from dataclasses import dataclass from typing import Type, Any from typing import Dict from Options import Toggle, DefaultOnToggle, DeathLink, Choice, Range, OptionDict, OptionList, Visibility, Option from Options import PerGameCommonOptions, DeathLinkMixin, AssembleOptions from schema import Schema, And, Optional, Or class StartWithJewelryBox(Toggle): "Start with Jewelry Box unlocked" display_name = "Start with Jewelry Box" class DownloadableItems(DefaultOnToggle): "With the tablet you will be able to download items at terminals" display_name = "Downloadable items" class EyeSpy(Toggle): "Requires Oculus Ring in inventory to be able to break hidden walls." display_name = "Eye Spy" class StartWithMeyef(Toggle): "Start with Meyef, ideal for when you want to play multiplayer." display_name = "Start with Meyef" class QuickSeed(Toggle): "Start with Talaria Attachment, Nyoom!" display_name = "Quick seed" class SpecificKeycards(Toggle): "Keycards can only open corresponding doors" display_name = "Specific Keycards" class Inverted(Toggle): "Start in the past" display_name = "Inverted" class GyreArchives(Toggle): "Gyre locations are in logic. New warps are gated by Merchant Crow and Kobo" display_name = "Gyre Archives" class Cantoran(Toggle): "Cantoran's fight and check are available upon revisiting his room" display_name = "Cantoran" class LoreChecks(Toggle): "Memories and journal entries contain items." display_name = "Lore Checks" class BossRando(Choice): "Wheter all boss locations are shuffled, and if their damage/hp should be scaled." display_name = "Boss Randomization" option_off = 0 option_scaled = 1 option_unscaled = 2 alias_true = 1 class EnemyRando(Choice): "Wheter enemies will be randomized, and if their damage/hp should be scaled." display_name = "Enemy Randomization" option_off = 0 option_scaled = 1 option_unscaled = 2 option_ryshia = 3 alias_true = 1 class DamageRando(Choice): "Randomly nerfs and buffs some orbs and their associated spells as well as some associated rings." display_name = "Damage Rando" option_off = 0 option_allnerfs = 1 option_mostlynerfs = 2 option_balanced = 3 option_mostlybuffs = 4 option_allbuffs = 5 option_manual = 6 alias_true = 2 class DamageRandoOverrides(OptionDict): """Manual +/-/normal odds for an orb. Put 0 if you don't want a certain nerf or buff to be a possibility. Orbs that you don't specify will roll with 1/1/1 as odds""" schema = Schema({ Optional("Blue"): { "MinusOdds": And(int, lambda n: n >= 0), "NormalOdds": And(int, lambda n: n >= 0), "PlusOdds": And(int, lambda n: n >= 0) }, Optional("Blade"): { "MinusOdds": And(int, lambda n: n >= 0), "NormalOdds": And(int, lambda n: n >= 0), "PlusOdds": And(int, lambda n: n >= 0) }, Optional("Fire"): { "MinusOdds": And(int, lambda n: n >= 0), "NormalOdds": And(int, lambda n: n >= 0), "PlusOdds": And(int, lambda n: n >= 0) }, Optional("Plasma"): { "MinusOdds": And(int, lambda n: n >= 0), "NormalOdds": And(int, lambda n: n >= 0), "PlusOdds": And(int, lambda n: n >= 0) }, Optional("Iron"): { "MinusOdds": And(int, lambda n: n >= 0), "NormalOdds": And(int, lambda n: n >= 0), "PlusOdds": And(int, lambda n: n >= 0) }, Optional("Ice"): { "MinusOdds": And(int, lambda n: n >= 0), "NormalOdds": And(int, lambda n: n >= 0), "PlusOdds": And(int, lambda n: n >= 0) }, Optional("Wind"): { "MinusOdds": And(int, lambda n: n >= 0), "NormalOdds": And(int, lambda n: n >= 0), "PlusOdds": And(int, lambda n: n >= 0) }, Optional("Gun"): { "MinusOdds": And(int, lambda n: n >= 0), "NormalOdds": And(int, lambda n: n >= 0), "PlusOdds": And(int, lambda n: n >= 0) }, Optional("Umbra"): { "MinusOdds": And(int, lambda n: n >= 0), "NormalOdds": And(int, lambda n: n >= 0), "PlusOdds": And(int, lambda n: n >= 0) }, Optional("Empire"): { "MinusOdds": And(int, lambda n: n >= 0), "NormalOdds": And(int, lambda n: n >= 0), "PlusOdds": And(int, lambda n: n >= 0) }, Optional("Eye"): { "MinusOdds": And(int, lambda n: n >= 0), "NormalOdds": And(int, lambda n: n >= 0), "PlusOdds": And(int, lambda n: n >= 