[ { "region_name": "Shadow Temple Entryway", "dungeon": "Shadow Temple", "exits": { "Graveyard Warp Pad Region": "True", "Shadow Temple Beginning": " (logic_lens_shadow_mq or can_use(Lens_of_Truth)) and (can_use(Hover_Boots) or can_use(Hookshot))" } }, { "region_name": "Shadow Temple Beginning", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ Truth Spinner Small Wooden Crate 1": "True", "Shadow Temple MQ Truth Spinner Small Wooden Crate 2": "True", "Shadow Temple MQ Truth Spinner Small Wooden Crate 3": "True", "Shadow Temple MQ Truth Spinner Small Wooden Crate 4": "True" }, "exits": { "Shadow Temple First Beamos": " shadow_temple_shortcuts or can_use(Fire_Arrows) or Hover_Boots or (logic_shadow_mq_gap and Longshot)", "Shadow Temple Dead Hand Area": "has_explosives and (Small_Key_Shadow_Temple, 6)" } }, { "region_name": "Shadow Temple Dead Hand Area", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ Compass Chest": "True", "Shadow Temple MQ Hover Boots Chest": "can_play(Song_of_Time) and Bow", "Shadow Temple MQ Whispering Walls Pot 1": "True", "Shadow Temple MQ Whispering Walls Pot 2": "True", "Shadow Temple MQ Compass Room Pot 1": "True", "Shadow Temple MQ Compass Room Pot 2": "True", "Shadow Temple MQ Whispering Walls Before Time Block Flying Pot 1": "True", "Shadow Temple MQ Whispering Walls Before Time Block Flying Pot 2": "True", "Shadow Temple MQ Whispering Walls After Time Block Flying Pot 1": "can_play(Song_of_Time)", "Shadow Temple MQ Whispering Walls After Time Block Flying Pot 2": "can_play(Song_of_Time)" } }, { "region_name": "Shadow Temple First Beamos", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ Map Chest": "True", "Shadow Temple MQ Early Gibdos Chest": "True", "Shadow Temple MQ Near Ship Invisible Chest": "True" }, # When shadow shortcuts are on, the central areas of the dungeon will require all 6 keys to # access. However, the final locked door does not actually prevent you from reaching any area # since all opening it does is complete the loop through the dungeon. We can take advantage of # this to reduce the key requirement to 5 by confirming we have the items to reach the check # regardless of which door is unlocked into any given room. An exception can be made for using # the Longshot to get from the lower door of huge pit room up to the invisible blades room. # Since Longshot is required to use the final key on the door to the BK chest room, you must # either have Longshot or be unable to spend more than 5 keys. "exits": { "Shadow Temple Upper Huge Pit": " has_explosives and (((Small_Key_Shadow_Temple, 2) and not shadow_temple_shortcuts) or (Small_Key_Shadow_Temple, 5))", "Shadow Temple Boat": "shadow_temple_shortcuts" } }, { "region_name": "Shadow Temple Upper Huge Pit", "dungeon": "Shadow Temple", "exits": { "Shadow Temple Invisible Blades": " (not shadow_temple_shortcuts or (Small_Key_Shadow_Temple, 6) or ((logic_lens_shadow_mq_platform or can_use(Lens_of_Truth)) and Hover_Boots)) and (can_play(Song_of_Time) or (logic_shadow_mq_invisible_blades and damage_multiplier != 'ohko'))", "Shadow Temple Lower Huge Pit": "has_fire_source or logic_shadow_mq_huge_pit" } }, { "region_name": "Shadow Temple Invisible Blades", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ Invisible Blades Visible Chest": " logic_lens_shadow_mq_invisible_blades or can_use(Lens_of_Truth) or can_use(Nayrus_Love)", "Shadow Temple MQ Invisible Blades Invisible Chest": " logic_lens_shadow_mq_invisible_blades or can_use(Lens_of_Truth) or can_use(Nayrus_Love)", "Shadow Temple MQ Invisible Blades Recovery Heart 1": "True", "Shadow Temple MQ Invisible Blades Recovery Heart 2": "True" } }, { "region_name": "Shadow Temple Lower Huge Pit", "dungeon": "Shadow Temple", "exits": { "Shadow Temple Falling Spikes": " not shadow_temple_shortcuts or (Small_Key_Shadow_Temple, 6) or ((logic_lens_shadow_mq_platform or can_use(Lens_of_Truth)) and Hover_Boots and (has_fire_source or logic_shadow_mq_huge_pit))", "Shadow Temple Invisible Spikes": " (logic_lens_shadow_mq_platform or can_use(Lens_of_Truth)) and Hover_Boots and (Small_Key_Shadow_Temple, 3)", "Shadow Temple Upper Huge Pit": "Longshot" } }, { "region_name": "Shadow Temple Falling Spikes", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ Beamos Silver Rupees Chest": "Longshot", "Shadow Temple MQ Falling Spikes Lower Chest": "True", "Shadow Temple MQ Falling Spikes Upper Chest": " (logic_shadow_umbrella and Hover_Boots) or Progressive_Strength_Upgrade", "Shadow