import collections import concurrent.futures import logging import os import pickle import tempfile import time import zipfile import zlib from typing import Dict, List, Optional, Set, Tuple, Union import worlds from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, distribute_planned, \ flood_items from Options import StartInventoryPool from Utils import __version__, output_path, version_tuple, get_settings from settings import get_settings from worlds import AutoWorld from worlds.generic.Rules import exclusion_rules, locality_rules __all__ = ["main"] def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = None): if not baked_server_options: baked_server_options = get_settings().server_options.as_dict() assert isinstance(baked_server_options, dict) if args.outputpath: os.makedirs(args.outputpath, exist_ok=True) output_path.cached_path = args.outputpath start = time.perf_counter() # initialize the multiworld multiworld = MultiWorld(args.multi) logger = logging.getLogger() multiworld.set_seed(seed, args.race, str(args.outputname) if args.outputname else None) multiworld.plando_options = args.plando_options multiworld.plando_items = args.plando_items.copy() multiworld.plando_texts = args.plando_texts.copy() multiworld.plando_connections = args.plando_connections.copy() multiworld.game = args.game.copy() multiworld.player_name = args.name.copy() multiworld.sprite = args.sprite.copy() multiworld.sprite_pool = args.sprite_pool.copy() multiworld.set_options(args) if args.csv_output: from Options import dump_player_options dump_player_options(multiworld) multiworld.set_item_links() multiworld.state = CollectionState(multiworld) logger.info('Archipelago Version %s - Seed: %s\n', __version__, multiworld.seed) logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:") longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types) max_item = 0 max_location = 0 for cls in AutoWorld.AutoWorldRegister.world_types.values(): if cls.item_id_to_name: max_item = max(max_item, max(cls.item_id_to_name)) max_location = max(max_location, max(cls.location_id_to_name)) item_digits = len(str(max_item)) location_digits = len(str(max_location)) item_count = len(str(max(len(cls.item_names) for cls in AutoWorld.AutoWorldRegister.world_types.values()))) location_count = len(str(max(len(cls.location_names) for cls in AutoWorld.AutoWorldRegister.world_types.values()))) del max_item, max_location for name, cls in AutoWorld.AutoWorldRegister.world_types.items(): if not cls.hidden and len(cls.item_names) > 0: logger.info(f" {name:{longest_name}}: {len(cls.item_names):{item_count}} " f"Items (IDs: {min(cls.item_id_to_name):{item_digits}} - " f"{max(cls.item_id_to_name):{item_digits}}) | " f"{len(cls.location_names):{location_count}} " f"Locations (IDs: {min(cls.location_id_to_name):{location_digits}} - " f"{max(cls.location_id_to_name):{location_digits}})") del item_digits, location_digits, item_count, location_count # This assertion method should not be necessary to run if we are not outputting any multidata. if not args.skip_output: AutoWorld.call_stage(multiworld, "assert_generate") AutoWorld.call_all(multiworld, "generate_early") logger.info('') for player in multiworld.player_ids: for item_name, count in multiworld.worlds[player].options.start_inventory.value.items(): for _ in range(count): multiworld.push_precollected(multiworld.create_item(item_name, player)) for item_name, count in getattr(multiworld.worlds[player].options, "start_inventory_from_pool", StartInventoryPool({})).value.items(): for _ in range(count): multiworld.push_precollected(multiworld.create_item(item_name, player)) # remove from_pool items also from early items handling, as starting is plenty early. early = multiworld.early_items[player].get(item_name, 0) if early: multiworld.early_items[player][item_name] = max(0, early-count) remaining_count = count-early if remaining_count > 0: local_early = multiworld.local_early_items[player].get(item_name, 0) if local_early: multiworld.early_items[player][item_name] = max(0, local_early - remaining_count) del local_early del early logger.info('Creating MultiWorld.') AutoWorld.call_all(multiworld, "create_regions") logger.info('Creating Items.') AutoWorld.call_all(multiworld, "create_items") logger.info('Calculating Access Rules.') for player in multiworld.player_ids: # items can't be both local and non-local, prefer local multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player]) AutoWorld.call_all(multiworld, "set_rules") for player in multiworld.player_ids: exclusion_rules(multiworld, player, multiworld.worlds[player].options.exclude_locations.value) multiworld.worlds[player].options.priority_locations.value -= multiworld.worlds[player].options.exclude_locations.value world_excluded_locations = set() for location_name in multiworld.worlds[player].options.priority_locations.value: try: location = multiworld.get_location(location_name, player) except