from BaseClasses import World from Dungeons import create_dungeons, get_dungeon_item_pool from EntranceShuffle import link_inverted_entrances from InvertedRegions import create_inverted_regions from ItemList import generate_itempool, difficulties from Items import ItemFactory from Regions import mark_light_world_regions from Rules import set_rules from test.TestVanilla import TestVanilla class TestInverted(TestVanilla): def setUp(self): self.world = World(1, 'vanilla', 'noglitches', 'inverted', 'random', 'normal', 'normal', 'none', 'on', 'ganon', 'balanced', True, False, False, False, False, False, False, False, False, None, 'none', False) self.world.difficulty_requirements = difficulties['normal'] create_inverted_regions(self.world, 1) create_dungeons(self.world, 1) link_inverted_entrances(self.world, 1) generate_itempool(self.world, 1) self.world.required_medallions[1] = ['Ether', 'Quake'] self.world.itempool.extend(get_dungeon_item_pool(self.world)) self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1)) self.world.get_location('Agahnim 1', 1).item = None self.world.get_location('Agahnim 2', 1).item = None mark_light_world_regions(self.world) set_rules(self.world, 1)