[ { "region_name": "Water Temple Lobby", "dungeon": "Water Temple", "events": { "Water Temple Clear": "Boss_Key_Water_Temple and can_use(Longshot)" }, "locations": { "Water Temple MQ Map Chest": "has_fire_source and Iron_Boots", "Water Temple MQ Central Pillar Chest": " can_use(Zora_Tunic) and Iron_Boots and (can_use(Fire_Arrows) or (can_use(Dins_Fire) and can_play(Song_of_Time)))", # If the player leaves the dungeon without collecting the item at Morpha Heart, # they won't be able to come back without Iron Boots. # If it is the Iron Boots or an item required to get them, it means a soft-lock. "Water Temple Morpha Heart": " Boss_Key_Water_Temple and can_use(Longshot) and Iron_Boots", "Morpha": "Boss_Key_Water_Temple and can_use(Longshot)" }, "exits": { "Lake Hylia": "True", "Water Temple Lowered Water Levels": "can_play(Zeldas_Lullaby) and Iron_Boots", "Water Temple Dark Link Region": " Small_Key_Water_Temple and can_use(Longshot) and Iron_Boots" } }, { "region_name": "Water Temple Lowered Water Levels", "dungeon": "Water Temple", "locations": { "Water Temple MQ Compass Chest": "Bow or can_use(Dins_Fire)", "Water Temple MQ Longshot Chest": "True", "Water Temple MQ GS Lizalfos Hallway": "can_use(Dins_Fire)", "Water Temple MQ GS Before Upper Water Switch": "can_use(Longshot)" } }, { "region_name": "Water Temple Dark Link Region", "dungeon": "Water Temple", "locations": { "Water Temple MQ Boss Key Chest": "can_use(Dins_Fire)", "Water Temple MQ GS River": "True" }, "exits": { "Water Temple Basement Gated Areas": " can_use(Dins_Fire) and (Hover_Boots or Ocarina)" } }, { "region_name": "Water Temple Basement Gated Areas", "dungeon": "Water Temple", "locations": { "Water Temple MQ Freestanding Key": "True", "Water Temple MQ GS Triple Wall Torch": "can_use(Fire_Arrows)", "Water Temple MQ GS Freestanding Key Area": "(Small_Key_Water_Temple, 2)" } } ]