KeyError: continue if location.progress_type != LocationProgressType.EXCLUDED: location.progress_type = LocationProgressType.PRIORITY else: logger.warning(f"Unable to prioritize location \"{location_name}\" in player {player}'s world because the world excluded it.") world_excluded_locations.add(location_name) multiworld.worlds[player].options.priority_locations.value -= world_excluded_locations # Set local and non-local item rules. if multiworld.players > 1: locality_rules(multiworld) else: multiworld.worlds[1].options.non_local_items.value = set() multiworld.worlds[1].options.local_items.value = set() AutoWorld.call_all(multiworld, "connect_entrances") AutoWorld.call_all(multiworld, "generate_basic") # remove starting inventory from pool items. # Because some worlds don't actually create items during create_items this has to be as late as possible. fallback_inventory = StartInventoryPool({}) depletion_pool: Dict[int, Dict[str, int]] = { player: getattr(multiworld.worlds[player].options, "start_inventory_from_pool", fallback_inventory).value.copy() for player in multiworld.player_ids } target_per_player = { player: sum(target_items.values()) for player, target_items in depletion_pool.items() if target_items } if target_per_player: new_itempool: List[Item] = [] # Make new itempool with start_inventory_from_pool items removed for item in multiworld.itempool: if depletion_pool[item.player].get(item.name, 0): depletion_pool[item.player][item.name] -= 1 else: new_itempool.append(item) # Create filler in place of the removed items, warn if any items couldn't be found in the multiworld itempool for player, target in target_per_player.items(): unfound_items = {item: count for item, count in depletion_pool[player].items() if count} if unfound_items: player_name = multiworld.get_player_name(player) logger.warning(f"{player_name} tried to remove items from their pool that don't exist: {unfound_items}") needed_items = target_per_player[player] - sum(unfound_items.values()) new_itempool += [multiworld.worlds[player].create_filler() for _ in range(needed_items)] assert len(multiworld.itempool) == len(new_itempool), "Item Pool amounts should not change." multiworld.itempool[:] = new_itempool multiworld.link_items() if any(multiworld.item_links.values()): multiworld._all_state = None logger.info("Running Item Plando.") distribute_planned(multiworld) logger.info('Running Pre Main Fill.') AutoWorld.call_all(multiworld, "pre_fill") logger.info(f'Filling the multiworld with {len(multiworld.itempool)} items.') if multiworld.algorithm == 'flood': flood_items(multiworld) # different algo, biased towards early game progress items elif multiworld.algorithm == 'balanced': distribute_items_restrictive(multiworld, get_settings().generator.panic_method) AutoWorld.call_all(multiworld, 'post_fill') if multiworld.players > 1 and not args.skip_prog_balancing: balance_multiworld_progression(multiworld) else: logger.info("Progression balancing skipped.") # we're about to output using multithreading, so we're removing the global random state to prevent accidental use multiworld.random.passthrough = False if args.skip_output: logger.info('Done. Skipped output/spoiler generation. Total Time: %s', time.perf_counter() - start) return multiworld logger.info(f'Beginning output...') outfilebase = 'AP_' + multiworld.seed_name output = tempfile.TemporaryDirectory() with output as temp_dir: output_players = [player for player in multiworld.player_ids if AutoWorld.World.generate_output.__code__ is not multiworld.worlds[player].generate_output.__code__] with concurrent.futures.ThreadPoolExecutor(len(output_players) + 2) as pool: check_accessibility_task = pool.submit(multiworld.fulfills_accessibility) output_file_futures = [pool.submit(AutoWorld.call_stage, multiworld, "generate_output", temp_dir)] for player in output_players: # skip starting a thread for methods that say "pass". output_file_futures.append( pool.submit(AutoWorld.call_single, multiworld, "generate_output", player, temp_dir)) # collect ER hint info er_hint_data: Dict[int, Dict[int, str]] = {} AutoWorld.call_all(multiworld, 'extend_hint_information', er_hint_data) def write_multidata(): import NetUtils from NetUtils import HintStatus slot_data = {} client_versions = {} games = {} minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions} slot_info = {} names = [[name for player, name in sorted(multiworld.player_name.items())]] for slot in multiworld.player_ids: player_world: AutoWorld.World = multiworld.worlds[slot] minimum_versions["server"] = max(minimum_versions["server"], player_world.required_server_version) client_versions[slot] = player_world.required_client_version games[slot] = multiworld.game[slot] slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], multiworld.game[slot], multiworld.player_types[slot]) for slot, group in