[ # Boss and boss door logic. # This is separated from individual dungeons because region names must match between normal/MQ # And there are no differences in boss rooms between normal/MQ as they are separate areas. # # Key requirements (i.e. the only requirements for actually opening the boss door) # belong on the door->boss connection. Any other requirements for reaching the boss door # belong in the respective dungeon's logic json { "region_name": "Deku Tree Boss Door", "scene": "Deku Tree", "dungeon": "Deku Tree", "exits": { "Queen Gohma Boss Room": "True" } }, { "region_name": "Queen Gohma Boss Room", "scene": "Deku Tree Boss", "is_boss_room": "True", "events": { "Deku Tree Clear": "(Nuts or can_use(Slingshot)) and can_jumpslash" }, "locations": { "Deku Tree Queen Gohma Heart": "'Deku Tree Clear'", "Queen Gohma": "'Deku Tree Clear'" }, "exits": { "Deku Tree Boss Door": "True" } }, { "region_name": "Dodongos Cavern Boss Door", "scene": "Dodongos Cavern", "dungeon": "Dodongos Cavern", "exits": { "King Dodongo Boss Room": "True" } }, { "region_name": "King Dodongo Boss Room", "scene": "Dodongos Cavern Boss", "is_boss_room": "True", "locations": { "Dodongos Cavern Boss Room Chest": "True", "Dodongos Cavern King Dodongo Heart": " ((can_use(Megaton_Hammer) and logic_dc_hammer_floor) or has_explosives or king_dodongo_shortcuts) and (((Bombs or Progressive_Strength_Upgrade) and can_jumpslash) or deadly_bonks == 'ohko')", "King Dodongo": " ((can_use(Megaton_Hammer) and logic_dc_hammer_floor) or has_explosives or king_dodongo_shortcuts) and (((Bombs or Progressive_Strength_Upgrade) and can_jumpslash) or deadly_bonks == 'ohko')", "Fairy Pot": "has_bottle" }, "exits": { "Dodongos Cavern Boss Door": "True" } }, { "region_name": "Jabu Jabus Belly Boss Door", "scene": "Jabu Jabus Belly", "dungeon": "Jabu Jabus Belly", "exits": { "Barinade Boss Room": "True" } }, { "region_name": "Barinade Boss Room", "scene": "Jabu Jabus Belly Boss", "is_boss_room": "True", "locations": { "Jabu Jabus Belly Barinade Heart": "can_use(Boomerang) and (Sticks or Kokiri_Sword)", "Barinade": "can_use(Boomerang) and (Sticks or Kokiri_Sword)", "Jabu Jabus Belly Barinade Pot 1": "True", "Jabu Jabus Belly Barinade Pot 2": "True", "Jabu Jabus Belly Barinade Pot 3": "True", "Jabu Jabus Belly Barinade Pot 4": "True", "Jabu Jabus Belly Barinade Pot 5": "True", "Jabu Jabus Belly Barinade Pot 6": "True" }, "exits": { "Jabu Jabus Belly Boss Door": "False" } }, { "region_name": "Forest Temple Boss Door", "scene": "Forest Temple", "dungeon": "Forest Temple", "exits": { "Phantom Ganon Boss Room": "Boss_Key_Forest_Temple" } }, { "region_name": "Phantom Ganon Boss Room", "scene": "Forest Temple Boss", "is_boss_room": "True", "locations": { "Forest Temple Phantom Ganon Heart": " can_use(Hookshot) or can_use(Bow) or (can_use(Slingshot) and Kokiri_Sword)", "Phantom Ganon": " can_use(Hookshot) or can_use(Bow) or (can_use(Slingshot) and Kokiri_Sword)" }, "exits": { "Forest Temple Boss Door": "False" } }, { "region_name": "Fire Temple Boss Door", "scene": "Fire Temple", "dungeon": "Fire