0) }, Optional("Blood"): { "MinusOdds": And(int, lambda n: n >= 0), "NormalOdds": And(int, lambda n: n >= 0), "PlusOdds": And(int, lambda n: n >= 0) }, Optional("ForbiddenTome"): { "MinusOdds": And(int, lambda n: n >= 0), "NormalOdds": And(int, lambda n: n >= 0), "PlusOdds": And(int, lambda n: n >= 0) }, Optional("Shattered"): { "MinusOdds": And(int, lambda n: n >= 0), "NormalOdds": And(int, lambda n: n >= 0), "PlusOdds": And(int, lambda n: n >= 0) }, Optional("Nether"): { "MinusOdds": And(int, lambda n: n >= 0), "NormalOdds": And(int, lambda n: n >= 0), "PlusOdds": And(int, lambda n: n >= 0) }, Optional("Radiant"): { "MinusOdds": And(int, lambda n: n >= 0), "NormalOdds": And(int, lambda n: n >= 0), "PlusOdds": And(int, lambda n: n >= 0) }, }) display_name = "Damage Rando Overrides" default = { "Blue": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 }, "Blade": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 }, "Fire": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 }, "Plasma": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 }, "Iron": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 }, "Ice": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 }, "Wind": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 }, "Gun": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 }, "Umbra": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 }, "Empire": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 }, "Eye": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 }, "Blood": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 }, "ForbiddenTome": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 }, "Shattered": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 }, "Nether": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 }, "Radiant": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 }, } class HpCap(Range): """Sets the number that Lunais's HP maxes out at.""" display_name = "HP Cap" range_start = 1 range_end = 999 default = 999 class AuraCap(Range): """Sets the maximum Aura Lunais is allowed to have. Level 1 is 80. Djinn Inferno costs 45.""" display_name = "Aura Cap" range_start = 45 range_end = 999 default = 999 class LevelCap(Range): """Sets the max level Lunais can achieve.""" display_name = "Level Cap" range_start = 1 range_end = 99 default = 99 class ExtraEarringsXP(Range): """Adds additional XP granted by Galaxy Earrings.""" display_name = "Extra Earrings XP" range_start = 0 range_end = 24 default = 0 class BossHealing(DefaultOnToggle): "Enables/disables healing after boss fights. NOTE: Currently only applicable when Boss Rando is enabled." display_name = "Heal After Bosses" class ShopFill(Choice): """Sets the items for sale in Merchant Crow's shops. Default: No sunglasses or trendy jacket, but sand vials for sale. Randomized: Up to 4 random items in each shop. Vanilla: Keep shops the same as the base game. Empty: Sell no items at the shop.""" display_name = "Shop Inventory" option_default = 0 option_randomized = 1 option_vanilla = 2 option_empty = 3 class ShopWarpShards(DefaultOnToggle): "Shops always sell warp shards (when keys possessed), ignoring inventory setting." display_name = "Always Sell Warp Shards" class ShopMultiplier(Range): "Multiplier for the cost of items in the shop. Set to 0 for free shops." display_name = "Shop Price Multiplier" range_start = 0 range_end = 10 default = 1 class LootPool(Choice): """Sets the items that drop from enemies (does not apply to boss reward checks) Vanilla: Drops are the same as the base game Randomized: Each slot of every enemy's drop table is given a random use item or piece of equipment. Empty: Enemies drop nothing.""" display_name = "Loot Pool" option_vanilla = 0 option_randomized = 1 option_empty = 2 class DropRateCategory(Choice): """Sets the drop rate when 'Loot Pool' is set to 'Random' Tiered: Based on item rarity/value Vanilla: Based on bestiary slot the item is placed into Random: Assigned a random tier/drop rate Fixed: Set by the 'Fixed Drop Rate' setting """ display_name = "Drop Rate Category" option_tiered = 0 option_vanilla = 1 option_randomized = 2 option_fixed = 3 class FixedDropRate(Range): "Base drop rate percentage when 'Drop Rate Category' is set to 'Fixed'" display_name = "Fixed Drop Rate" range_start = 0 range_end = 100 default = 5 class LootTierDistro(Choice): """Sets how often items of each rarity tier are placed when 'Loot Pool' is set to 'Random' Default Weight: Rarer items will be assigned to enemy drop slots less frequently than common items Full Random: Any item has an equal chance of being placed in an enemy's drop slot Inverted Weight: Rarest items show up the most frequently, while common items are the rarest """ display_name = "Loot Tier Distrubution" option_default_weight = 0 option_full_random = 1 option_inverted_weight = 2 class ShowBestiary(Toggle): "All entries in the bestiary are visible, without needing to kill one of a given enemy first" display_name = "Show Bestiary Entries" class ShowDrops(Toggle): "All item drops in the bestiary are visible, without needing an enemy to drop one of a given item first" display_name = "Show Bestiary Item Drops" class EnterSandman(Toggle): "The Ancient Pyramid is unlocked by the Twin Pyramid Keys, but the final boss door opens if you have all 5 Timespinner pieces" display_name = "Enter Sandman" class DadPercent(Toggle): """The win condition is beating the boss of Emperor's Tower""" display_name = "Dad Percent" class RisingTides(Toggle): """Random areas are flooded or drained, can be further specified with RisingTidesOverrides""" display_name = "Rising Tides" def rising_tide_option(location: str, with_save_point_option: bool = False) -> Dict[Optional, Or]: if with_save_point_option: return { Optional(location): Or( And({ Optional("Dry"): And(int, lambda n: n >= 0), Optional("Flooded"): And(int, lambda n: n >= 0), Optional("FloodedWithSavePointAvailable"): And(int, lambda n: n >= 0) }, lambda d: any(v > 0 for v in d.values())), "Dry", "Flooded", "FloodedWithSavePointAvailable") } else: return { Optional(location): Or( And({ Optional("Dry"): And(int, lambda n: n >= 0), Optional("Flooded"): And(int, lambda n: n >= 0) }, lambda d: any(v > 0 for v in d.values())), "Dry", "Flooded") } class RisingTidesOverrides(OptionDict): """Odds for specific areas to be flooded or drained, only has effect when RisingTides is on. Areas that are not specified will roll with the default 33% chance of getting flooded or drained""" display_name = "Rising Tides Overrides" schema = Schema({ **rising_tide_option("Xarion"), **rising_tide_option("Maw"), **rising_tide_option("AncientPyramidShaft"), **rising_tide_option("Sandman"), **rising_tide_option("CastleMoat"), **rising_tide_option("CastleBasement", with_save_point_option=True), **rising_tide_option("CastleCourtyard"), **rising_tide_option("LakeDesolation"), **rising_tide_option("LakeSerene"), **rising_tide_option("LakeSereneBridge"), **rising_tide_option("Lab"), }) default = { "Xarion": { "Dry": 67, "Flooded": 33 }, "Maw": { "Dry": 67, "Flooded": 33 }, "AncientPyramidShaft": { "Dry": 67, "Flooded": 33 }, "Sandman": { "Dry": 67, "Flooded": 33 }, "CastleMoat": { "Dry": 67, "Flooded": 33 }, "CastleBasement": { "Dry": 66, "Flooded": 17, "FloodedWithSavePointAvailable": 17 }, "CastleCourtyard": { "Dry": 67, "Flooded": 33 }, "LakeDesolation": { "Dry": 67, "Flooded": 33 }, "LakeSerene": { "Dry": 33, "Flooded": 67 }, "LakeSereneBridge": { "Dry": 67, "Flooded": 33 }, "Lab": { "Dry": 67, "Flooded": 33 }, } class UnchainedKeys(Toggle): """Start with Twin Pyramid Key, which does not give free warp; warp items for Past, Present, (and ??? with Enter Sandman) can be found.""" display_name = "Unchained Keys" class TrapChance(Range): """Chance of traps in the item pool. Traps will only replace filler items such as potions, vials and antidotes""" display_name = "Trap Chance" range_start = 0 range_end = 100 default = 10 class Traps(OptionList): """List of traps that may be in the item pool to find""" display_name = "Traps Types" valid_keys = { "Meteor