from typing import Optional, Dict, Tuple from BaseClasses import Item, ItemClassification as ItemClass from .Constants import * class SavingPrincessItem(Item): game: str = GAME_NAME class ItemData: item_class: ItemClass code: Optional[int] count: int # Number of copies for the item that will be made of class item_class count_extra: int # Number of extra copies for the item that will be made as useful def __init__(self, item_class: ItemClass, code: Optional[int] = None, count: int = 1, count_extra: int = 0): self.item_class = item_class self.code = code if code is not None: self.code += BASE_ID # if this is filler, a trap or an event, ignore the count if self.item_class == ItemClass.filler or self.item_class == ItemClass.trap or code is None: self.count = 0 self.count_extra = 0 else: self.count = count self.count_extra = count_extra def create_item(self, player: int): return SavingPrincessItem(item_data_names[self], self.item_class, self.code, player) item_dict_weapons: Dict[str, ItemData] = { ITEM_WEAPON_CHARGE: ItemData(ItemClass.progression, 0), ITEM_WEAPON_FIRE: ItemData(ItemClass.progression, 1), ITEM_WEAPON_ICE: ItemData(ItemClass.progression, 2), ITEM_WEAPON_VOLT: ItemData(ItemClass.progression, 3), } item_dict_upgrades: Dict[str, ItemData] = { ITEM_MAX_HEALTH: ItemData(ItemClass.progression, 4, 2, 4), ITEM_MAX_AMMO: ItemData(ItemClass.progression, 5, 2, 4), ITEM_RELOAD_SPEED: ItemData(ItemClass.progression, 6, 4, 2), ITEM_SPECIAL_AMMO: ItemData(ItemClass.useful, 7), } item_dict_base: Dict[str, ItemData] = { **item_dict_weapons, **item_dict_upgrades, ITEM_JACKET: ItemData(ItemClass.useful, 8), } item_dict_keys: Dict[str, ItemData] = { EP_ITEM_GUARD_GONE: ItemData(ItemClass.progression, 9), EP_ITEM_CLIFF_GONE: ItemData(ItemClass.progression, 10), EP_ITEM_ACE_GONE: ItemData(ItemClass.progression, 11), EP_ITEM_SNAKE_GONE: ItemData(ItemClass.progression, 12), } item_dict_expanded: Dict[str, ItemData] = { **item_dict_base, **item_dict_keys, EP_ITEM_POWER_ON: ItemData(ItemClass.progression, 13), } item_dict_filler: Dict[str, ItemData] = { FILLER_ITEM_HEAL: ItemData(ItemClass.filler, 14), FILLER_ITEM_QUICK_FIRE: ItemData(ItemClass.filler, 15), FILLER_ITEM_ACTIVE_CAMO: ItemData(ItemClass.filler, 16), } item_dict_traps: Dict[str, ItemData] = { TRAP_ITEM_ICE: ItemData(ItemClass.trap, 17), TRAP_ITEM_SHAKES: ItemData(ItemClass.trap, 18), TRAP_ITEM_NINJA: ItemData(ItemClass.trap, 19), } item_dict_events: Dict[str, ItemData] = { EVENT_ITEM_GUARD_GONE: ItemData(ItemClass.progression), EVENT_ITEM_CLIFF_GONE: ItemData(ItemClass.progression), EVENT_ITEM_ACE_GONE: ItemData(ItemClass.progression), EVENT_ITEM_SNAKE_GONE: ItemData(ItemClass.progression), EVENT_ITEM_POWER_ON: ItemData(ItemClass.progression), EVENT_ITEM_VICTORY: ItemData(ItemClass.progression), } item_dict: Dict[str, ItemData] = { **item_dict_expanded, **item_dict_filler, **item_dict_traps, **item_dict_events, } item_data_names: Dict[ItemData, str] = {value: key for key, value in item_dict.items()}