from .Utils import data_path # TODO # Move the tunic to the generalized system # Function for adding hue to a greyscaled icon def add_hue(image, color, tiff=False): start = 154 if tiff else 0 for i in range(start, len(image), 4): try: for x in range(3): image[i+x] = int(((image[i+x]/255) * (color[x]/255)) * 255) except: pass return image # Function for adding belt to tunic def add_belt(tunic, belt, tiff=False): start = 154 if tiff else 0 for i in range(start, len(tunic), 4): try: if belt[i+3] != 0: alpha = belt[i+3] / 255 for x in range(3): tunic[i+x] = int((belt[i+x] * alpha) + (tunic[i+x] * (1 - alpha))) except: pass return tunic # Function for putting tunic colors together def generate_tunic_icon(color): with open(data_path('icons/grey.tiff'), 'rb') as grey_fil, open(data_path('icons/belt.tiff'), 'rb') as belt_fil: grey = list(grey_fil.read()) belt = list(belt_fil.read()) return add_belt(add_hue(grey, color, True), belt, True)[154:] # END TODO # Function to add extra data on top of icon def add_extra_data(rgbValues, fileName, intensity = 0.5): fileRGB = [] with open(fileName, "rb") as fil: data = fil.read() for i in range(0, len(data), 4): fileRGB.append([data[i+0], data[i+1], data[i+2], data[i+3]]) for i in range(len(rgbValues)): alpha = fileRGB[i][3] / 255 for x in range(3): rgbValues[i][x] = int((fileRGB[i][x] * alpha + intensity) + (rgbValues[i][x] * (1 - alpha - intensity))) # Function for desaturating RGB values def greyscaleRGB(rgbValues, intensity: int = 2): for rgb in rgbValues: rgb[0] = rgb[1] = rgb[2] = int((rgb[0] * 0.2126 + rgb[1] * 0.7152 + rgb[2] * 0.0722) * intensity) return rgbValues # Converts rgb5a1 values to RGBA lists def rgb5a1ToRGB(rgb5a1Bytes): pixels = [] for i in range(0, len(rgb5a1Bytes), 2): bits = format(rgb5a1Bytes[i], '#010b')[2:] + format(rgb5a1Bytes[i+1], '#010b')[2:] r = int(int(bits[0:5], 2) * (255/31)) g = int(int(bits[5:10], 2) * (255/31)) b = int(int(bits[10:15], 2) * (255/31)) a = int(bits[15], 2) * 255 pixels.append([r,g,b,a]) return pixels # Adds a hue to RGB values def addHueToRGB(rgbValues, color): for rgb in rgbValues: for i in range(3): rgb[i] = int(((rgb[i]/255) * (color[i]/255)) * 255) return rgbValues # Convert RGB to RGB5a1 format def rgbToRGB5a1(rgbValues): rgb5a1 = [] for rgb in rgbValues: r = int(rgb[0] / (255/31)) r = r if r <= 31 else 31 r = r if r >= 0 else 0 g = int(rgb[1] / (255/31)) g = g if g <= 31 else 31 g = g if g >= 0 else 0 b = int(rgb[2] / (255/31)) b = b if b <= 31 else 31 b = b if b >= 0 else 0 a = int(rgb[3] / 255) bits = format(r, '#07b')[2:] + format(g, '#07b')[2:] + format(b, '#07b')[2:] + format(a, '#03b')[2:] rgb5a1.append(int(bits[:8], 2)) rgb5a1.append(int(bits[8:], 2)) for i in rgb5a1: assert i <= 255, i return bytes(rgb5a1) # Patch overworld icons def patch_overworld_icon(rom, color, address, fileName = None): original = rom.original.read_bytes(address, 0x800) if color is None: rom.write_bytes(address, original) return rgbBytes = rgb5a1ToRGB(original) greyscaled = greyscaleRGB(rgbBytes) rgbBytes = addHueToRGB(greyscaled, color) if fileName != None: add_extra_data(rgbBytes, fileName) rom.write_bytes(address, rgbToRGB5a1(rgbBytes))