from test.dungeons.TestDungeon import TestDungeon class TestSkullWoods(TestDungeon): def testSkullWoodsFrontAllEntrances(self): self.starting_regions = ['Skull Woods First Section', 'Skull Woods First Section (Left)', 'Skull Woods First Section (Top)'] self.run_tests([ ["Skull Woods - Big Chest", False, []], ["Skull Woods - Big Chest", False, [], ['Big Key (Skull Woods)']], ["Skull Woods - Big Chest", True, ['Big Key (Skull Woods)']], ["Skull Woods - Compass Chest", True, []], ["Skull Woods - Map Chest", True, []], ["Skull Woods - Pot Prison", True, []], ["Skull Woods - Pinball Room", True, []] ]) def testSkullWoodsFrontOnly(self): self.starting_regions = ['Skull Woods First Section'] self.run_tests([ ["Skull Woods - Big Chest", False, []], ["Skull Woods - Big Chest", False, [], ['Never in logic']], ["Skull Woods - Compass Chest", False, []], ["Skull Woods - Compass Chest", False, ['Small Key (Skull Woods)'], ['Small Key (Skull Woods)']], ["Skull Woods - Compass Chest", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)']], ["Skull Woods - Map Chest", True, []], ["Skull Woods - Pot Prison", False, []], ["Skull Woods - Pot Prison", False, ['Small Key (Skull Woods)'], ['Small Key (Skull Woods)']], ["Skull Woods - Pot Prison", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)']], ["Skull Woods - Pinball Room", False, []], ["Skull Woods - Pinball Room", False, [], ['Small Key (Skull Woods)']], ["Skull Woods - Pinball Room", True, ['Small Key (Skull Woods)']] ]) def testSkullWoodsLeftOnly(self): self.starting_regions = ['Skull Woods First Section (Left)'] self.remove_exits = ['Skull Woods First Section Exit'] self.run_tests([ ["Skull Woods - Big Chest", False, []], ["Skull Woods - Big Chest", False, [], ['Never in logic']], ["Skull Woods - Compass Chest", True, []], ["Skull Woods - Map Chest", False, []], ["Skull Woods - Map Chest", False, [], ['Small Key (Skull Woods)']], ["Skull Woods - Map Chest", True, ['Small Key (Skull Woods)']], ["Skull Woods - Pot Prison", True, []], ["Skull Woods - Pinball Room", True, []] ]) def testSkullWoodsBackOnly(self): self.starting_regions = ['Skull Woods First Section (Top)'] self.remove_exits = ['Skull Woods First Section Exit'] self.run_tests([ ["Skull Woods - Big Chest", False, []], ["Skull Woods - Big Chest", False, [], ['Big Key (Skull Woods)']], ["Skull Woods - Big Chest", True, ['Big Key (Skull Woods)']], ["Skull Woods - Compass Chest", False, []], ["Skull Woods - Compass Chest", False, ['Small Key (Skull Woods)'], ['Small Key (Skull Woods)']], ["Skull Woods - Compass Chest", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)']], ["Skull Woods - Map Chest", True, []], ["Skull Woods - Pot Prison", False, []], ["Skull Woods - Pot Prison", False, ['Small Key (Skull Woods)'], ['Small Key (Skull Woods)']], ["Skull Woods - Pot Prison", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)']], ["Skull Woods - Pinball Room", False, []], ["Skull Woods - Pinball Room", False, [], ['Small Key (Skull Woods)']], ["Skull Woods - Pinball Room", True, ['Small Key (Skull Woods)']] ]) def testSkullWoodsMiddle(self): self.starting_regions = ['Skull Woods Second Section'] self.remove_exits = ['Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)'] self.run_tests([["Skull Woods - Big Key Chest", True, []]]) def testSkullWoodsBack(self): self.starting_regions = ['Skull Woods Final Section (Entrance)'] self.run_tests([ ["Skull Woods - Bridge Room", True, []], ["Skull Woods - Boss", False, []], ["Skull Woods - Boss", False, [], ['Fire Rod']], ["Skull Woods - Boss", False, [], ['Progressive Sword']], ["Skull Woods - Boss", False, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)'], ['Small Key (Skull Woods)']], ["Skull Woods - Boss", True, ['Small Key (Skull Woods)', 'Small Key (Skull Woods)', 'Small Key (Skull Woods)', 'Fire Rod', 'Progressive Sword']], ])