from ...options import SeasonRandomization, Fishsanity, ExcludeGingerIsland, SkillProgression, ToolProgression, ElevatorProgression, SpecialOrderLocations from ...strings.fish_names import Fish from ...test import SVTestBase class TestNeedRegionToCatchFish(SVTestBase): options = { SeasonRandomization.internal_name: SeasonRandomization.option_disabled, ElevatorProgression.internal_name: ElevatorProgression.option_vanilla, SkillProgression.internal_name: SkillProgression.option_vanilla, ToolProgression.internal_name: ToolProgression.option_vanilla, Fishsanity.internal_name: Fishsanity.option_all, ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_false, SpecialOrderLocations.internal_name: SpecialOrderLocations.option_board_qi, } def test_catch_fish_requires_region_unlock(self): fish_and_items = { Fish.crimsonfish: ["Beach Bridge"], Fish.void_salmon: ["Railroad Boulder Removed", "Dark Talisman"], Fish.woodskip: ["Glittering Boulder Removed", "Progressive Weapon"], # For the ores to get the axe upgrades Fish.mutant_carp: ["Rusty Key"], Fish.slimejack: ["Railroad Boulder Removed", "Rusty Key"], Fish.lionfish: ["Boat Repair"], Fish.blue_discus: ["Island Obelisk", "Island West Turtle"], Fish.stingray: ["Boat Repair", "Island Resort"], Fish.ghostfish: ["Progressive Weapon"], Fish.stonefish: ["Progressive Weapon"], Fish.ice_pip: ["Progressive Weapon", "Progressive Weapon"], Fish.lava_eel: ["Progressive Weapon", "Progressive Weapon", "Progressive Weapon"], Fish.sandfish: ["Bus Repair"], Fish.scorpion_carp: ["Desert Obelisk"], # Starting the extended family quest requires having caught all the legendaries before, so they all have the rules of every other legendary Fish.son_of_crimsonfish: ["Beach Bridge", "Island Obelisk", "Island West Turtle", "Qi Walnut Room", "Rusty Key"], Fish.radioactive_carp: ["Beach Bridge", "Rusty Key", "Boat Repair", "Island West Turtle", "Qi Walnut Room"], Fish.glacierfish_jr: ["Beach Bridge", "Island Obelisk", "Island West Turtle", "Qi Walnut Room", "Rusty Key"], Fish.legend_ii: ["Beach Bridge", "Island Obelisk", "Island West Turtle", "Qi Walnut Room", "Rusty Key"], Fish.ms_angler: ["Beach Bridge", "Island Obelisk", "Island West Turtle", "Qi Walnut Room", "Rusty Key"], } self.original_state = self.multiworld.state.copy() for fish in fish_and_items: with self.subTest(f"Region rules for {fish}"): self.collect_all_the_money() item_names = fish_and_items[fish] location = self.multiworld.get_location(f"Fishsanity: {fish}", self.player) self.assert_reach_location_false(location, self.multiworld.state) items = [] for item_name in item_names: items.append(self.collect(item_name)) with self.subTest(f"{fish} can be reached with {item_names}"): self.assert_reach_location_true(location, self.multiworld.state) for item_required in items: self.multiworld.state = self.original_state.copy() with self.subTest(f"{fish} requires {item_required.name}"): for item_to_collect in items: if item_to_collect.name != item_required.name: self.collect(item_to_collect) self.assert_reach_location_false(location, self.multiworld.state) self.multiworld.state = self.original_state.copy()