multiworld.groups.items(): games[slot] = multiworld.game[slot] slot_info[slot] = NetUtils.NetworkSlot(group["name"], multiworld.game[slot], multiworld.player_types[slot], group_members=sorted(group["players"])) precollected_items = {player: [item.code for item in world_precollected if type(item.code) == int] for player, world_precollected in multiworld.precollected_items.items()} precollected_hints = {player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))} for slot in multiworld.player_ids: slot_data[slot] = multiworld.worlds[slot].fill_slot_data() def precollect_hint(location: Location, auto_status: HintStatus): entrance = er_hint_data.get(location.player, {}).get(location.address, "") hint = NetUtils.Hint(location.item.player, location.player, location.address, location.item.code, False, entrance, location.item.flags, auto_status) precollected_hints[location.player].add(hint) if location.item.player not in multiworld.groups: precollected_hints[location.item.player].add(hint) else: for player in multiworld.groups[location.item.player]["players"]: precollected_hints[player].add(hint) locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in multiworld.player_ids} for location in multiworld.get_filled_locations(): if type(location.address) == int: assert location.item.code is not None, "item code None should be event, " \ "location.address should then also be None. Location: " \ f" {location}, Item: {location.item}" assert location.address not in locations_data[location.player], ( f"Locations with duplicate address. {location} and " f"{locations_data[location.player][location.address]}") locations_data[location.player][location.address] = \ location.item.code, location.item.player, location.item.flags auto_status = HintStatus.HINT_AVOID if location.item.trap else HintStatus.HINT_PRIORITY if location.name in multiworld.worlds[location.player].options.start_location_hints: if not location.item.trap: # Unspecified status for location hints, except traps auto_status = HintStatus.HINT_UNSPECIFIED precollect_hint(location, auto_status) elif location.item.name in multiworld.worlds[location.item.player].options.start_hints: precollect_hint(location, auto_status) elif any([location.item.name in multiworld.worlds[player].options.start_hints for player in multiworld.groups.get(location.item.player, {}).get("players", [])]): precollect_hint(location, auto_status) # embedded data package data_package = { game_world.game: worlds.network_data_package["games"][game_world.game] for game_world in multiworld.worlds.values() } checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {} # get spheres -> filter address==None -> skip empty spheres: List[Dict[int, Set[int]]] = [] for sphere in multiworld.get_sendable_spheres(): current_sphere: Dict[int, Set[int]] = collections.defaultdict(set) for sphere_location in sphere: current_sphere[sphere_location.player].add(sphere_location.address) if current_sphere: spheres.append(dict(current_sphere)) multidata = { "slot_data": slot_data, "slot_info": slot_info, "connect_names": {name: (0, player) for player, name in multiworld.player_name.items()}, "locations": locations_data, "checks_in_area": checks_in_area, "server_options": baked_server_options, "er_hint_data": er_hint_data, "precollected_items": precollected_items, "precollected_hints": precollected_hints, "version": tuple(version_tuple), "tags": ["AP"], "minimum_versions": minimum_versions, "seed_name": multiworld.seed_name, "spheres": spheres, "datapackage": data_package, "race_mode": int(multiworld.is_race), } AutoWorld.call_all(multiworld, "modify_multidata", multidata) multidata = zlib.compress(pickle.dumps(multidata), 9) with open(os.path.join(temp_dir, f'{outfilebase}.archipelago'), 'wb') as f: f.write(bytes([3])) # version of format f.write(multidata) output_file_futures.append(pool.submit(write_multidata)) if not check_accessibility_task.result(): if not multiworld.can_beat_game(): raise FillError("Game appears as unbeatable. Aborting.", multiworld=multiworld) else: logger.warning("Location Accessibility requirements not fulfilled.") # retrieve exceptions via .result() if they occurred. for i, future in enumerate(concurrent.futures.as_completed(output_file_futures), start=1): if i % 10 == 0 or i == len(output_file_futures): logger.info(f'Generating output files ({i}/{len(output_file_futures)}).') future.result() if args.spoiler > 1: logger.info('Calculating playthrough.') multiworld.spoiler.create_playthrough(create_paths=args.spoiler > 2) if args.spoiler: multiworld.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase)) zipfilename = output_path(f"AP_{multiworld.seed_name}.zip") logger.info(f"Creating final archive at {zipfilename}") with zipfile.ZipFile(zipfilename, mode="w", compression=zipfile.ZIP_DEFLATED, compresslevel=9) as zf: for file in os.scandir(temp_dir): zf.write(file.path, arcname=file.name) logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start) return multiworld