from ..assembler import ASM from ..roomEditor import RoomEditor, ObjectWarp, Object, WARP_TYPE_IDS from .. import entityData import os import json def patchOverworldTilesets(rom): rom.patch(0x00, 0x0D5B, 0x0D79, ASM(""" ; Instead of loading tileset info from a small 8x8 table, load it from a 16x16 table to give ; full control. ; A=MapRoom ld hl, $2100 ld [hl], $3F ld d, $00 ld e, a ld hl, $7F00 add hl, de ldh a, [$94] ; We need to load the currently loaded tileset in E to compare it ld e, a ld a, [hl] ld hl, $2100 ld [hl], $20 """), fill_nop=True) # Remove the camera shop exception rom.patch(0x00, 0x0D80, 0x0D8B, "", fill_nop=True) for x in range(16): for y in range(16): rom.banks[0x3F][0x3F00+x+y*16] = rom.banks[0x20][0x2E73 + (x // 2) + (y // 2) * 8] rom.banks[0x3F][0x3F07] = rom.banks[0x3F][0x3F08] # Fix the room next to the egg rom.banks[0x3F][0x3F17] = rom.banks[0x3F][0x3F08] # Fix the room next to the egg rom.banks[0x3F][0x3F3A] = 0x0F # room below mambo cave rom.banks[0x3F][0x3F3B] = 0x0F # room below D4 rom.banks[0x3F][0x3F4B] = 0x0F # room next to castle rom.banks[0x3F][0x3F5B] = 0x0F # room next to castle # Fix the rooms around the camera shop rom.banks[0x3F][0x3F26] = 0x0F rom.banks[0x3F][0x3F27] = 0x0F rom.banks[0x3F][0x3F36] = 0x0F def createDungeonOnlyOverworld(rom): # Skip the whole egg maze. rom.patch(0x14, 0x0453, "75", "73") instrument_rooms = [0x102, 0x12A, 0x159, 0x162, 0x182, 0x1B5, 0x22C, 0x230, 0x301] path = os.path.dirname(__file__) # Start with clearing all the maps, because this just generates a bunch of room in the rom. for n in range(0x100): re = RoomEditor(rom, n) re.entities = [] re.objects = [] if os.path.exists("%s/overworld/dive/%02X.json" % (path, n)): re.loadFromJson("%s/overworld/dive/%02X.json" % (path, n)) entrances = list(filter(lambda obj: obj.type_id in WARP_TYPE_IDS, re.objects)) for obj in re.objects: if isinstance(obj, ObjectWarp) and entrances: e = entrances.pop(0) other = RoomEditor(rom, obj.room) for o in other.objects: if isinstance(o, ObjectWarp) and o.warp_type == 0: o.room = n o.target_x = e.x * 16 + 8 o.target_y = e.y * 16 + 16 other.store(rom) if obj.room == 0x1F5: # Patch the boomang guy exit other = RoomEditor(rom, "Alt1F5") other.getWarps()[0].room = n other.getWarps()[0].target_x = e.x * 16 + 8 other.getWarps()[0].target_y = e.y * 16 + 16 other.store(rom) if obj.warp_type == 1 and (obj.map_nr < 8 or obj.map_nr == 0xFF) and obj.room not in (0x1B0, 0x23A, 0x23D): other = RoomEditor(rom, instrument_rooms[min(8, obj.map_nr)]) for o in other.objects: if isinstance(o, ObjectWarp) and o.warp_type == 0: o.room = n o.target_x = e.x * 16 + 8 o.target_y = e.y * 16 + 16 other.store(rom) re.store(rom) def exportOverworld(rom): import PIL.Image path = os.path.dirname(__file__) for room_index in list(range(0x100)) + ["Alt06", "Alt0E", "Alt1B", "Alt2B", "Alt79", "Alt8C"]: room = RoomEditor(rom, room_index) if isinstance(room_index, int): room_nr = room_index else: room_nr = int(room_index[3:], 16) tileset_index = rom.banks[0x3F][0x3F00 + room_nr] attributedata_bank = rom.banks[0x1A][0x2476 + room_nr] attributedata_addr = rom.banks[0x1A][0x1E76 + room_nr * 2] attributedata_addr |= rom.banks[0x1A][0x1E76 + room_nr * 2 + 1] << 8 attributedata_addr -= 0x4000 metatile_info = rom.banks[0x1A][0x2B1D:0x2B1D + 0x400] attrtile_info = rom.banks[attributedata_bank][attributedata_addr:attributedata_addr+0x400] palette_index = rom.banks[0x21][0x02EF + room_nr] palette_addr = rom.banks[0x21][0x02B1 + palette_index * 2] palette_addr |= rom.banks[0x21][0x02B1 + palette_index * 2 + 1] << 8 palette_addr -= 0x4000 hidden_warp_tiles = [] for obj in room.objects: if obj.type_id in WARP_TYPE_IDS and room.overlay[obj.x + obj.y * 10] != obj.type_id: if obj.type_id != 0xE1 or room.overlay[obj.x + obj.y * 10] != 0x53: # Ignore the waterfall 'caves' hidden_warp_tiles.append(obj) if obj.type_id == 0xC5 and room_nr < 0x100 and room.overlay[obj.x + obj.y * 10] == 0xC4: # Pushable gravestones have the wrong overlay by default room.overlay[obj.x + obj.y * 10] = 0xC5 if