* Variety Rando (But WitnessLogicVariety.txt is wrong
* Actually variety the variety file (Ty Exempt-Medic <3)
* This will be preopened
* Tooltip explaining the different difficulties
* Remove ?, those were correct
* Less efficient but easier to follow
* Parentheses
* Fix some reqs
* Not Arrows in Variety
* Oops
* Happy medic, I made a wacky solution
* there we go
* Lint oops
* There
* that copy is unnecessary
* Turns out that copy is necessary still
* yes
* lol
* Rename to Umbra Variety
* missed one
* Erase the Eraser
* Fix remaining instances of 'variety' and don't have a symbol item on the gate in variety
* reorder difficulties
* inbetween
* ruff
* Fix Variety Invis requirements
* Fix wooden beams variety
* Fix PP2 variety
* Mirror changes from 'Variety Mode Puzzle Change 3.2.3'
* These also have Symmetry
* merge error prevention
* Update worlds/witness/data/static_items.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* no elif after return
* add variety to the symbol requirement bleed test
* Add variety to one of the 'other settings' unit tests
* Add Variety minimal symbols unittest
* oops
* I did the dumb again
* .
* Incorporate changes from other PR into WitnesLogicVariety.txt
* Update worlds/witness/data/WitnessLogicVariety.txt
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update worlds/witness/data/WitnessLogicVariety.txt
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Update the reqs as well haha
* Another difference, thanks Medic :§
* Wait no, this one was right
* lol
* apply changes to WitnessLogicVariety.txt
* Add most recent Variety changes
* oof
---------
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Add hidden early symbol item option, make some unit tests
* Add early symbol item false to the arrows test
* I guess it's not an issue
* more tests
* assertEqual
* cleanup
* add minimum symbols test for all 3 modes
* Formatting
* Add more minimal beatability tests
* one more for the road
* I HATE THIS AAAAAAAAAAAHHHHHHHHHHH WHY DID WE GO WITH OPTIONS
* loiaqeäsdhgalikSDGHjasDÖKHGASKLDÖGHJASKLJGHJSAÖkfaöslifjasöfASGJÖASDLFGJ'sklgösLGIKsdhJLGÖsdfjälghklDASFJghjladshfgjasdfälkjghasdöLfghasd-kjgjASDLÖGHAESKDLJGJÖsdaLGJHsadöKGjFDSLAkgjölSÄDghbASDFKGjasdLJGhjLÖSDGHLJASKDkgjldafjghjÖLADSFghäasdökgjäsadjlgkjsadkLHGsaDÖLGSADGÖLwSdlgkJLwDSFÄLHBJsaöfdkHweaFGIoeWjvlkdösmVJÄlsafdJKhvjdsJHFGLsdaövhWDsköLV-ksdFJHGVöSEKD
* fix imports (within apworld needs to be relative)
* Update worlds/witness/options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Sure
* good suggestion
* subtest
* Add some EP shuffle unit tests, also an explicit event-checking unit test
* add more tests yay
* oops
* mypy
* Update worlds/witness/options.py
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Collapse into one test :(
* More efficiency
* line length
* More collapsing
* Cleanup and docstrings
---------
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>