import string from BaseClasses import Entrance, Item, ItemClassification, Location, MultiWorld, Region, Tutorial from .Items import event_item_pairs, item_pool, item_table from .Locations import location_table from .Options import SpireOptions from .Regions import create_regions from .Rules import set_rules from ..AutoWorld import WebWorld, World class SpireWeb(WebWorld): tutorials = [Tutorial( "Multiworld Setup Guide", "A guide to setting up Slay the Spire for Archipelago. " "This guide covers single-player, multiworld, and related software.", "English", "slay-the-spire_en.md", "slay-the-spire/en", ["Phar"] )] class SpireWorld(World): """ A deck-building roguelike where you must craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire! """ options_dataclass = SpireOptions options: SpireOptions game = "Slay the Spire" topology_present = False web = SpireWeb() required_client_version = (0, 3, 7) item_name_to_id = {name: data.code for name, data in item_table.items()} location_name_to_id = location_table def create_items(self): # Fill out our pool with our items from item_pool, assuming 1 item if not present in item_pool pool = [] for name, data in item_table.items(): if not data.event: for amount in range(item_pool.get(name, 1)): item = SpireItem(name, self.player) pool.append(item) self.multiworld.itempool += pool # Pair up our event locations with our event items for event, item in event_item_pairs.items(): event_item = SpireItem(item, self.player) self.multiworld.get_location(event, self.player).place_locked_item(event_item) def set_rules(self): set_rules(self.multiworld, self.player) def create_item(self, name: str) -> Item: return SpireItem(name, self.player) def create_regions(self): create_regions(self.multiworld, self.player) def fill_slot_data(self) -> dict: slot_data = { 'seed': "".join(self.random.choice(string.ascii_letters) for i in range(16)) } slot_data.update(self.options.as_dict("character", "ascension", "final_act", "downfall", "death_link")) return slot_data def get_filler_item_name(self) -> str: return self.random.choice(["Card Draw", "Card Draw", "Card Draw", "Relic", "Relic"]) def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None): ret = Region(name, player, world) if locations: for location in locations: loc_id = location_table.get(location, 0) location = SpireLocation(player, location, loc_id, ret) ret.locations.append(location) if exits: for exit in exits: ret.exits.append(Entrance(player, exit, ret)) return ret class SpireLocation(Location): game: str = "Slay the Spire" class SpireItem(Item): game = "Slay the Spire" def __init__(self, name, player: int = None): item_data = item_table[name] super(SpireItem, self).__init__( name, ItemClassification.progression if item_data.progression else ItemClassification.filler, item_data.code, player )