Commit Graph

11 Commits

Author SHA1 Message Date
Scipio Wright dad228cd4a
TUNIC: Logic Rules Redux (#3544)
* Clean these functions up, get the hell out of here 5 parameter function

* Clean up a bunch of rules that no longer need to be multi-lined since the functions are shorter

* Clean up some range functions

* Update to use world instead of player like Vi recommended

* Fix merge conflict

* Create new options

* Slightly revise ls rule

* Update options.py

* Update options.py

* Add tedious option for ls

* Update laurels zips description

* Create new options

* Slightly revise ls rule

* Update options.py

* Update options.py

* Add tedious option for ls

* Update laurels zips description

* Creating structures to redo ladder storage rules

* Put together overworld ladder groups, remove tedious

* Write up the rules for the regular rules

* Update slot data and UT stuff

* Put new ice grapple stuff in er rules

* Ice grapple hard to get to fountain cross room

* More ladder data

* Wrote majority of overworld ladder rules

* Finish the ladder storage rules

* Update notes

* Add note

* Add well rail to the rules

* More rules

* Comment out logically irrelevant entrances

* Update with laurels_zip helper

* Add parameter to has_ice_grapple_logic for difficulty

* Add new parameter to has_ice_grapple_logic

* Move ice grapple chest to lower forest in ER/ladders

* Fix rule

* Finishing out hooking the new rules into the code

* Fix bugs

* Add more hard ice grapples

* Fix more bugs

* Shops my beloved

* Change victory condition back

* Remove debug stuff

* Update plando connections description

* Fix extremely rare bug

* Add well front -> back hard ladder storages

* Note in ls rules about knocking yourself down with bombs being out of logic

* Add atoll fuse with wand + hard ls

* Add some nonsense that boils down to activating the fuse in overworld

* Further update LS description

* Fix missing logic on bridge switch chest in upper zig

* Revise upper zig rule change to account for ER

* Fix merge conflict

* Fix formatting, fix rule for heir access after merge

* Add the shop sword logic stuff in

* Remove todo that was already done

* Fill out a to-do with some cursed nonsense

* Fix event in wrong region

* Fix missing cathedral -> elevator connection

* Fix missing cathedral -> elevator connection

* Add ER exception to cathedral -> elevator

* Fix secret gathering place issue

* Fix incorrect ls rule

* Move 3 locations to Quarry Back since they're easily accessible from the back

* Also update non-er region

* Remove redundant parentheses

* Add new test for a weird edge case in ER

* Slight option description updates

* Use has_ladder in spots where it wasn't used for some reason, add a comment

* Fix unit test for ER

* Update per exempt's suggestion

* Add back LogicRules as an invisible option, to not break old yamls

* Remove unused elevation from portal class

* Update ladder storage without items description

* Remove shop_scene stuff since it's no longer relevant in the mod by the time this version comes out

* Remove shop scene stuff from game info since it's no longer relevant in the mod by the time this comes out

* Update portal list to match main

* god I love github merging things

* Remove note

* Add ice grapple hard path from upper overworld to temple rafters entrance

* Actually that should be medium

* Remove outdated note

* Add ice grapple hard for swamp mid to the ledge

* Add missing laurels zip in swamp

* Some fixes to the ladder storage data while reviewing it

* Add unit test for weird edge case

* Backport outlet region system to fix ls bug

* Fix incorrect ls, add todo

* Add missing swamp ladder storage connections

* Add swamp zip to er data

* Add swamp zip to er rules

* Add hard ice grapple for forest grave path main to upper

* Add ice grapple logic for all bomb walls except the east quarry one

* Add ice grapple logic for frog stairs eye to mouth without the ladder

* Add hard ice grapple for overworld to the stairs to west garden

* Add the ice grapple boss quick kills to medium ice grappling

* Add the reverse connection for the ice grapple kill on Garden Knight

* Add atoll house ice grapple push, and add west garden ice grapple entry to the regular rules
2024-09-08 14:42:59 +02:00
Scipio Wright 474a3181c6
TUNIC: Give the fox a gun (in logic) (very small PR) (#3790)
* Add bomb wall logic

* Remove option call from can_shop

* Gun for the envoy blocking Quarry

* has_sword -> can_shop on cube cave entrance region
2024-08-16 20:53:54 +02:00
Scipio Wright cf6661439e
TUNIC: Sort entrances in the spoiler log (#3733)
* Sort entrances in spoiler log

* Rearrange portal list to closer match the vanilla game order, for better spoiler and because I already did this mod-side

* Add break (thanks vi)
2024-08-07 18:18:50 +02:00
Scipio Wright 6297a4efa5
TUNIC: Fix missing traversal req #3740 2024-08-07 18:01:41 +02:00
Scipio Wright 754fc11c1b
TUNIC: ER Refactor for better plando connections, fewer shops improvement (#3075)
* Fixed shop changes

* Update option description

* Apply suggestions from Vi's review (thank you)

* Fix for plando connections on a full scene

* Plando connections should work better now for complicated paths

* Even more good plando connections yes

* Starting to move the info over

* Fixing up formatting a bit

* Remove unneeded item info

* Put in updated_reachable_regions, to replace add_dependent_regions

* Updated to match ladder shuffle

* More stuff I guess

* It functions!

* It mostly works with plando now, some slight issues still

* Fixed minor logic bug

* Fixed world leakage

* Change exception message

* Make exception message better for troubleshooting failed connections

* Merged with main

* technically a logic fix but it would never matter cause no start shuffle

* Add a couple more alias item groups cause yeah

* Rename beneath the vault front -> beneath the vault main

* Flip lantern access rule to the region

* Add missing connection to traversal reqs

* Move start_inventory_from_pool to the top so that it's next to start_inventory

* Reword the fixed shop description slightly

* Refactor per ixrec's comments

* Greatly reduced an overcomplicated block because Vi is cool and smart and also cool

* Rewrite traversal reqs thing per Vi's comments
2024-05-20 01:01:24 +02:00
Scipio Wright 14816743fc
TUNIC: Shuffle Ladders option (#2919) 2024-03-21 16:50:07 +01:00
Scipio Wright e6198585c8
TUNIC: Implement support for connection plando (#2864) 2024-03-15 17:52:05 +01:00
Scipio Wright 738a9ebb7d
TUNIC: Misc Logic Changes, Additions (#2856)
* Add nmg boss scav kill

* Add boss quick kills

* Fix name of orb

* Remove getting into zig with ice grapple

* Remove connection from quarry to zig

* Add a few missing dependent regions

* Separate the atoll statue and portal pad so that it doesn't assume you can get from one to the other without prayer
2024-02-26 08:30:20 +01:00
Scipio Wright 539307cf0b
TUNIC: Universal Tracker Support Update (#2786)
Adds better support for the Universal Tracker (see its channel in the future game design section).
This does absolutely nothing regarding standard gen, just adds some checks for an attribute that only exists when UT is being used.
2024-02-16 05:03:51 +01:00
Scipio Wright b4212d1c3e
TUNIC: Fix for nmg logic bug (#2772) 2024-01-28 21:13:03 +01:00
Silent 3933fd3929
TUNIC: Implement New Game (#2172) 2024-01-12 20:32:15 +01:00