from ..assembler import ASM def patchPhone(rom): # reenabled for text shuffle # rom.texts[0x141] = b"" # rom.texts[0x142] = b"" # rom.texts[0x143] = b"" # rom.texts[0x144] = b"" # rom.texts[0x145] = b"" # rom.texts[0x146] = b"" # rom.texts[0x147] = b"" # rom.texts[0x148] = b"" # rom.texts[0x149] = b"" # rom.texts[0x14A] = b"" # rom.texts[0x14B] = b"" # rom.texts[0x14C] = b"" # rom.texts[0x14D] = b"" # rom.texts[0x14E] = b"" # rom.texts[0x14F] = b"" # rom.texts[0x16E] = b"" # rom.texts[0x1FD] = b"" # rom.texts[0x228] = b"" # rom.texts[0x229] = b"" # rom.texts[0x22A] = b"" # rom.texts[0x240] = b"" # rom.texts[0x241] = b"" # rom.texts[0x242] = b"" # rom.texts[0x243] = b"" # rom.texts[0x244] = b"" # rom.texts[0x245] = b"" # rom.texts[0x247] = b"" # rom.texts[0x248] = b"" rom.patch(0x06, 0x2A8F, 0x2BBC, ASM(""" ; We use $DB6D to store which tunics we have. This is normally the Dungeon9 instrument, which does not exist. ld a, [$DC0F] ld hl, wCollectedTunics inc a cp $01 jr nz, notTunic1 bit 0, [HL] jr nz, notTunic1 inc a notTunic1: cp $02 jr nz, notTunic2 bit 1, [HL] jr nz, notTunic2 inc a notTunic2: cp $03 jr nz, noWrap xor a noWrap: ld [$DC0F], a ret """), fill_nop=True)