from BaseClasses import Item, ItemClassification, MultiWorld import typing from .Options import get_option_value from .MissionTables import vanilla_mission_req_table class ItemData(typing.NamedTuple): code: typing.Optional[int] type: typing.Optional[str] number: typing.Optional[int] classification: ItemClassification = ItemClassification.useful quantity: int = 1 parent_item: str = None class StarcraftWoLItem(Item): game: str = "Starcraft 2 Wings of Liberty" def get_full_item_list(): return item_table SC2WOL_ITEM_ID_OFFSET = 1000 item_table = { "Marine": ItemData(0 + SC2WOL_ITEM_ID_OFFSET, "Unit", 0, classification=ItemClassification.progression), "Medic": ItemData(1 + SC2WOL_ITEM_ID_OFFSET, "Unit", 1, classification=ItemClassification.progression), "Firebat": ItemData(2 + SC2WOL_ITEM_ID_OFFSET, "Unit", 2, classification=ItemClassification.progression), "Marauder": ItemData(3 + SC2WOL_ITEM_ID_OFFSET, "Unit", 3, classification=ItemClassification.progression), "Reaper": ItemData(4 + SC2WOL_ITEM_ID_OFFSET, "Unit", 4, classification=ItemClassification.progression), "Hellion": ItemData(5 + SC2WOL_ITEM_ID_OFFSET, "Unit", 5, classification=ItemClassification.progression), "Vulture": ItemData(6 + SC2WOL_ITEM_ID_OFFSET, "Unit", 6, classification=ItemClassification.progression), "Goliath": ItemData(7 + SC2WOL_ITEM_ID_OFFSET, "Unit", 7, classification=ItemClassification.progression), "Diamondback": ItemData(8 + SC2WOL_ITEM_ID_OFFSET, "Unit", 8, classification=ItemClassification.progression), "Siege Tank": ItemData(9 + SC2WOL_ITEM_ID_OFFSET, "Unit", 9, classification=ItemClassification.progression), "Medivac": ItemData(10 + SC2WOL_ITEM_ID_OFFSET, "Unit", 10, classification=ItemClassification.progression), "Wraith": ItemData(11 + SC2WOL_ITEM_ID_OFFSET, "Unit", 11, classification=ItemClassification.progression), "Viking": ItemData(12 + SC2WOL_ITEM_ID_OFFSET, "Unit", 12, classification=ItemClassification.progression), "Banshee": ItemData(13 + SC2WOL_ITEM_ID_OFFSET, "Unit", 13, classification=ItemClassification.progression), "Battlecruiser": ItemData(14 + SC2WOL_ITEM_ID_OFFSET, "Unit", 14, classification=ItemClassification.progression), "Ghost": ItemData(15 + SC2WOL_ITEM_ID_OFFSET, "Unit", 15, classification=ItemClassification.progression), "Spectre": ItemData(16 + SC2WOL_ITEM_ID_OFFSET, "Unit", 16, classification=ItemClassification.progression), "Thor": ItemData(17 + SC2WOL_ITEM_ID_OFFSET, "Unit", 17, classification=ItemClassification.progression), "Progressive Infantry Weapon": ItemData(100 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 0, quantity=3), "Progressive Infantry Armor": ItemData(102 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 2, quantity=3), "Progressive Vehicle Weapon": ItemData(103 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 4, quantity=3), "Progressive Vehicle Armor": ItemData(104 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 6, quantity=3), "Progressive Ship Weapon": ItemData(105 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 8, quantity=3), "Progressive Ship Armor": ItemData(106 + SC2WOL_ITEM_ID_OFFSET, "Upgrade", 10, quantity=3), "Projectile Accelerator (Bunker)": ItemData(200 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 0, parent_item="Bunker"), "Neosteel Bunker (Bunker)": ItemData(201 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 1, parent_item="Bunker"), "Titanium Housing (Missile Turret)": ItemData(202 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 2, classification=ItemClassification.filler, parent_item="Missile Turret"), "Hellstorm Batteries (Missile Turret)": ItemData(203 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 3, parent_item="Missile Turret"), "Advanced Construction (SCV)": ItemData(204 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 4, parent_item="SCV"), "Dual-Fusion Welders (SCV)": ItemData(205 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 5, parent_item="SCV"), "Fire-Suppression System (Building)": ItemData(206 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 6, classification=ItemClassification.filler), "Orbital Command (Building)": ItemData(207 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 7), "Stimpack (Marine)": ItemData(208 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 8, parent_item="Marine"), "Combat Shield (Marine)": ItemData(209 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 9, classification=ItemClassification.progression, parent_item="Marine"), "Advanced Medic Facilities (Medic)": ItemData(210 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 10, classification=ItemClassification.progression, parent_item="Medic"), "Stabilizer Medpacks (Medic)": ItemData(211 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 11, classification=ItemClassification.progression, parent_item="Medic"), "Incinerator Gauntlets (Firebat)": ItemData(212 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 12, classification=ItemClassification.filler, parent_item="Firebat"), "Juggernaut Plating (Firebat)": ItemData(213 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 13, parent_item="Firebat"), "Concussive Shells (Marauder)": ItemData(214 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 14, parent_item="Marauder"), "Kinetic Foam (Marauder)": ItemData(215 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 15, parent_item="Marauder"), "U-238 