from random import Random from typing import List, Tuple from .bundle import Bundle from .bundle_room import BundleRoom, BundleRoomTemplate from ..content import StardewContent from ..data.bundle_data import pantry_vanilla, crafts_room_vanilla, fish_tank_vanilla, boiler_room_vanilla, bulletin_board_vanilla, vault_vanilla, \ pantry_thematic, crafts_room_thematic, fish_tank_thematic, boiler_room_thematic, bulletin_board_thematic, vault_thematic, pantry_remixed, \ crafts_room_remixed, fish_tank_remixed, boiler_room_remixed, bulletin_board_remixed, vault_remixed, all_bundle_items_except_money, \ abandoned_joja_mart_thematic, abandoned_joja_mart_vanilla, abandoned_joja_mart_remixed, raccoon_vanilla, raccoon_thematic, raccoon_remixed, \ community_center_remixed_anywhere from ..logic.logic import StardewLogic from ..options import BundleRandomization, StardewValleyOptions def get_all_bundles(random: Random, logic: StardewLogic, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]: if options.bundle_randomization == BundleRandomization.option_vanilla: return get_vanilla_bundles(random, content, options) elif options.bundle_randomization == BundleRandomization.option_thematic: return get_thematic_bundles(random, content, options) elif options.bundle_randomization == BundleRandomization.option_remixed: return get_remixed_bundles(random, content, options) elif options.bundle_randomization == BundleRandomization.option_remixed_anywhere: return get_remixed_bundles_anywhere(random, content, options) elif options.bundle_randomization == BundleRandomization.option_shuffled: return get_shuffled_bundles(random, logic, content, options) raise NotImplementedError def get_vanilla_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]: pantry = pantry_vanilla.create_bundle_room(random, content, options) crafts_room = crafts_room_vanilla.create_bundle_room(random, content, options) fish_tank = fish_tank_vanilla.create_bundle_room(random, content, options) boiler_room = boiler_room_vanilla.create_bundle_room(random, content, options) bulletin_board = bulletin_board_vanilla.create_bundle_room(random, content, options) vault = vault_vanilla.create_bundle_room(random, content, options) abandoned_joja_mart = abandoned_joja_mart_vanilla.create_bundle_room(random, content, options) raccoon = raccoon_vanilla.create_bundle_room(random, content, options) fix_raccoon_bundle_names(raccoon) return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon] def get_thematic_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]: pantry = pantry_thematic.create_bundle_room(random, content, options) crafts_room = crafts_room_thematic.create_bundle_room(random, content, options) fish_tank = fish_tank_thematic.create_bundle_room(random, content, options) boiler_room = boiler_room_thematic.create_bundle_room(random, content, options) bulletin_board = bulletin_board_thematic.create_bundle_room(random, content, options) vault = vault_thematic.create_bundle_room(random, content, options) abandoned_joja_mart = abandoned_joja_mart_thematic.create_bundle_room(random, content, options) raccoon = raccoon_thematic.create_bundle_room(random, content, options) fix_raccoon_bundle_names(raccoon) return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon] def get_remixed_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]: pantry = pantry_remixed.create_bundle_room(random, content, options) crafts_room = crafts_room_remixed.create_bundle_room(random, content, options) fish_tank = fish_tank_remixed.create_bundle_room(random, content, options) boiler_room = boiler_room_remixed.create_bundle_room(random, content, options) bulletin_board = bulletin_board_remixed.create_bundle_room(random, content, options) vault = vault_remixed.create_bundle_room(random, content, options) abandoned_joja_mart = abandoned_joja_mart_remixed.create_bundle_room(random, content, options) raccoon = raccoon_remixed.create_bundle_room(random, content, options) fix_raccoon_bundle_names(raccoon) return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon] def get_remixed_bundles_anywhere(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]: big_room = community_center_remixed_anywhere.create_bundle_room(random, content, options) all_chosen_bundles = big_room.bundles random.shuffle(all_chosen_bundles) end_index = 0 pantry, end_index = create_room_from_bundles(pantry_remixed, all_chosen_bundles, end_index) crafts_room, end_index = create_room_from_bundles(crafts_room_remixed, all_chosen_bundles, end_index) fish_tank, end_index = create_room_from_bundles(fish_tank_remixed, all_chosen_bundles, end_index) boiler_room, end_index = create_room_from_bundles(boiler_room_remixed, all_chosen_bundles, end_index) bulletin_board, end_index = create_room_from_bundles(bulletin_board_remixed, all_chosen_bundles, end_index) vault = vault_remixed.create_bundle_room(random, content, options) abandoned_joja_mart = abandoned_joja_mart_remixed.create_bundle_room(random, content, options) raccoon = raccoon_remixed.create_bundle_room(random, content, options) fix_raccoon_bundle_names(raccoon) return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon] def create_room_from_bundles(template: BundleRoomTemplate, all_bundles: List[Bundle], end_index: int) -> Tuple[BundleRoom, int]: start_index = end_index end_index += template.number_bundles return BundleRoom(template.name, all_bundles[start_index:end_index]), end_index def get_shuffled_bundles(random: Random, logic: StardewLogic, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]: valid_bundle_items = [bundle_item for bundle_item in all_bundle_items_except_money if bundle_item.can_appear(content, options)] rooms = [room for room in get_remixed_bundles(random, content, options) if room.name != "Vault"] required_items = 0 for room in rooms: for bundle in room.bundles: required_items += len(bundle.items) random.shuffle(room.bundles) random.shuffle(rooms) # Remove duplicates of the same item valid_bundle_items = [item1 for i, item1 in enumerate(valid_bundle_items) if not any(item1.item_name == item2.item_name and item1.quality == item2.quality for item2 in valid_bundle_items[:i])] chosen_bundle_items = random.sample(valid_bundle_items, required_items) for room in rooms: for bundle in room.bundles: num_items = len(bundle.items) bundle.items = chosen_bundle_items[:num_items] chosen_bundle_items = chosen_bundle_items[num_items:] vault = vault_remixed.create_bundle_room(random, content, options) return [*rooms, vault] def fix_raccoon_bundle_names(raccoon): for i in range(len(raccoon.bundles)): raccoon_bundle = raccoon.bundles[i] raccoon_bundle.name = f"Raccoon Request {i + 1}"