Sparrow Trap", "Poison Trap", "Chaos Trap", "Neurotoxin Trap", "Bee Trap", "Throw Stun Trap" } default = [ "Meteor Sparrow Trap", "Poison Trap", "Chaos Trap", "Neurotoxin Trap", "Bee Trap", "Throw Stun Trap" ] class PresentAccessWithWheelAndSpindle(Toggle): """When inverted, allows using the refugee camp warp when both the Timespinner Wheel and Spindle is acquired.""" display_name = "Back to the future" class PrismBreak(Toggle): """Adds 3 Laser Access items to the item pool to remove the lasers blocking the military hangar area instead of needing to beat the Golden Idol, Aelana, and The Maw.""" display_name = "Prism Break" @dataclass class TimespinnerOptions(PerGameCommonOptions, DeathLinkMixin): start_with_jewelry_box: StartWithJewelryBox downloadable_items: DownloadableItems eye_spy: EyeSpy start_with_meyef: StartWithMeyef quick_seed: QuickSeed specific_keycards: SpecificKeycards inverted: Inverted gyre_archives: GyreArchives cantoran: Cantoran lore_checks: LoreChecks boss_rando: BossRando enemy_rando: EnemyRando damage_rando: DamageRando damage_rando_overrides: DamageRandoOverrides hp_cap: HpCap aura_cap: AuraCap level_cap: LevelCap extra_earrings_xp: ExtraEarringsXP boss_healing: BossHealing shop_fill: ShopFill shop_warp_shards: ShopWarpShards shop_multiplier: ShopMultiplier loot_pool: LootPool drop_rate_category: DropRateCategory fixed_drop_rate: FixedDropRate loot_tier_distro: LootTierDistro show_bestiary: ShowBestiary show_drops: ShowDrops enter_sandman: EnterSandman dad_percent: DadPercent rising_tides: RisingTides rising_tides_overrides: RisingTidesOverrides unchained_keys: UnchainedKeys back_to_the_future: PresentAccessWithWheelAndSpindle prism_break: PrismBreak trap_chance: TrapChance traps: Traps class HiddenDamageRandoOverrides(DamageRandoOverrides): """Manual +/-/normal odds for an orb. Put 0 if you don't want a certain nerf or buff to be a possibility. Orbs that you don't specify will roll with 1/1/1 as odds""" visibility = Visibility.none class HiddenRisingTidesOverrides(RisingTidesOverrides): """Odds for specific areas to be flooded or drained, only has effect when RisingTides is on. Areas that are not specified will roll with the default 33% chance of getting flooded or drained""" visibility = Visibility.none class HiddenTraps(Traps): """List of traps that may be in the item pool to find""" visibility = Visibility.none class HiddenDeathLink(DeathLink): """When you die, everyone who enabled death link dies. Of course, the reverse is true too.""" visibility = Visibility.none def hidden(option: Type[Option[Any]]) -> Type[Option]: new_option = AssembleOptions(f"{option.__name__}Hidden", option.__bases__, vars(option).copy()) new_option.visibility = Visibility.none new_option.__doc__ = option.__doc__ globals()[f"{option.__name__}Hidden"] = new_option return new_option class HasReplacedCamelCase(Toggle): """For internal use will display a warning message if true""" visibility = Visibility.none @dataclass class BackwardsCompatiableTimespinnerOptions(TimespinnerOptions): StartWithJewelryBox: hidden(StartWithJewelryBox) # type: ignore DownloadableItems: hidden(DownloadableItems) # type: ignore EyeSpy: hidden(EyeSpy) # type: ignore StartWithMeyef: hidden(StartWithMeyef) # type: ignore QuickSeed: hidden(QuickSeed) # type: ignore SpecificKeycards: hidden(SpecificKeycards) # type: ignore Inverted: hidden(Inverted) # type: ignore GyreArchives: hidden(GyreArchives) # type: ignore Cantoran: hidden(Cantoran) # type: ignore LoreChecks: hidden(LoreChecks) # type: ignore BossRando: hidden(BossRando) # type: ignore EnemyRando: hidden(EnemyRando) # type: ignore DamageRando: hidden(DamageRando) # type: ignore DamageRandoOverrides: HiddenDamageRandoOverrides HpCap: hidden(HpCap) # type: ignore LevelCap: hidden(LevelCap) # type: ignore ExtraEarringsXP: hidden(ExtraEarringsXP) # type: ignore BossHealing: hidden(BossHealing) # type: ignore ShopFill: hidden(ShopFill) # type: ignore ShopWarpShards: hidden(ShopWarpShards) # type: ignore ShopMultiplier: