/myworld does not exist in frozen form and is instead ./lib/worlds/myworld
* SC2: get .kv file path correctly when frozen too
Co-authored-by: TheCondor07 <TheCondorian07@gmail.com>
Co-authored-by: Fabian Dill <fabian.dill@web.de>