Rounds (Reaper)": ItemData(216 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 16, parent_item="Reaper"), "G-4 Clusterbomb (Reaper)": ItemData(217 + SC2WOL_ITEM_ID_OFFSET, "Armory 1", 17, classification=ItemClassification.progression, parent_item="Reaper"), "Twin-Linked Flamethrower (Hellion)": ItemData(300 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 0, classification=ItemClassification.filler, parent_item="Hellion"), "Thermite Filaments (Hellion)": ItemData(301 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 1, parent_item="Hellion"), "Cerberus Mine (Vulture)": ItemData(302 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 2, classification=ItemClassification.filler, parent_item="Vulture"), "Replenishable Magazine (Vulture)": ItemData(303 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 3, classification=ItemClassification.filler, parent_item="Vulture"), "Multi-Lock Weapons System (Goliath)": ItemData(304 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 4, parent_item="Goliath"), "Ares-Class Targeting System (Goliath)": ItemData(305 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 5, parent_item="Goliath"), "Tri-Lithium Power Cell (Diamondback)": ItemData(306 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 6, classification=ItemClassification.filler, parent_item="Diamondback"), "Shaped Hull (Diamondback)": ItemData(307 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 7, classification=ItemClassification.filler, parent_item="Diamondback"), "Maelstrom Rounds (Siege Tank)": ItemData(308 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 8, classification=ItemClassification.progression, parent_item="Siege Tank"), "Shaped Blast (Siege Tank)": ItemData(309 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 9, parent_item="Siege Tank"), "Rapid Deployment Tube (Medivac)": ItemData(310 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 10, classification=ItemClassification.filler, parent_item="Medivac"), "Advanced Healing AI (Medivac)": ItemData(311 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 11, classification=ItemClassification.filler, parent_item="Medivac"), "Tomahawk Power Cells (Wraith)": ItemData(312 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 12, classification=ItemClassification.filler, parent_item="Wraith"), "Displacement Field (Wraith)": ItemData(313 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 13, classification=ItemClassification.filler, parent_item="Wraith"), "Ripwave Missiles (Viking)": ItemData(314 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 14, parent_item="Viking"), "Phobos-Class Weapons System (Viking)": ItemData(315 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 15, parent_item="Viking"), "Cross-Spectrum Dampeners (Banshee)": ItemData(316 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 16, classification=ItemClassification.filler, parent_item="Banshee"), "Shockwave Missile Battery (Banshee)": ItemData(317 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 17, parent_item="Banshee"), "Missile Pods (Battlecruiser)": ItemData(318 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 18, classification=ItemClassification.filler, parent_item="Battlecruiser"), "Defensive Matrix (Battlecruiser)": ItemData(319 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 19, classification=ItemClassification.filler, parent_item="Battlecruiser"), "Ocular Implants (Ghost)": ItemData(320 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 20, parent_item="Ghost"), "Crius Suit (Ghost)": ItemData(321 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 21, parent_item="Ghost"), "Psionic Lash (Spectre)": ItemData(322 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 22, classification=ItemClassification.progression, parent_item="Spectre"), "Nyx-Class Cloaking Module (Spectre)": ItemData(323 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 23, parent_item="Spectre"), "330mm Barrage Cannon (Thor)": ItemData(324 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 24, classification=ItemClassification.filler, parent_item="Thor"), "Immortality Protocol (Thor)": ItemData(325 + SC2WOL_ITEM_ID_OFFSET, "Armory 2", 25, classification=ItemClassification.filler, parent_item="Thor"), "Bunker": ItemData(400 + SC2WOL_ITEM_ID_OFFSET, "Building", 0, classification=ItemClassification.progression), "Missile Turret": ItemData(401 + SC2WOL_ITEM_ID_OFFSET, "Building", 1, classification=ItemClassification.progression), "Sensor Tower": ItemData(402 + SC2WOL_ITEM_ID_OFFSET, "Building", 2), "War Pigs": ItemData(500 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 0, classification=ItemClassification.progression), "Devil Dogs": ItemData(501 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 1, classification=ItemClassification.filler), "Hammer Securities": ItemData(502 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 2), "Spartan Company": ItemData(503 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 3, classification=ItemClassification.progression), "Siege Breakers": ItemData(504 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 4), "Hel's Angel": ItemData(505 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 5, classification=ItemClassification.progression), "Dusk Wings": ItemData(506 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 6), "Jackson's