from typing import Union from .action_logic import ActionLogicMixin from .animal_logic import AnimalLogicMixin from .artisan_logic import ArtisanLogicMixin from .base_logic import BaseLogicMixin, BaseLogic from .fishing_logic import FishingLogicMixin from .gift_logic import GiftLogicMixin from .has_logic import HasLogicMixin from .money_logic import MoneyLogicMixin from .monster_logic import MonsterLogicMixin from .museum_logic import MuseumLogicMixin from .received_logic import ReceivedLogicMixin from .region_logic import RegionLogicMixin from .relationship_logic import RelationshipLogicMixin from .skill_logic import SkillLogicMixin from .time_logic import TimeLogicMixin from ..options import FestivalLocations from ..stardew_rule import StardewRule from ..strings.book_names import Book from ..strings.craftable_names import Fishing from ..strings.crop_names import Fruit, Vegetable from ..strings.festival_check_names import FestivalCheck from ..strings.fish_names import Fish from ..strings.forageable_names import Forageable from ..strings.generic_names import Generic from ..strings.machine_names import Machine from ..strings.monster_names import Monster from ..strings.region_names import Region class FestivalLogicMixin(BaseLogicMixin): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.festival = FestivalLogic(*args, **kwargs) class FestivalLogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, FestivalLogicMixin, ArtisanLogicMixin, AnimalLogicMixin, MoneyLogicMixin, TimeLogicMixin, SkillLogicMixin, RegionLogicMixin, ActionLogicMixin, MonsterLogicMixin, RelationshipLogicMixin, FishingLogicMixin, MuseumLogicMixin, GiftLogicMixin]]): def initialize_rules(self): self.registry.festival_rules.update({ FestivalCheck.egg_hunt: self.logic.festival.can_win_egg_hunt(), FestivalCheck.strawberry_seeds: self.logic.money.can_spend(1000), FestivalCheck.dance: self.logic.relationship.has_hearts_with_any_bachelor(4), FestivalCheck.tub_o_flowers: self.logic.money.can_spend(2000), FestivalCheck.rarecrow_5: self.logic.money.can_spend(2500), FestivalCheck.luau_soup: self.logic.festival.can_succeed_luau_soup(), FestivalCheck.moonlight_jellies: self.logic.true_, FestivalCheck.moonlight_jellies_banner: self.logic.money.can_spend(800), FestivalCheck.starport_decal: self.logic.money.can_spend(1000), FestivalCheck.smashing_stone: self.logic.true_, FestivalCheck.grange_display: self.logic.festival.can_succeed_grange_display(), FestivalCheck.rarecrow_1: self.logic.true_, # only cost star tokens FestivalCheck.fair_stardrop: self.logic.true_, # only cost star tokens FestivalCheck.spirit_eve_maze: self.logic.true_, FestivalCheck.jack_o_lantern: self.logic.money.can_spend(2000), FestivalCheck.rarecrow_2: self.logic.money.can_spend(5000), FestivalCheck.fishing_competition: self.logic.festival.can_win_fishing_competition(), FestivalCheck.rarecrow_4: self.logic.money.can_spend(5000), FestivalCheck.mermaid_pearl: self.logic.has(Forageable.secret_note), FestivalCheck.cone_hat: self.logic.money.can_spend(2500), FestivalCheck.iridium_fireplace: self.logic.money.can_spend(15000), FestivalCheck.rarecrow_7: self.logic.money.can_spend(5000) & self.logic.museum.can_donate_museum_artifacts(20), FestivalCheck.rarecrow_8: self.logic.money.can_spend(5000) & self.logic.museum.can_donate_museum_items(40), FestivalCheck.lupini_red_eagle: self.logic.money.can_spend(1200), FestivalCheck.lupini_portrait_mermaid: self.logic.money.can_spend(1200), FestivalCheck.lupini_solar_kingdom: self.logic.money.can_spend(1200), FestivalCheck.lupini_clouds: self.logic.time.has_year_two & self.logic.money.can_spend(1200), FestivalCheck.lupini_1000_years: self.logic.time.has_year_two & self.logic.money.can_spend(1200), FestivalCheck.lupini_three_trees: self.logic.time.has_year_two & self.logic.money.can_spend(1200), FestivalCheck.lupini_the_serpent: self.logic.time.has_year_three & self.logic.money.can_spend(1200), FestivalCheck.lupini_tropical_fish: self.logic.time.has_year_three & self.logic.money.can_spend(1200), FestivalCheck.lupini_land_of_clay: self.logic.time.has_year_three & self.logic.money.can_spend(1200), FestivalCheck.secret_santa: self.logic.gifts.has_any_universal_love, FestivalCheck.legend_of_the_winter_star: self.logic.true_, FestivalCheck.rarecrow_3: self.logic.true_, FestivalCheck.all_rarecrows: self.logic.region.can_reach(Region.farm) & self.logic.festival.has_all_rarecrows(), FestivalCheck.calico_race: self.logic.true_, FestivalCheck.mummy_mask: self.logic.true_, FestivalCheck.calico_statue: self.logic.true_, FestivalCheck.emily_outfit_service: self.logic.true_, FestivalCheck.earthy_mousse: self.logic.true_, FestivalCheck.sweet_bean_cake: self.logic.true_, FestivalCheck.skull_cave_casserole: self.logic.true_, FestivalCheck.spicy_tacos: self.logic.true_, FestivalCheck.mountain_chili: self.logic.true_, FestivalCheck.crystal_cake: self.logic.true_, FestivalCheck.cave_kebab: self.logic.true_, FestivalCheck.hot_log: self.logic.true_, FestivalCheck.sour_salad: self.logic.true_, FestivalCheck.superfood_cake: self.logic.true_, FestivalCheck.warrior_smoothie: self.logic.true_, FestivalCheck.rumpled_fruit_skin: self.logic.true_, FestivalCheck.calico_pizza: self.logic.true_, FestivalCheck.stuffed_mushrooms: self.logic.true_, FestivalCheck.elf_quesadilla: self.logic.true_, FestivalCheck.nachos_of_the_desert: self.logic.true_, FestivalCheck.cloppino: self.logic.true_, FestivalCheck.rainforest_shrimp: self.logic.true_, FestivalCheck.shrimp_donut: self.logic.true_, FestivalCheck.smell_of_the_sea: self.logic.true_, FestivalCheck.desert_gumbo: self.logic.true_, FestivalCheck.free_cactis: self.logic.true_, FestivalCheck.monster_hunt: self.logic.monster.can_kill(Monster.serpent), FestivalCheck.deep_dive: self.logic.region.can_reach(Region.skull_cavern_50), FestivalCheck.treasure_hunt: self.logic.region.can_reach(Region.skull_cavern_25), FestivalCheck.touch_calico_statue: self.logic.region.can_reach(Region.skull_cavern_25), FestivalCheck.real_calico_egg_hunter: self.logic.region.can_reach(Region.skull_cavern_100), FestivalCheck.willy_challenge: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.scorpion_carp]), FestivalCheck.desert_scholar: self.logic.true_, FestivalCheck.squidfest_day_1_copper: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]), FestivalCheck.squidfest_day_1_iron: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.has(Fishing.bait), FestivalCheck.squidfest_day_1_gold: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.has(Fishing.deluxe_bait), FestivalCheck.squidfest_day_1_iridium: self.logic.festival.can_squidfest_day_1_iridium_reward(), FestivalCheck.squidfest_day_2_copper: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]), FestivalCheck.squidfest_day_2_iron: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.has(Fishing.bait), FestivalCheck.squidfest_day_2_gold: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.has(Fishing.deluxe_bait), FestivalCheck.squidfest_day_2_iridium: self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.fishing.has_specific_bait(self.content.fishes[Fish.squid]), }) for i in range(1, 11): check_name = f"{FestivalCheck.trout_derby_reward_pattern}{i}" self.registry.festival_rules[check_name] = self.logic.fishing.can_catch_fish(self.content.fishes[Fish.rainbow_trout]) def