from worlds.generic.Rules import set_rule from . import Celeste64World from .Names import ItemName, LocationName def set_rules(world: Celeste64World): set_rule(world.multiworld.get_location(LocationName.strawberry_4, world.player), lambda state: state.has_all({ItemName.traffic_block, ItemName.breakables}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_5, world.player), lambda state: state.has(ItemName.breakables, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_6, world.player), lambda state: state.has(ItemName.dash_refill, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_8, world.player), lambda state: state.has(ItemName.traffic_block, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_9, world.player), lambda state: state.has(ItemName.dash_refill, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_11, world.player), lambda state: state.has(ItemName.dash_refill, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_12, world.player), lambda state: state.has_all({ItemName.dash_refill, ItemName.double_dash_refill}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_13, world.player), lambda state: state.has_all({ItemName.dash_refill, ItemName.breakables}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_14, world.player), lambda state: state.has_all({ItemName.dash_refill, ItemName.feather}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_15, world.player), lambda state: state.has_all({ItemName.dash_refill, ItemName.feather}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_16, world.player), lambda state: state.has_all({ItemName.dash_refill, ItemName.feather}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_17, world.player), lambda state: state.has_all({ItemName.dash_refill, ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_18, world.player), lambda state: state.has(ItemName.double_dash_refill, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_19, world.player), lambda state: state.has_all({ItemName.double_dash_refill, ItemName.spring}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_20, world.player), lambda state: state.has_all({ItemName.dash_refill, ItemName.feather, ItemName.breakables}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_21, world.player), lambda state: state.has_all({ItemName.cassette, ItemName.traffic_block, ItemName.breakables}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_22, world.player), lambda state: state.has_all({ItemName.cassette, ItemName.dash_refill, ItemName.breakables}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_23, world.player), lambda state: state.has_all({ItemName.cassette, ItemName.dash_refill, ItemName.coin}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_24, world.player), lambda state: state.has_all({ItemName.cassette, ItemName.traffic_block, ItemName.dash_refill}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_25, world.player), lambda state: state.has_all({ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_26, world.player), lambda state: state.has_all({ItemName.cassette, ItemName.dash_refill}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_27, world.player), lambda state: state.has_all({ItemName.cassette, ItemName.feather, ItemName.coin, ItemName.dash_refill}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_28, world.player), lambda state: state.has_all({ItemName.cassette, ItemName.feather, ItemName.coin, ItemName.dash_refill}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_29, world.player), lambda state: state.has_all({ItemName.cassette, ItemName.feather, ItemName.coin, ItemName.dash_refill}, world.player)) set_rule(world.multiworld.get_location(LocationName.strawberry_30, world.player), lambda state: state.has_all({ItemName.cassette, ItemName.feather, ItemName.traffic_block, ItemName.spring, ItemName.breakables, ItemName.dash_refill, ItemName.double_dash_refill}, world.player)) # Completion condition. world.multiworld.completion_condition[world.player] = lambda state: (state.has(ItemName.strawberry,world.player,world.options.strawberries_required.value) and state.has_all({ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.dash_refill, ItemName.double_dash_refill}, world.player))