from BaseClasses import Item import typing from random import randint class RiskOfRainItem(Item): game: str = "Risk of Rain 2" # 37000 - 38000 item_table = { "Dio's Best Friend": 37001, "Common Item": 37002, "Uncommon Item": 37003, "Legendary Item": 37004, "Boss Item": 37005, "Lunar Item": 37006, "Equipment": 37007, "Item Scrap, White": 37008, "Item Scrap, Green": 37009, "Item Scrap, Red": 37010, "Item Scrap, Yellow": 37011, "Victory": None, "Beat Level One": None, "Beat Level Two": None, "Beat Level Three": None, "Beat Level Four": None, "Beat Level Five": None, } default_weights = { "Item Scrap, Green": 16, "Item Scrap, Red": 4, "Item Scrap, Yellow": 1, "Item Scrap, White": 32, "Common Item": 64, "Uncommon Item": 32, "Legendary Item": 8, "Boss Item": 4, "Lunar Item": 16, "Equipment": 32 } new_weights = { "Item Scrap, Green": 15, "Item Scrap, Red": 5, "Item Scrap, Yellow": 1, "Item Scrap, White": 30, "Common Item": 75, "Uncommon Item": 40, "Legendary Item": 10, "Boss Item": 5, "Lunar Item": 15, "Equipment": 25 } uncommon_weights = { "Item Scrap, Green": 15, "Item Scrap, Red": 5, "Item Scrap, Yellow": 1, "Item Scrap, White": 30, "Common Item": 45, "Uncommon Item": 100, "Legendary Item": 10, "Boss Item": 5, "Lunar Item": 15, "Equipment": 25 } legendary_weights = { "Item Scrap, Green": 15, "Item Scrap, Red": 5, "Item Scrap, Yellow": 1, "Item Scrap, White": 30, "Common Item": 50, "Uncommon Item": 25, "Legendary Item": 100, "Boss Item": 5, "Lunar Item": 15, "Equipment": 25 } lunartic_weights = { "Item Scrap, Green": 0, "Item Scrap, Red": 0, "Item Scrap, Yellow": 0, "Item Scrap, White": 0, "Common Item": 0, "Uncommon Item": 0, "Legendary Item": 0, "Boss Item": 0, "Lunar Item": 100, "Equipment": 0 } no_scraps_weights = { "Item Scrap, Green": 0, "Item Scrap, Red": 0, "Item Scrap, Yellow": 0, "Item Scrap, White": 0, "Common Item": 80, "Uncommon Item": 30, "Legendary Item": 15, "Boss Item": 5, "Lunar Item": 10, "Equipment": 25 } even_weights = { "Item Scrap, Green": 1, "Item Scrap, Red": 1, "Item Scrap, Yellow": 1, "Item Scrap, White": 1, "Common Item": 1, "Uncommon Item": 1, "Legendary Item": 1, "Boss Item": 1, "Lunar Item": 1, "Equipment": 1 } item_pool_weights: typing.Dict[int, typing.Dict[str, int]] = { 0: default_weights, 1: new_weights, 2: uncommon_weights, 3: legendary_weights, 4: lunartic_weights, 6: no_scraps_weights, 7: even_weights } lookup_id_to_name: typing.Dict[int, str] = {id: name for name, id in item_table.items() if id}