hidden(ShopMultiplier) # type: ignore LootPool: hidden(LootPool) # type: ignore DropRateCategory: hidden(DropRateCategory) # type: ignore FixedDropRate: hidden(FixedDropRate) # type: ignore LootTierDistro: hidden(LootTierDistro) # type: ignore ShowBestiary: hidden(ShowBestiary) # type: ignore ShowDrops: hidden(ShowDrops) # type: ignore EnterSandman: hidden(EnterSandman) # type: ignore DadPercent: hidden(DadPercent) # type: ignore RisingTides: hidden(RisingTides) # type: ignore RisingTidesOverrides: HiddenRisingTidesOverrides UnchainedKeys: hidden(UnchainedKeys) # type: ignore PresentAccessWithWheelAndSpindle: hidden(PresentAccessWithWheelAndSpindle) # type: ignore TrapChance: hidden(TrapChance) # type: ignore Traps: HiddenTraps # type: ignore DeathLink: HiddenDeathLink # type: ignore has_replaced_options: HasReplacedCamelCase def handle_backward_compatibility(self) -> None: if self.StartWithJewelryBox != StartWithJewelryBox.default and \ self.start_with_jewelry_box == StartWithJewelryBox.default: self.start_with_jewelry_box.value = self.StartWithJewelryBox.value self.has_replaced_options.value = Toggle.option_true if self.DownloadableItems != DownloadableItems.default and \ self.downloadable_items == DownloadableItems.default: self.downloadable_items.value = self.DownloadableItems.value self.has_replaced_options.value = Toggle.option_true if self.EyeSpy != EyeSpy.default and \ self.eye_spy == EyeSpy.default: self.eye_spy.value = self.EyeSpy.value self.has_replaced_options.value = Toggle.option_true if self.StartWithMeyef != StartWithMeyef.default and \ self.start_with_meyef == StartWithMeyef.default: self.start_with_meyef.value = self.StartWithMeyef.value self.has_replaced_options.value = Toggle.option_true if self.QuickSeed != QuickSeed.default and \ self.quick_seed == QuickSeed.default: self.quick_seed.value = self.QuickSeed.value self.has_replaced_options.value = Toggle.option_true if self.SpecificKeycards != SpecificKeycards.default and \ self.specific_keycards == SpecificKeycards.default: self.specific_keycards.value = self.SpecificKeycards.value self.has_replaced_options.value = Toggle.option_true if self.Inverted != Inverted.default and \ self.inverted == Inverted.default: self.inverted.value = self.Inverted.value self.has_replaced_options.value = Toggle.option_true if self.GyreArchives != GyreArchives.default and \ self.gyre_archives == GyreArchives.default: self.gyre_archives.value = self.GyreArchives.value self.has_replaced_options.value = Toggle.option_true if self.Cantoran != Cantoran.default and \ self.cantoran == Cantoran.default: self.cantoran.value = self.Cantoran.value self.has_replaced_options.value = Toggle.option_true if self.LoreChecks != LoreChecks.default and \ self.lore_checks == LoreChecks.default: self.lore_checks.value = self.LoreChecks.value self.has_replaced_options.value = Toggle.option_true if self.BossRando != BossRando.default and \ self.boss_rando == BossRando.default: self.boss_rando.value = self.BossRando.value self.has_replaced_options.value = Toggle.option_true if self.EnemyRando != EnemyRando.default and \ self.enemy_rando == EnemyRando.default: self.enemy_rando.value = self.EnemyRando.value self.has_replaced_options.value = Toggle.option_true if self.DamageRando != DamageRando.default and \ self.damage_rando == DamageRando.default: self.damage_rando.value = self.DamageRando.value self.has_replaced_options.value = Toggle.option_true if self.DamageRandoOverrides != DamageRandoOverrides.default and \ self.damage_rando_overrides == DamageRandoOverrides.default: self.damage_rando_overrides.value = self.DamageRandoOverrides.value self.has_replaced_options.value = Toggle.option_true if self.HpCap != HpCap.default and \ self.hp_cap == HpCap.default: self.hp_cap.value = self.HpCap.value self.has_replaced_options.value = Toggle.option_true if self.LevelCap != LevelCap.default and \ self.level_cap == LevelCap.default: self.level_cap.value = self.LevelCap.value self.has_replaced_options.value = Toggle.option_true if self.ExtraEarringsXP != ExtraEarringsXP.default and \ self.extra_earrings_xp == ExtraEarringsXP.default: self.extra_earrings_xp.value = self.ExtraEarringsXP.value self.has_replaced_options.value = Toggle.option_true if self.BossHealing != BossHealing.default and \ self.boss_healing == BossHealing.default: self.boss_healing.value = self.BossHealing.value self.has_replaced_options.value = Toggle.option_true if self.ShopFill != ShopFill.default and \ self.shop_fill == ShopFill.default: self.shop_fill.value = self.ShopFill.value self.has_replaced_options.value = Toggle.option_true if self.ShopWarpShards != ShopWarpShards.default and \ self.shop_warp_shards == ShopWarpShards.default: self.shop_warp_shards.value = self.ShopWarpShards.value self.has_replaced_options.value = Toggle.option_true if self.ShopMultiplier != ShopMultiplier.default and \ self.shop_multiplier == ShopMultiplier.default: self.shop_multiplier.value = self.ShopMultiplier.value self.has_replaced_options.value = Toggle.option_true if self.LootPool != LootPool.default and \ self.loot_pool == LootPool.default: self.loot_pool.value = self.LootPool.value self.has_replaced_options.value = Toggle.option_true if self.DropRateCategory != DropRateCategory.default and \ self.drop_rate_category == DropRateCategory.default: self.drop_rate_category.value = self.DropRateCategory.value self.has_replaced_options.value = Toggle.option_true if self.FixedDropRate != FixedDropRate.default and \ self.fixed_drop_rate == FixedDropRate.default: self.fixed_drop_rate.value = self.FixedDropRate.value self.has_replaced_options.value = Toggle.option_true if self.LootTierDistro != LootTierDistro.default and \ self.loot_tier_distro == LootTierDistro.default: self.loot_tier_distro.value = self.LootTierDistro.value self.has_replaced_options.value = Toggle.option_true if self.ShowBestiary != ShowBestiary.default and \ self.show_bestiary == ShowBestiary.default: self.show_bestiary.value = self.ShowBestiary.value self.has_replaced_options.value = Toggle.option_true if self.ShowDrops != ShowDrops.default and \ self.show_drops == ShowDrops.default: self.show_drops.value = self.ShowDrops.value self.has_replaced_options.value = Toggle.option_true if self.EnterSandman != EnterSandman.default and \ self.enter_sandman == EnterSandman.default: self.enter_sandman.value = self.EnterSandman.value self.has_replaced_options.value = Toggle.option_true if self.DadPercent != DadPercent.default and \ self.dad_percent == DadPercent.default: self.dad_percent.value = self.DadPercent.value self.has_replaced_options.value = Toggle.option_true if self.RisingTides != RisingTides.default and \ self.rising_tides == RisingTides.default: self.rising_tides.value = self.RisingTides.value self.has_replaced_options.value = Toggle.option_true if self.RisingTidesOverrides != RisingTidesOverrides.default and \ self.rising_tides_overrides == RisingTidesOverrides.default: self.rising_tides_overrides.value = self.RisingTidesOverrides.value self.has_replaced_options.value = Toggle.option_true if self.UnchainedKeys != UnchainedKeys.default and \ self.unchained_keys == UnchainedKeys.default: self.unchained_keys.value = self.UnchainedKeys.value self.has_replaced_options.value = Toggle.option_true if self.PresentAccessWithWheelAndSpindle != PresentAccessWithWheelAndSpindle.default and \ self.back_to_the_future == PresentAccessWithWheelAndSpindle.default: self.back_to_the_future.value = self.PresentAccessWithWheelAndSpindle.value self.has_replaced_options.value = Toggle.option_true if self.TrapChance != TrapChance.default and \ self.trap_chance == TrapChance.default: self.trap_chance.value = self.TrapChance.value self.has_replaced_options.value = Toggle.option_true if self.Traps != Traps.default and \ self.traps == Traps.default: self.traps.value = self.Traps.value self.has_replaced_options.value = Toggle.option_true if self.DeathLink != DeathLink.default and \ self.death_link == DeathLink.default: self.death_link.value = self.DeathLink.value self.has_replaced_options.value = Toggle.option_true