obj.type_id == 0xDC and room_nr < 0x100: # Flowers above the rooster windmill need a different tile hidden_warp_tiles.append(obj) image_filename = "tiles_%02x_%02x_%02x_%02x_%04x.png" % (tileset_index, room.animation_id, palette_index, attributedata_bank, attributedata_addr) data = { "width": 10, "height": 8, "type": "map", "renderorder": "right-down", "tiledversion": "1.4.3", "version": 1.4, "tilewidth": 16, "tileheight": 16, "orientation": "orthogonal", "tilesets": [ { "columns": 16, "firstgid": 1, "image": image_filename, "imageheight": 256, "imagewidth": 256, "margin": 0, "name": "main", "spacing": 0, "tilecount": 256, "tileheight": 16, "tilewidth": 16 } ], "layers": [{ "data": [n+1 for n in room.overlay], "width": 10, "height": 8, "id": 1, "name": "Tiles", "type": "tilelayer", "visible": True, "opacity": 1, "x": 0, "y": 0, }, { "id": 2, "name": "EntityLayer", "type": "objectgroup", "visible": True, "opacity": 1, "x": 0, "y": 0, "objects": [ {"width": 16, "height": 16, "x": entity[0] * 16, "y": entity[1] * 16, "name": entityData.NAME[entity[2]], "type": "entity"} for entity in room.entities ] + [ {"width": 8, "height": 8, "x": 0, "y": idx * 8, "name": "%x:%02x:%03x:%02x:%02x" % (obj.warp_type, obj.map_nr, obj.room, obj.target_x, obj.target_y), "type": "warp"} for idx, obj in enumerate(room.getWarps()) if isinstance(obj, ObjectWarp) ] + [ {"width": 16, "height": 16, "x": obj.x * 16, "y": obj.y * 16, "name": "%02X" % (obj.type_id), "type": "hidden_tile"} for obj in hidden_warp_tiles ], }], "properties": [ {"name": "tileset", "type": "string", "value": "%02X" % (tileset_index)}, {"name": "animationset", "type": "string", "value": "%02X" % (room.animation_id)}, {"name": "attribset", "type": "string", "value": "%02X:%04X" % (attributedata_bank, attributedata_addr)}, {"name": "palette", "type": "string", "value": "%02X" % (palette_index)}, ] } if isinstance(room_index, str): json.dump(data, open("%s/overworld/export/%s.json" % (path, room_index), "wt")) else: json.dump(data, open("%s/overworld/export/%02X.json" % (path, room_index), "wt")) if not os.path.exists("%s/overworld/export/%s" % (path, image_filename)): tilemap = rom.banks[0x2F][tileset_index*0x100:tileset_index*0x100+0x200] tilemap += rom.banks[0x2C][0x1200:0x1800] tilemap += rom.banks[0x2C][0x0800:0x1000] anim_addr = {2: 0x2B00, 3: 0x2C00, 4: 0x2D00, 5: 0x2E00, 6: 0x2F00, 7: 0x2D00, 8: 0x3000, 9: 0x3100, 10: 0x3200, 11: 0x2A00, 12: 0x3300, 13: 0x3500, 14: 0x3600, 15: 0x3400, 16: 0x3700}.get(room.animation_id, 0x0000) tilemap[0x6C0:0x700] = rom.banks[0x2C][anim_addr:anim_addr + 0x40] palette = [] for n in range(8*4): p0 = rom.banks[0x21][palette_addr] p1 = rom.banks[0x21][palette_addr + 1] pal = p0 | p1 << 8 palette_addr += 2 r = (pal & 0x1F) << 3 g = ((pal >> 5) & 0x1F) << 3 b = ((pal >> 10) & 0x1F) << 3 palette += [r, g, b] img = PIL.Image.new("P", (16*16, 16*16)) img.putpalette(palette) def drawTile(x, y, index, attr): for py in range(8): a = tilemap[index * 16 + py * 2] b = tilemap[index * 16 + py * 2 + 1] if attr & 0x40: a = tilemap[index * 16 + 14 - py * 2] b = tilemap[index * 16 + 15 - py * 2] for px in range(8): bit = 0x80 >> px if attr & 0x20: bit = 0x01 << px c = (attr & 7) << 2 if a & bit: c |= 1 if b & bit: c |= 2 img.putpixel((x+px, y+py), c) for x in range(16): for y in range(16): idx = x+y*16 metatiles = metatile_info[idx*4:idx*4+4] attrtiles = attrtile_info[idx*4:idx*4+4] drawTile(x * 16 + 0, y * 16 + 0, metatiles[0], attrtiles[0]) drawTile(x * 16 + 8, y * 16 + 0, metatiles[1], attrtiles[1]) drawTile(x * 16 + 0, y * 16 + 8, metatiles[2], attrtiles[2]) drawTile(x * 16 + 8, y * 16 + 8, metatiles[3], attrtiles[3]) img.save("%s/overworld/export/%s" % (path, image_filename)) world = { "maps": [ {"fileName": "%02X.json" % (n), "height": 128, "width": 160, "x": (n & 0x0F) * 160, "y": (n >> 4) * 128} for n in range(0x100) ], "onlyShowAdjacentMaps": False, "type": "world" } json.dump(world, open("%s/overworld/export/world.world" % (path), "wt")) def isNormalOverworld(rom): return len(RoomEditor(rom, 0x010).getWarps()) > 0