Temple MQ Falling Spikes Switch Chest": " (logic_shadow_umbrella and Hover_Boots) or Progressive_Strength_Upgrade", "Shadow Temple MQ Falling Spikes Lower Pot 1": "True", "Shadow Temple MQ Falling Spikes Lower Pot 2": "True", "Shadow Temple MQ Falling Spikes Upper Pot 1": " (logic_shadow_umbrella and Hover_Boots) or Progressive_Strength_Upgrade", "Shadow Temple MQ Falling Spikes Upper Pot 2": " (logic_shadow_umbrella and Hover_Boots) or Progressive_Strength_Upgrade", "Shadow Temple MQ GS Falling Spikes Room": " (logic_shadow_umbrella_gs and Hover_Boots) or Hookshot" } }, { "region_name": "Shadow Temple Invisible Spikes", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ Invisible Spikes Chest": "True", "Shadow Temple MQ Stalfos Room Chest": "Hookshot" }, "exits": { "Shadow Temple Wind Tunnel": "Hookshot and (Small_Key_Shadow_Temple, 4)", "Shadow Temple Lower Huge Pit": " (logic_lens_shadow_mq_platform or can_use(Lens_of_Truth)) and Hover_Boots" } }, { "region_name": "Shadow Temple Wind Tunnel", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ Wind Hint Chest": "True", "Shadow Temple MQ GS Wind Hint Room": "Hookshot" }, "exits": { "Shadow Temple After Wind": "True", "Shadow Temple Invisible Spikes": "Hookshot" } }, { "region_name": "Shadow Temple After Wind", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ After Wind Enemy Chest": "True", "Shadow Temple MQ After Wind Hidden Chest": "has_explosives", "Shadow Temple MQ After Wind Pot 1": "True", "Shadow Temple MQ After Wind Pot 2": "True", "Shadow Temple MQ After Wind Flying Pot 1": "True", "Shadow Temple MQ After Wind Flying Pot 2": "True", "Shadow Temple MQ GS After Wind": "True", "Nut Pot": "True" }, "exits": { "Shadow Temple Boat": "(Small_Key_Shadow_Temple, 5)", "Shadow Temple Wind Tunnel": "Hover_Boots or logic_shadow_mq_windy_walkway" } }, { "region_name": "Shadow Temple Boat", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ Before Boat Recovery Heart 1": "can_use(Distant_Scarecrow)", "Shadow Temple MQ Before Boat Recovery Heart 2": "can_use(Distant_Scarecrow)" }, "exits": { "Shadow Temple After Wind": "(Small_Key_Shadow_Temple, 5)", "Shadow Temple Beyond Boat": "can_play(Zeldas_Lullaby)" } }, { "region_name": "Shadow Temple Beyond Boat", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ After Boat Pot 1": "True", "Shadow Temple MQ After Boat Pot 2": "True", "Shadow Temple MQ GS After Ship": "Hookshot" }, "exits": { "Shadow Temple Across Chasm": " Bow or (logic_shadow_statue and has_bombchus) or shadow_temple_shortcuts" } }, { "region_name": "Shadow Temple Across Chasm", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ After Boat Lower Recovery Heart": "True", "Shadow Temple MQ Near Boss Pot 1": "True", "Shadow Temple MQ Near Boss Pot 2": "True" }, "exits": { "Shadow Temple Invisible Maze": "Bow and can_play(Song_of_Time) and Longshot", "Shadow Temple Before Boss": "Hover_Boots" } }, { "region_name": "Shadow Temple Invisible Maze", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ Bomb Flower Chest": " logic_lens_shadow_mq_dead_hand or can_use(Lens_of_Truth)", "Shadow Temple MQ Freestanding Key": "True", "Shadow Temple MQ Spike Walls Left Chest": " (Small_Key_Shadow_Temple, 6) and can_use(Dins_Fire)", "Shadow Temple MQ Boss Key Chest": " (Small_Key_Shadow_Temple, 6) and can_use(Dins_Fire)", "Shadow Temple MQ After Boat Upper Recovery Heart 1": "True", "Shadow Temple MQ After Boat Upper Recovery Heart 2": "True", "Shadow Temple MQ Bomb Flower Room Pot 1": "True", "Shadow Temple MQ Bomb Flower Room Pot 2": "True", "Shadow Temple MQ Spike Walls Pot": "(Small_Key_Shadow_Temple, 6)" }, "exits": { "Shadow Temple 3 Spinning Pots Rupees": "Bombs or Progressive_Strength_Upgrade" } }, { "region_name": "Shadow Temple 3 Spinning Pots Rupees", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ 3 Spinning Pots Rupee 1": "True", "Shadow Temple MQ 3 Spinning Pots Rupee 2": "True", "Shadow Temple MQ 3 Spinning Pots Rupee 3": "True", "Shadow Temple MQ 3 Spinning Pots Rupee 4": "True", "Shadow Temple MQ 3 Spinning Pots Rupee 5": "True", "Shadow Temple MQ 3 Spinning Pots Rupee 6": "True", "Shadow Temple MQ 3 Spinning Pots Rupee 7": "True", "Shadow Temple MQ 3 Spinning Pots Rupee 8": "True", "Shadow Temple MQ 3 Spinning Pots Rupee 9": "True" } }, { "region_name": "Shadow Temple Before Boss", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ GS Near Boss": "has_projectile(adult) or can_use(Dins_Fire)" }, "exits": { "Shadow Temple Boss Door": "True" } } ]