import unittest from BaseClasses import World, CollectionState from Dungeons import create_dungeons, get_dungeon_item_pool from EntranceShuffle import link_entrances from InvertedRegions import mark_dark_world_regions from ItemList import difficulties from Items import ItemFactory from Regions import create_regions from Rules import set_rules class TestVanilla(unittest.TestCase): def setUp(self): self.world = World(1, 'vanilla', 'noglitches', 'open', 'random', 'normal', 'normal', 'none', 'on', 'ganon', 'balanced', True, False, False, False, False, False, False, False, False, None, 'none', False) self.world.difficulty_requirements = difficulties['normal'] create_regions(self.world, 1) create_dungeons(self.world, 1) link_entrances(self.world, 1) mark_dark_world_regions(self.world) set_rules(self.world, 1) def run_tests(self, access_pool): for location, access, *item_pool in access_pool: items = item_pool[0] all_except = item_pool[1] if len(item_pool) > 1 else None with self.subTest(location=location, access=access, items=items, all_except=all_except): if all_except and len(all_except) > 0: items = self.world.itempool[:] items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)] items.extend(ItemFactory(item_pool[0], 1)) else: items = ItemFactory(items, 1) state = CollectionState(self.world) for item in items: item.advancement = True state.collect(item) self.assertEqual(self.world.get_location(location, 1).can_reach(state), access)