from ..roomEditor import RoomEditor, ObjectWarp, ObjectVertical def tweakMap(rom): # 5 holes at the castle, reduces to 3 re = RoomEditor(rom, 0x078) re.objects[-1].count = 3 re.overlay[7 + 6 * 10] = re.overlay[9 + 6 * 10] re.overlay[8 + 6 * 10] = re.overlay[9 + 6 * 10] re.store(rom) def addBetaRoom(rom): re = RoomEditor(rom, 0x1FC) re.objects[-1].target_y -= 0x10 re.store(rom) re = RoomEditor(rom, 0x038) re.changeObject(5, 1, 0xE1) re.removeObject(0, 0) re.removeObject(0, 1) re.removeObject(0, 2) re.removeObject(6, 1) re.objects.append(ObjectVertical(0, 0, 0x38, 3)) re.objects.append(ObjectWarp(1, 0x1F, 0x1FC, 0x50, 0x7C)) re.store(rom) rom.room_sprite_data_indoor[0x0FC] = rom.room_sprite_data_indoor[0x1A1] def tweakBirdKeyRoom(rom): # Make the bird key accessible without the rooster re = RoomEditor(rom, 0x27A) re.removeObject(1, 6) re.removeObject(2, 6) re.removeObject(3, 5) re.removeObject(3, 6) re.moveObject(1, 5, 2, 6) re.moveObject(2, 5, 3, 6) re.addEntity(3, 5, 0x9D) re.store(rom) def openMabe(rom): # replaces rocks on east side of Mabe Village with bushes re = RoomEditor(rom, 0x094) re.changeObject(5, 1, 0x5C) re.overlay[5 + 1 * 10] = 0x5C re.overlay[5 + 2 * 10] = 0x5C re.store(rom)