from typing import Union, List from Utils import cache_self1 from .base_logic import BaseLogicMixin, BaseLogic from .received_logic import ReceivedLogicMixin from .region_logic import RegionLogicMixin from .season_logic import SeasonLogicMixin from .skill_logic import SkillLogicMixin from .tool_logic import ToolLogicMixin from ..data import FishItem, fish_data from ..locations import LocationTags, locations_by_tag from ..options import ExcludeGingerIsland, Fishsanity from ..options import SpecialOrderLocations from ..stardew_rule import StardewRule, True_, False_, And from ..strings.fish_names import SVEFish from ..strings.quality_names import FishQuality from ..strings.region_names import Region from ..strings.skill_names import Skill class FishingLogicMixin(BaseLogicMixin): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.fishing = FishingLogic(*args, **kwargs) class FishingLogic(BaseLogic[Union[FishingLogicMixin, ReceivedLogicMixin, RegionLogicMixin, SeasonLogicMixin, ToolLogicMixin, SkillLogicMixin]]): def can_fish_in_freshwater(self) -> StardewRule: return self.logic.skill.can_fish() & self.logic.region.can_reach_any((Region.forest, Region.town, Region.mountain)) def has_max_fishing(self) -> StardewRule: skill_rule = self.logic.skill.has_level(Skill.fishing, 10) return self.logic.tool.has_fishing_rod(4) & skill_rule def can_fish_chests(self) -> StardewRule: skill_rule = self.logic.skill.has_level(Skill.fishing, 6) return self.logic.tool.has_fishing_rod(4) & skill_rule def can_fish_at(self, region: str) -> StardewRule: return self.logic.skill.can_fish() & self.logic.region.can_reach(region) @cache_self1 def can_catch_fish(self, fish: FishItem) -> StardewRule: quest_rule = True_() if fish.extended_family: quest_rule = self.logic.fishing.can_start_extended_family_quest() region_rule = self.logic.region.can_reach_any(fish.locations) season_rule = self.logic.season.has_any(fish.seasons) if fish.difficulty == -1: difficulty_rule = self.logic.skill.can_crab_pot else: difficulty_rule = self.logic.skill.can_fish(difficulty=(120 if fish.legendary else fish.difficulty)) if fish.name == SVEFish.kittyfish: item_rule = self.logic.received("Kittyfish Spell") else: item_rule = True_() return quest_rule & region_rule & season_rule & difficulty_rule & item_rule def can_start_extended_family_quest(self) -> StardewRule: if self.options.exclude_ginger_island == ExcludeGingerIsland.option_true: return False_() if self.options.special_order_locations != SpecialOrderLocations.option_board_qi: return False_() return self.logic.region.can_reach(Region.qi_walnut_room) & And(*(self.logic.fishing.can_catch_fish(fish) for fish in fish_data.legendary_fish)) def can_catch_quality_fish(self, fish_quality: str) -> StardewRule: if fish_quality == FishQuality.basic: return True_() rod_rule = self.logic.tool.has_fishing_rod(2) if fish_quality == FishQuality.silver: return rod_rule if fish_quality == FishQuality.gold: return rod_rule & self.logic.skill.has_level(Skill.fishing, 4) if fish_quality == FishQuality.iridium: return rod_rule & self.logic.skill.has_level(Skill.fishing, 10) raise ValueError(f"Quality {fish_quality} is unknown.") def can_catch_every_fish(self) -> StardewRule: rules = [self.has_max_fishing()] exclude_island = self.options.exclude_ginger_island == ExcludeGingerIsland.option_true exclude_extended_family = self.options.special_order_locations != SpecialOrderLocations.option_board_qi for fish in fish_data.get_fish_for_mods(self.options.mods.value): if exclude_island and fish in fish_data.island_fish: continue if exclude_extended_family and fish in fish_data.extended_family: continue rules.append(self.logic.fishing.can_catch_fish(fish)) return And(*rules) def can_catch_every_fish_in_slot(self, all_location_names_in_slot: List[str]) -> StardewRule: if self.options.fishsanity == Fishsanity.option_none: return self.can_catch_every_fish() rules = [self.has_max_fishing()] for fishsanity_location in locations_by_tag[LocationTags.FISHSANITY]: if fishsanity_location.name not in all_location_names_in_slot: continue rules.append(self.logic.region.can_reach_location(fishsanity_location.name)) return And(*rules)