from .. import SVTestBase, allsanity_mods_6_x_x from ...stardew_rule import HasProgressionPercent class TestHasProgressionPercentWithVictory(SVTestBase): options = allsanity_mods_6_x_x() def test_has_100_progression_percent_is_false_while_items_are_missing(self): has_100_progression_percent = HasProgressionPercent(1, 100) for i, item in enumerate([i for i in self.multiworld.get_items() if i.advancement and i.code][1:]): if item.name != "Victory": self.collect(item) self.assertFalse(has_100_progression_percent(self.multiworld.state), f"Rule became true after {i} items, total_progression_items is {self.world.total_progression_items}") def test_has_100_progression_percent_account_for_victory_not_being_collected(self): has_100_progression_percent = HasProgressionPercent(1, 100) self.collect_all_except("Victory") self.assert_rule_true(has_100_progression_percent, self.multiworld.state)