can_squidfest_day_1_iridium_reward(self) -> StardewRule: return self.logic.fishing.can_catch_fish(self.content.fishes[Fish.squid]) & self.logic.fishing.has_specific_bait(self.content.fishes[Fish.squid]) def has_squidfest_day_1_iridium_reward(self) -> StardewRule: if self.options.festival_locations == FestivalLocations.option_disabled: return self.logic.festival.can_squidfest_day_1_iridium_reward() else: return self.logic.received(f"Book: {Book.the_art_o_crabbing}") def can_win_egg_hunt(self) -> StardewRule: return self.logic.true_ def can_succeed_luau_soup(self) -> StardewRule: if self.options.festival_locations != FestivalLocations.option_hard: return self.logic.true_ eligible_fish = (Fish.blobfish, Fish.crimsonfish, Fish.ice_pip, Fish.lava_eel, Fish.legend, Fish.angler, Fish.catfish, Fish.glacierfish, Fish.mutant_carp, Fish.spookfish, Fish.stingray, Fish.sturgeon, Fish.super_cucumber) fish_rule = self.logic.has_any(*(f for f in eligible_fish if f in self.content.fishes)) # To filter stingray eligible_kegables = (Fruit.ancient_fruit, Fruit.apple, Fruit.banana, Forageable.coconut, Forageable.crystal_fruit, Fruit.mango, Fruit.melon, Fruit.orange, Fruit.peach, Fruit.pineapple, Fruit.pomegranate, Fruit.rhubarb, Fruit.starfruit, Fruit.strawberry, Forageable.cactus_fruit, Fruit.cherry, Fruit.cranberries, Fruit.grape, Forageable.spice_berry, Forageable.wild_plum, Vegetable.hops, Vegetable.wheat) keg_rules = [self.logic.artisan.can_keg(kegable) for kegable in eligible_kegables if kegable in self.content.game_items] aged_rule = self.logic.has(Machine.cask) & self.logic.or_(*keg_rules) # There are a few other valid items, but I don't feel like coding them all return fish_rule | aged_rule def can_succeed_grange_display(self) -> StardewRule: if self.options.festival_locations != FestivalLocations.option_hard: return self.logic.true_ animal_rule = self.logic.animal.has_animal(Generic.any) artisan_rule = self.logic.artisan.can_keg(Generic.any) | self.logic.artisan.can_preserves_jar(Generic.any) cooking_rule = self.logic.money.can_spend_at(Region.saloon, 220) # Salads at the bar are good enough fish_rule = self.logic.skill.can_fish(difficulty=50) forage_rule = self.logic.region.can_reach_any((Region.forest, Region.backwoods)) # Hazelnut always available since the grange display is in fall mineral_rule = self.logic.action.can_open_geode(Generic.any) # More than half the minerals are good enough good_fruits = (fruit for fruit in (Fruit.apple, Fruit.banana, Forageable.coconut, Forageable.crystal_fruit, Fruit.mango, Fruit.orange, Fruit.peach, Fruit.pomegranate, Fruit.strawberry, Fruit.melon, Fruit.rhubarb, Fruit.pineapple, Fruit.ancient_fruit, Fruit.starfruit) if fruit in self.content.game_items) fruit_rule = self.logic.has_any(*good_fruits) good_vegetables = (vegeteable for vegeteable in (Vegetable.amaranth, Vegetable.artichoke, Vegetable.beet, Vegetable.cauliflower, Forageable.fiddlehead_fern, Vegetable.kale, Vegetable.radish, Vegetable.taro_root, Vegetable.yam, Vegetable.red_cabbage, Vegetable.pumpkin) if vegeteable in self.content.game_items) vegetable_rule = self.logic.has_any(*good_vegetables) return animal_rule & artisan_rule & cooking_rule & fish_rule & \ forage_rule & fruit_rule & mineral_rule & vegetable_rule def can_win_fishing_competition(self) -> StardewRule: return self.logic.skill.can_fish(difficulty=60) def has_all_rarecrows(self) -> StardewRule: rules = [] for rarecrow_number in range(1, 9): rules.append(self.logic.received(f"Rarecrow #{rarecrow_number}")) return self.logic.and_(*rules)