from __future__ import annotations import functools import logging import os import websockets import asyncio import socket import threading import time import random import pickle from .models import * from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor from Utils import get_public_ipv4, get_public_ipv6, restricted_loads class CustomClientMessageProcessor(ClientMessageProcessor): ctx: WebHostContext def _cmd_video(self, platform, user): """Set a link for your name in the WebHostLib tracker pointing to a video stream""" if platform.lower().startswith("t"): # twitch self.ctx.video[self.client.team, self.client.slot] = "Twitch", user self.ctx.save() self.output(f"Registered Twitch Stream https://www.twitch.tv/{user}") return True elif platform.lower().startswith("y"): # youtube self.ctx.video[self.client.team, self.client.slot] = "Youtube", user self.ctx.save() self.output(f"Registered Youtube Stream for {user}") return True return False # inject import MultiServer MultiServer.client_message_processor = CustomClientMessageProcessor del (MultiServer) class DBCommandProcessor(ServerCommandProcessor): def output(self, text: str): logging.info(text) class WebHostContext(Context): def __init__(self): super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", 0, 2) self.main_loop = asyncio.get_running_loop() self.video = {} self.tags = ["AP", "WebHost"] def listen_to_db_commands(self): cmdprocessor = DBCommandProcessor(self) while self.running: with db_session: commands = select(command for command in Command if command.room.id == self.room_id) if commands: for command in commands: self.main_loop.call_soon_threadsafe(cmdprocessor, command.commandtext) command.delete() commit() time.sleep(5) @db_session def load(self, room_id: int): self.room_id = room_id room = Room.get(id=room_id) if room.last_port: self.port = room.last_port else: self.port = get_random_port() return self._load(self._decompress(room.seed.multidata), True) @db_session def init_save(self, enabled: bool = True): self.saving = enabled if self.saving: savegame_data = Room.get(id=self.room_id).multisave if savegame_data: self.set_save(restricted_loads(Room.get(id=self.room_id).multisave)) self._start_async_saving() threading.Thread(target=self.listen_to_db_commands, daemon=True).start() @db_session def _save(self, exit_save:bool = False) -> bool: room = Room.get(id=self.room_id) room.multisave = pickle.dumps(self.get_save()) # saving only occurs on activity, so we can "abuse" this information to mark this as last_activity if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again room.last_activity = datetime.utcnow() return True def get_save(self) -> dict: d = super(WebHostContext, self).get_save() d["video"] = [(tuple(playerslot), videodata) for playerslot, videodata in self.video.items()] return d def get_random_port(): return random.randint(49152, 65535) def run_server_process(room_id, ponyconfig: dict): # establish DB connection for multidata and multisave db.bind(**ponyconfig) db.generate_mapping(check_tables=False) async def main(): logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO, handlers=[ logging.FileHandler(os.path.join(LOGS_FOLDER, f"{room_id}.txt"), 'a', 'utf-8-sig')]) ctx = WebHostContext() ctx.load(room_id) ctx.init_save() try: ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ping_timeout=None, ping_interval=None) await ctx.server except Exception: # likely port in use - in windows this is OSError, but I didn't check the others ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ping_timeout=None, ping_interval=None) await ctx.server for wssocket in ctx.server.ws_server.sockets: socketname = wssocket.getsockname() if wssocket.family == socket.AF_INET6: logging.info(f'Hosting game at [{get_public_ipv6()}]:{socketname[1]}') with db_session: room = Room.get(id=ctx.room_id) room.last_port = socketname[1] elif wssocket.family == socket.AF_INET: logging.info(f'Hosting game at {get_public_ipv4()}:{socketname[1]}') with db_session: ctx.auto_shutdown = Room.get(id=room_id).timeout ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, [])) await ctx.shutdown_task logging.info("Shutting down") asyncio.run(main()) from WebHostLib import LOGS_FOLDER