Temple", "exits": { "Volvagia Boss Room": "Boss_Key_Fire_Temple" } }, { "region_name": "Volvagia Boss Room", "scene": "Fire Temple Boss", "is_boss_room": "True", "locations": { "Fire Temple Volvagia Heart": "can_use(Goron_Tunic) and can_use(Megaton_Hammer)", "Volvagia": "can_use(Goron_Tunic) and can_use(Megaton_Hammer)" }, "exits": { "Fire Temple Boss Door": "False" } }, { "region_name": "Water Temple Boss Door", "scene": "Water Temple", "dungeon": "Water Temple", "exits": { "Morpha Boss Room": "Boss_Key_Water_Temple" } }, { "region_name": "Morpha Boss Room", "scene": "Water Temple Boss", "is_boss_room": "True", "events": { "Water Temple Clear": "can_use(Hookshot)" }, "locations": { "Morpha": "can_use(Hookshot)", "Water Temple Morpha Heart": "can_use(Hookshot)" }, "exits": { "Water Temple Boss Door": "False" } }, { "region_name": "Shadow Temple Boss Door", "scene": "Shadow Temple", "dungeon": "Shadow Temple", "exits": { "Bongo Bongo Boss Room": "Boss_Key_Shadow_Temple" } }, { "region_name": "Bongo Bongo Boss Room", "scene": "Shadow Temple Boss", "is_boss_room": "True", "locations": { "Shadow Temple Bongo Bongo Heart": " (Kokiri_Sword or is_adult) and (can_use(Hookshot) or can_use(Bow) or can_use(Slingshot) or logic_shadow_bongo) and (can_use(Lens_of_Truth) or logic_lens_bongo)", "Bongo Bongo": " (Kokiri_Sword or is_adult) and (can_use(Hookshot) or can_use(Bow) or can_use(Slingshot) or logic_shadow_bongo) and (can_use(Lens_of_Truth) or logic_lens_bongo)" }, "exits": { "Shadow Temple Boss Door": "False" } }, { "region_name": "Spirit Temple Boss Door", "scene": "Spirit Temple", "dungeon": "Spirit Temple", "exits": { "Twinrova Boss Room": "Boss_Key_Spirit_Temple" } }, { "region_name": "Twinrova Boss Room", "scene": "Spirit Temple Boss", "is_boss_room": "True", "locations": { "Spirit Temple Twinrova Heart": "can_use(Mirror_Shield)", "Twinrova": "can_use(Mirror_Shield)" }, "exits": { "Spirit Temple Boss Door": "False" } }, { "region_name": "Ganons Castle Tower", "dungeon": "Ganons Castle", "locations": { "Ganons Tower Boss Key Chest": "is_adult or Kokiri_Sword" }, "exits": { "Ganons Castle Tower Below Boss": " (is_adult or Kokiri_Sword) and (Boss_Key_Ganons_Castle or (shuffle_pots != 'off'))" } }, { "region_name": "Ganons Castle Tower Below Boss", "dungeon": "Ganons Castle", "hint": "INSIDE_GANONS_CASTLE", "alt_hint": "GANONDORFS_CHAMBER", "locations": { "Ganons Tower Pot 1": "True", "Ganons Tower Pot 2": "True", "Ganons Tower Pot 3": "True", "Ganons Tower Pot 4": "True", "Ganons Tower Pot 5": "True", "Ganons Tower Pot 6": "True", "Ganons Tower Pot 7": "True", "Ganons Tower Pot 8": "True", "Ganons Tower Pot 9": "True", "Ganons Tower Pot 10": "True", "Ganons Tower Pot 11": "True", "Ganons Tower Pot 12": "True", "Ganons Tower Pot 13": "True", "Ganons Tower Pot 14": "True" }, "exits": { "Ganondorf Boss Room": "Boss_Key_Ganons_Castle" } }, { "region_name": "Ganondorf Boss Room", "dungeon": "Ganons Castle", "hint": "INSIDE_GANONS_CASTLE", "alt_hint": "GANONDORFS_CHAMBER", "locations": { "Ganondorf Hint": "True", "Ganon": "can_use(Light_Arrows)" } } ]