from ..test import WitnessTestBase class TestIndividualEPs(WitnessTestBase): options = { "shuffle_EPs": "individual", "EP_difficulty": "normal", "obelisk_keys": True, "disable_non_randomized_puzzles": True, "shuffle_postgame": False, "victory_condition": "mountain_box_short", "early_caves": "off", } def test_correct_eps_exist_and_are_locked(self) -> None: """ Test that EP locations exist in shuffle_EPs, but only the ones that actually should (based on options) """ # Test Tutorial First Hallways EP as a proxy for "EPs exist at all" # Don't wrap in a subtest - If this fails, there is no point. self.assert_location_exists("Tutorial First Hallway EP") with self.subTest("Test that disable_non_randomized disables Monastery Garden Left EP"): self.assert_location_does_not_exist("Monastery Garden Left EP") with self.subTest("Test that shuffle_postgame being off disables postgame EPs."): self.assert_location_does_not_exist("Caves Skylight EP") with self.subTest("Test that ep_difficulty being set to normal excludes tedious EPs."): self.assert_location_does_not_exist("Shipwreck Couch EP") with self.subTest("Test that EPs are being locked by Obelisk Keys."): self.assertAccessDependency(["Desert Sand Snake EP"], [["Desert Obelisk Key"]], True) class TestObeliskSides(WitnessTestBase): options = { "shuffle_EPs": "obelisk_sides", "EP_difficulty": "eclipse", "shuffle_vault_boxes": True, "shuffle_postgame": True, } def test_eclipse_required_for_town_side_6(self) -> None: """ Test that Obelisk Sides require the appropriate event items from the individual EPs. Specifically, assert that Town Obelisk Side 6 needs Theater Eclipse EP. This doubles as a test for Theater Eclipse EP existing with the right options. """ self.assert_dependency_on_event_item( self.world.get_location("Town Obelisk Side 6"), "Town Obelisk Side 6 - Theater Eclipse EP" )