Revenge": ItemData(507 + SC2WOL_ITEM_ID_OFFSET, "Mercenary", 7), "Ultra-Capacitors": ItemData(600 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 0), "Vanadium Plating": ItemData(601 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 1), "Orbital Depots": ItemData(602 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 2), "Micro-Filtering": ItemData(603 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 3), "Automated Refinery": ItemData(604 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 4), "Command Center Reactor": ItemData(605 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 5), "Raven": ItemData(606 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 6), "Science Vessel": ItemData(607 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 7, classification=ItemClassification.progression), "Tech Reactor": ItemData(608 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 8), "Orbital Strike": ItemData(609 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 9), "Shrike Turret": ItemData(610 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 10, parent_item="Bunker"), "Fortified Bunker": ItemData(611 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 11, parent_item="Bunker"), "Planetary Fortress": ItemData(612 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 12, classification=ItemClassification.progression), "Perdition Turret": ItemData(613 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 13, classification=ItemClassification.progression), "Predator": ItemData(614 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 14, classification=ItemClassification.filler), "Hercules": ItemData(615 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 15, classification=ItemClassification.progression), "Cellular Reactor": ItemData(616 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 16, classification=ItemClassification.filler), "Regenerative Bio-Steel": ItemData(617 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 17, classification=ItemClassification.filler), "Hive Mind Emulator": ItemData(618 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 18, ItemClassification.progression), "Psi Disrupter": ItemData(619 + SC2WOL_ITEM_ID_OFFSET, "Laboratory", 19, classification=ItemClassification.progression), "Zealot": ItemData(700 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 0, classification=ItemClassification.progression), "Stalker": ItemData(701 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 1, classification=ItemClassification.progression), "High Templar": ItemData(702 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 2, classification=ItemClassification.progression), "Dark Templar": ItemData(703 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 3, classification=ItemClassification.progression), "Immortal": ItemData(704 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 4, classification=ItemClassification.progression), "Colossus": ItemData(705 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 5, classification=ItemClassification.progression), "Phoenix": ItemData(706 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 6, classification=ItemClassification.progression), "Void Ray": ItemData(707 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 7, classification=ItemClassification.progression), "Carrier": ItemData(708 + SC2WOL_ITEM_ID_OFFSET, "Protoss", 8, classification=ItemClassification.progression), "+15 Starting Minerals": ItemData(800 + SC2WOL_ITEM_ID_OFFSET, "Minerals", 15, quantity=0, classification=ItemClassification.filler), "+15 Starting Vespene": ItemData(801 + SC2WOL_ITEM_ID_OFFSET, "Vespene", 15, quantity=0, classification=ItemClassification.filler), "+2 Starting Supply": ItemData(802 + SC2WOL_ITEM_ID_OFFSET, "Supply", 2, quantity=0, classification=ItemClassification.filler), # "Keystone Piece": ItemData(850 + SC2WOL_ITEM_ID_OFFSET, "Goal", 0, quantity=0, classification=ItemClassification.progression_skip_balancing) } basic_units = { 'Marine', 'Marauder', 'Firebat', 'Hellion', 'Vulture' } advanced_basic_units = basic_units.union({ 'Reaper', 'Goliath', 'Diamondback', 'Viking' }) def get_basic_units(multiworld: MultiWorld, player: int) -> typing.Set[str]: if get_option_value(multiworld, player, 'required_tactics') > 0: return advanced_basic_units else: return basic_units item_name_groups = {} for item, data in item_table.items(): item_name_groups.setdefault(data.type, []).append(item) item_name_groups["Missions"] = ["Beat " + mission_name for mission_name in vanilla_mission_req_table] filler_items: typing.Tuple[str, ...] = ( '+15 Starting Minerals', '+15 Starting Vespene' ) # Defense rating table # Commented defense ratings are handled in LogicMixin defense_ratings = { "Siege Tank": 5, # "Maelstrom Rounds": 2, "Planetary Fortress": 3, # Bunker w/ Marine/Marauder: 3, "Perdition Turret": 2, "Missile Turret": 2, "Vulture": 2 } zerg_defense_ratings = { "Perdition Turret": 2, # Bunker w/ Firebat: 2, "Hive Mind Emulator": 3, "Psi Disruptor": 3 } lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in get_full_item_list().items() if data.code} # Map type to expected int type_flaggroups: typing.Dict[str, int] = { "Unit": 0, "Upgrade": 1, "Armory 1": 2, "Armory 2": 3, "Building": 4, "Mercenary": 5, "Laboratory": 6, "Protoss": 7, "Minerals": 8, "Vespene": 9, "Supply": 10, "Goal": 11 }