import random import unittest from typing import Set from BaseClasses import get_seed from . import SVTestCase from .options.utils import fill_dataclass_with_default from .. import create_content from ..options import EntranceRandomization, ExcludeGingerIsland, SkillProgression from ..regions import vanilla_regions, vanilla_connections, randomize_connections, RandomizationFlag, create_final_connections_and_regions from ..strings.entrance_names import Entrance as EntranceName from ..strings.region_names import Region as RegionName connections_by_name = {connection.name for connection in vanilla_connections} regions_by_name = {region.name for region in vanilla_regions} class TestRegions(unittest.TestCase): def test_region_exits_lead_somewhere(self): for region in vanilla_regions: with self.subTest(region=region): for exit in region.exits: self.assertIn(exit, connections_by_name, f"{region.name} is leading to {exit} but it does not exist.") def test_connection_lead_somewhere(self): for connection in vanilla_connections: with self.subTest(connection=connection): self.assertIn(connection.destination, regions_by_name, f"{connection.name} is leading to {connection.destination} but it does not exist.") def explore_connections_tree_up_to_blockers(blocked_entrances: Set[str], connections_by_name, regions_by_name): explored_entrances = set() explored_regions = set() entrances_to_explore = set() current_node_name = "Menu" current_node = regions_by_name[current_node_name] entrances_to_explore.update(current_node.exits) while entrances_to_explore: current_entrance_name = entrances_to_explore.pop() current_entrance = connections_by_name[current_entrance_name] current_node_name = current_entrance.destination explored_entrances.add(current_entrance_name) explored_regions.add(current_node_name) if current_entrance_name in blocked_entrances: continue current_node = regions_by_name[current_node_name] entrances_to_explore.update({entrance for entrance in current_node.exits if entrance not in explored_entrances}) return explored_regions class TestEntranceRando(SVTestCase): def test_entrance_randomization(self): for option, flag in [(EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN), (EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION), (EntranceRandomization.option_buildings_without_house, RandomizationFlag.BUILDINGS), (EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]: sv_options = fill_dataclass_with_default({ EntranceRandomization.internal_name: option, ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_false, SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries, }) content = create_content(sv_options) seed = get_seed() rand = random.Random(seed) with self.subTest(flag=flag, msg=f"Seed: {seed}"): entrances, regions = create_final_connections_and_regions(sv_options) _, randomized_connections = randomize_connections(rand, sv_options, content, regions, entrances) for connection in vanilla_connections: if flag in connection.flag: connection_in_randomized = connection.name in randomized_connections reverse_in_randomized = connection.reverse in randomized_connections self.assertTrue(connection_in_randomized, f"Connection {connection.name} should be randomized but it is not in the output.") self.assertTrue(reverse_in_randomized, f"Connection {connection.reverse} should be randomized but it is not in the output.") self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()), f"Connections are duplicated in randomization.") def test_entrance_randomization_without_island(self): for option, flag in [(EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN), (EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION), (EntranceRandomization.option_buildings_without_house, RandomizationFlag.BUILDINGS), (EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]: sv_options = fill_dataclass_with_default({ EntranceRandomization.internal_name: option, ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_true, SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries, }) content = create_content(sv_options) seed = get_seed() rand = random.Random(seed) with self.subTest(option=option, flag=flag, seed=seed): entrances, regions = create_final_connections_and_regions(sv_options) _, randomized_connections = randomize_connections(rand, sv_options, content, regions, entrances) for connection in vanilla_connections: if flag in connection.flag: if RandomizationFlag.GINGER_ISLAND in connection.flag: self.assertNotIn(connection.name, randomized_connections, f"Connection {connection.name} should not be randomized but it is in the output.") self.assertNotIn(connection.reverse, randomized_connections, f"Connection {connection.reverse} should not be randomized but it is in the output.") else: self.assertIn(connection.name, randomized_connections, f"Connection {connection.name} should be randomized but it is not in the output.") self.assertIn(connection.reverse, randomized_connections, f"Connection {connection.reverse} should be randomized but it is not in the output.") self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()), f"Connections are duplicated in randomization.") def test_cannot_put_island_access_on_island(self): sv_options = fill_dataclass_with_default({ EntranceRandomization.internal_name: EntranceRandomization.option_buildings, ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_false, SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries, }) content = create_content(sv_options) for i in range(0, 100 if self.skip_long_tests else 10000): seed = get_seed() rand = random.Random(seed) with self.subTest(msg=f"Seed: {seed}"): entrances, regions = create_final_connections_and_regions(sv_options) randomized_connections, randomized_data = randomize_connections(rand, sv_options, content, regions, entrances) connections_by_name = {connection.name: connection for connection in randomized_connections} blocked_entrances = {EntranceName.use_island_obelisk, EntranceName.boat_to_ginger_island} required_regions = {RegionName.wizard_tower, RegionName.boat_tunnel} self.assert_can_reach_any_region_before_blockers(required_regions, blocked_entrances, connections_by_name, regions) def assert_can_reach_any_region_before_blockers(self, required_regions, blocked_entrances, connections_by_name, regions_by_name): explored_regions = explore_connections_tree_up_to_blockers(blocked_entrances, connections_by_name, regions_by_name) self.assertTrue(any(region in explored_regions for region in required_regions)) class TestEntranceClassifications(SVTestCase): def test_non_progression_are_all_accessible_with_empty_inventory(self): for option, flag in [(EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN), (EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION)]: world_options = { EntranceRandomization.internal_name: option } with self.solo_world_sub_test(world_options=world_options, flag=flag) as (multiworld, sv_world): ap_entrances = {entrance.name: entrance for entrance in multiworld.get_entrances()} for randomized_entrance in sv_world.randomized_entrances: if randomized_entrance in ap_entrances: ap_entrance_origin = ap_entrances[randomized_entrance] self.assertTrue(ap_entrance_origin.access_rule(multiworld.state)) if sv_world.randomized_entrances[randomized_entrance] in ap_entrances: ap_entrance_destination = multiworld.get_entrance(sv_world.randomized_entrances[randomized_entrance], 1) self.assertTrue(ap_entrance_destination.access_rule(multiworld.state)) def test_no_ginger_island_entrances_when_excluded(self): world_options = { EntranceRandomization.internal_name: EntranceRandomization.option_disabled, ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_true } with self.solo_world_sub_test(world_options=world_options) as (multiworld, _): ap_entrances = {entrance.name: entrance for entrance in multiworld.get_entrances()} entrance_data_by_name = {entrance.name: entrance for entrance in vanilla_connections} for entrance_name in ap_entrances: entrance_data = entrance_data_by_name[entrance_name] with self.subTest(f"{entrance_name}: {entrance_data.flag}"): self.assertFalse(entrance_data.flag & RandomizationFlag.GINGER_ISLAND)