from typing import Dict, Set, Tuple, NamedTuple, Optional from BaseClasses import ItemClassification class ItemData(NamedTuple): category: str code: Optional[int] classification: ItemClassification amount: Optional[int] = 1 item_table: Dict[str, ItemData] = { "! Switch": ItemData("Items", 0x302050, ItemClassification.progression), "Dashed Platform": ItemData("Items", 0x302051, ItemClassification.progression), "Dashed Stairs": ItemData("Items", 0x302052, ItemClassification.progression), "Beanstalk": ItemData("Items", 0x302053, ItemClassification.progression), "Helicopter Morph": ItemData("Morphs", 0x302054, ItemClassification.progression), "Spring Ball": ItemData("Items", 0x302055, ItemClassification.progression), "Large Spring Ball": ItemData("Items", 0x302056, ItemClassification.progression), "Arrow Wheel": ItemData("Items", 0x302057, ItemClassification.progression), "Vanishing Arrow Wheel": ItemData("Items", 0x302058, ItemClassification.progression), "Mole Tank Morph": ItemData("Morphs", 0x302059, ItemClassification.progression), "Watermelon": ItemData("Items", 0x30205A, ItemClassification.progression), "Ice Melon": ItemData("Items", 0x30205B, ItemClassification.progression), "Fire Melon": ItemData("Items", 0x30205C, ItemClassification.progression), "Super Star": ItemData("Items", 0x30205D, ItemClassification.progression), "Car Morph": ItemData("Morphs", 0x30205E, ItemClassification.progression), "Flashing Eggs": ItemData("Items", 0x30205F, ItemClassification.progression), "Giant Eggs": ItemData("Items", 0x302060, ItemClassification.progression), "Egg Launcher": ItemData("Items", 0x302061, ItemClassification.progression), "Egg Plant": ItemData("Items", 0x302062, ItemClassification.progression), "Submarine Morph": ItemData("Morphs", 0x302063, ItemClassification.progression), "Chomp Rock": ItemData("Items", 0x302064, ItemClassification.progression), "Poochy": ItemData("Items", 0x302065, ItemClassification.progression), "Platform Ghost": ItemData("Items", 0x302066, ItemClassification.progression), "Skis": ItemData("Items", 0x302067, ItemClassification.progression), "Train Morph": ItemData("Morphs", 0x302068, ItemClassification.progression), "Key": ItemData("Items", 0x302069, ItemClassification.progression), "Middle Ring": ItemData("Items", 0x30206A, ItemClassification.progression), "Bucket": ItemData("Items", 0x30206B, ItemClassification.progression), "Tulip": ItemData("Items", 0x30206C, ItemClassification.progression), "Egg Capacity Upgrade": ItemData("Items", 0x30206D, ItemClassification.progression, 5), "Secret Lens": ItemData("Items", 0x302081, ItemClassification.progression), "World 1 Gate": ItemData("Gates", 0x30206E, ItemClassification.progression), "World 2 Gate": ItemData("Gates", 0x30206F, ItemClassification.progression), "World 3 Gate": ItemData("Gates", 0x302070, ItemClassification.progression), "World 4 Gate": ItemData("Gates", 0x302071, ItemClassification.progression), "World 5 Gate": ItemData("Gates", 0x302072, ItemClassification.progression), "World 6 Gate": ItemData("Gates", 0x302073, ItemClassification.progression), "Extra 1": ItemData("Panels", 0x302074, ItemClassification.progression), "Extra 2": ItemData("Panels", 0x302075, ItemClassification.progression), "Extra 3": ItemData("Panels", 0x302076, ItemClassification.progression), "Extra 4": ItemData("Panels", 0x302077, ItemClassification.progression), "Extra 5": ItemData("Panels", 0x302078, ItemClassification.progression), "Extra 6": ItemData("Panels", 0x302079, ItemClassification.progression), "Extra Panels": ItemData("Panels", 0x30207A, ItemClassification.progression), "Bonus 1": ItemData("Panels", 0x30207B, ItemClassification.progression), "Bonus 2": ItemData("Panels", 0x30207C, ItemClassification.progression), "Bonus 3": ItemData("Panels", 0x30207D, ItemClassification.progression), "Bonus 4": ItemData("Panels", 0x30207E, ItemClassification.progression), "Bonus 5": ItemData("Panels", 0x30207F, ItemClassification.progression), "Bonus 6": ItemData("Panels", 0x302080, ItemClassification.progression), "Bonus Panels": ItemData("Panels", 0x302082, ItemClassification.progression), "Anytime Egg": ItemData("Consumable", 0x302083, ItemClassification.useful, 0), "Anywhere Pow": ItemData("Consumable", 0x302084, ItemClassification.filler, 0), "Winged Cloud Maker": ItemData("Consumable", 0x302085, ItemClassification.filler, 0), "Pocket Melon": ItemData("Consumable", 0x302086, ItemClassification.filler, 0), "Pocket Fire Melon": ItemData("Consumable", 0x302087, ItemClassification.filler, 0), "Pocket Ice Melon": ItemData("Consumable", 0x302088, ItemClassification.filler, 0), "Magnifying Glass": ItemData("Consumable", 0x302089, ItemClassification.filler, 0), "+10 Stars": ItemData("Consumable", 0x30208A, ItemClassification.useful, 0), "+20 Stars": ItemData("Consumable", 0x30208B, ItemClassification.useful, 0), "1-Up": ItemData("Lives", 0x30208C, ItemClassification.filler, 0), "2-Up": ItemData("Lives", 0x30208D, ItemClassification.filler, 0), "3-Up": ItemData("Lives", 0x30208E, ItemClassification.filler, 0), "10-Up": ItemData("Lives", 0x30208F, ItemClassification.useful, 5), "Bonus Consumables": ItemData("Events", None, ItemClassification.progression, 0), "Bandit Consumables": ItemData("Events", None, ItemClassification.progression, 0), "Bandit Watermelons": ItemData("Events", None, ItemClassification.progression, 0), "Fuzzy Trap": ItemData("Traps", 0x302090, ItemClassification.trap, 0), "Reversal Trap": ItemData("Traps", 0x302091, ItemClassification.trap, 0), "Darkness Trap": ItemData("Traps", 0x302092, ItemClassification.trap, 0), "Freeze Trap": ItemData("Traps", 0x302093, ItemClassification.trap, 0), "Boss Clear": ItemData("Events", None, ItemClassification.progression, 0), "Piece of Luigi": ItemData("Items", 0x302095, ItemClassification.progression, 0), "Saved Baby Luigi": ItemData("Events", None, ItemClassification.progression, 0) } filler_items: Tuple[str, ...] = ( "Anytime Egg", "Anywhere Pow", "Winged Cloud Maker", "Pocket Melon", "Pocket Fire Melon", "Pocket Ice Melon", "Magnifying Glass", "+10 Stars", "+20 Stars", "1-Up", "2-Up", "3-Up" ) trap_items: Tuple[str, ...] = ( "Fuzzy Trap", "Reversal Trap", "Darkness Trap", "Freeze Trap" ) def get_item_names_per_category() -> Dict[str, Set[str]]: categories: Dict[str, Set[str]] = {} for name, data in item_table.items(): if data.category != "Events": categories.setdefault(data.category, set()).add(name) return categories