import yaml import os import zipfile import Utils from copy import deepcopy from .Regions import object_id_table from worlds.Files import APPatch import pkgutil settings_template = Utils.parse_yaml(pkgutil.get_data(__name__, "data/settings.yaml")) def generate_output(self, output_directory): def output_item_name(item): if item.player == self.player: if item.code > 0x420000 + 256: item_name = self.item_id_to_name[item.code - 256] else: item_name = item.name item_name = "".join(item_name.split("'")) item_name = "".join(item_name.split(" ")) else: if item.advancement or item.useful or (item.trap and self.random.randint(0, 1)): item_name = "APItem" else: item_name = "APItemFiller" return item_name item_placement = [] for location in self.multiworld.get_locations(self.player): if location.type != "Trigger": item_placement.append({"object_id": object_id_table[location.name], "type": location.type, "content": output_item_name(location.item), "player": self.multiworld.player_name[location.item.player], "item_name": location.item.name}) def cc(option): return option.current_key.title().replace("_", "").replace("OverworldAndDungeons", "OverworldDungeons").replace("MobsAndBosses", "MobsBosses").replace("MobsBossesAndDarkKing", "MobsBossesDK").replace("BenjaminLevelPlus", "BenPlus").replace("BenjaminLevel", "BenPlus0").replace( "RandomCompanion", "Random") def tf(option): return True if option else False options = deepcopy(settings_template) options["name"] = self.multiworld.player_name[self.player] option_writes = { "enemies_density": cc(self.options.enemies_density), "chests_shuffle": "Include", "shuffle_boxes_content": self.options.brown_boxes == "shuffle", "npcs_shuffle": "Include", "battlefields_shuffle": "Include", "logic_options": cc(self.options.logic), "shuffle_enemies_position": tf(self.options.shuffle_enemies_position), "enemies_scaling_lower": cc(self.options.enemies_scaling_lower), "enemies_scaling_upper": cc(self.options.enemies_scaling_upper), "bosses_scaling_lower": cc(self.options.bosses_scaling_lower), "bosses_scaling_upper": cc(self.options.bosses_scaling_upper), "enemizer_attacks": cc(self.options.enemizer_attacks), "leveling_curve": cc(self.options.leveling_curve), "battles_quantity": cc(self.options.battlefields_battles_quantities) if self.options.battlefields_battles_quantities.value < 5 else "RandomLow" if self.options.battlefields_battles_quantities.value == 5 else "RandomHigh", "shuffle_battlefield_rewards": tf(self.options.shuffle_battlefield_rewards), "random_starting_weapon": True, "progressive_gear": tf(self.options.progressive_gear), "tweaked_dungeons": tf(self.options.tweak_frustrating_dungeons), "doom_castle_mode": cc(self.options.doom_castle_mode), "doom_castle_shortcut": tf(self.options.doom_castle_shortcut), "sky_coin_mode": cc(self.options.sky_coin_mode), "sky_coin_fragments_qty": cc(self.options.shattered_sky_coin_quantity), "enable_spoilers": False, "progressive_formations": cc(self.options.progressive_formations), "map_shuffling": cc(self.options.map_shuffle), "crest_shuffle": tf(self.options.crest_shuffle), "enemizer_groups": cc(self.options.enemizer_groups), "shuffle_res_weak_type": tf(self.options.shuffle_res_weak_types), "companion_leveling_type": cc(self.options.companion_leveling_type), "companion_spellbook_type": cc(self.options.companion_spellbook_type), "starting_companion": cc(self.options.starting_companion), "available_companions": ["Zero", "One", "Two", "Three", "Four"][self.options.available_companions.value], "companions_locations": cc(self.options.companions_locations), "kaelis_mom_fight_minotaur": tf(self.options.kaelis_mom_fight_minotaur), } for option, data in option_writes.items(): options["Final Fantasy Mystic Quest"][option][data] = 1 rom_name = f'MQ{Utils.__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed_name:11}'[:21] self.rom_name = bytearray(rom_name, 'utf8') self.rom_name_available_event.set() setup = {"version": "1.5", "name": self.multiworld.player_name[self.player], "romname": rom_name, "seed": hex(self.random.randint(0, 0xFFFFFFFF)).split("0x")[1].upper()} starting_items = [output_item_name(item) for item in self.multiworld.precollected_items[self.player]] if self.options.sky_coin_mode == "shattered_sky_coin": starting_items.append("SkyCoin") file_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.apmq") APMQ = APMQFile(file_path, player=self.player, player_name=self.multiworld.player_name[self.player]) with zipfile.ZipFile(file_path, mode="w", compression=zipfile.ZIP_DEFLATED, compresslevel=9) as zf: zf.writestr("itemplacement.yaml", yaml.dump(item_placement)) zf.writestr("flagset.yaml", yaml.dump(options)) zf.writestr("startingitems.yaml", yaml.dump(starting_items)) zf.writestr("setup.yaml", yaml.dump(setup)) zf.writestr("rooms.yaml", yaml.dump(self.rooms)) APMQ.write_contents(zf) class APMQFile(APPatch): game = "Final Fantasy Mystic Quest" def get_manifest(self): manifest = super().get_manifest() manifest["patch_file_ending"] = ".apmq" return manifest