import logging from typing import List, Dict, Any from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification, RegionType from worlds.AutoWorld import World, WebWorld from . import Items from . import Locations from . import Creatures from . import Options from .Items import item_table from .Rules import set_rules logger = logging.getLogger("Subnautica") class SubnaticaWeb(WebWorld): tutorials = [Tutorial( "Multiworld Setup Guide", "A guide to setting up the Subnautica randomizer connected to an Archipelago Multiworld", "English", "setup_en.md", "setup/en", ["Berserker"] )] all_locations = {data["name"]: loc_id for loc_id, data in Locations.location_table.items()} all_locations.update(Creatures.creature_locations) class SubnauticaWorld(World): """ Subnautica is an undersea exploration game. Stranded on an alien world, you become infected by an unknown bacteria. The planet's automatic quarantine will shoot you down if you try to leave. You must find a cure for yourself, build an escape rocket, and leave the planet. """ game: str = "Subnautica" web = SubnaticaWeb() item_name_to_id = {data["name"]: item_id for item_id, data in Items.item_table.items()} location_name_to_id = all_locations option_definitions = Options.options data_version = 8 required_client_version = (0, 3, 8) creatures_to_scan: List[str] def generate_early(self) -> None: if self.multiworld.early_seaglide[self.player]: self.multiworld.local_early_items[self.player]["Seaglide Fragment"] = 2 scan_option: Options.AggressiveScanLogic = self.multiworld.creature_scan_logic[self.player] creature_pool = scan_option.get_pool() self.multiworld.creature_scans[self.player].value = min( len(creature_pool), self.multiworld.creature_scans[self.player].value ) self.creatures_to_scan = self.multiworld.random.sample(creature_pool, self.multiworld.creature_scans[self.player].value) def create_regions(self): self.multiworld.regions += [ self.create_region("Menu", None, ["Lifepod 5"]), self.create_region("Planet 4546B", Locations.events + [location["name"] for location in Locations.location_table.values()] + [creature+Creatures.suffix for creature in self.creatures_to_scan]) ] # refer to Rules.py set_rules = set_rules def generate_basic(self): # Link regions self.multiworld.get_entrance("Lifepod 5", self.player).connect(self.multiworld.get_region("Planet 4546B", self.player)) # Generate item pool pool = [] neptune_launch_platform = None extras = self.multiworld.creature_scans[self.player].value valuable = self.multiworld.item_pool[self.player] == Options.ItemPool.option_valuable for item in item_table.values(): for i in range(item["count"]): subnautica_item = self.create_item(item["name"]) if item["name"] == "Neptune Launch Platform": neptune_launch_platform = subnautica_item elif valuable and ItemClassification.filler == item["classification"]: extras += 1 else: pool.append(subnautica_item) for item_name in self.multiworld.random.choices(sorted(Items.advancement_item_names - {"Neptune Launch Platform"}), k=extras): item = self.create_item(item_name) item.classification = ItemClassification.filler # as it's an extra, just fast-fill it somewhere pool.append(item) self.multiworld.itempool += pool # Victory item self.multiworld.get_location("Aurora - Captain Data Terminal", self.player).place_locked_item( neptune_launch_platform) for event in Locations.events: self.multiworld.get_location(event, self.player).place_locked_item( SubnauticaItem(event, ItemClassification.progression, None, player=self.player)) # make the goal event the victory "item" self.multiworld.get_location(self.multiworld.goal[self.player].get_event_name(), self.player).item.name = "Victory" def fill_slot_data(self) -> Dict[str, Any]: goal: Options.Goal = self.multiworld.goal[self.player] item_pool: Options.ItemPool = self.multiworld.item_pool[self.player] vanilla_tech: List[str] = [] if item_pool == Options.ItemPool.option_valuable: for item in Items.item_table.values(): if item["classification"] == ItemClassification.filler: vanilla_tech.append(item["tech_type"]) slot_data: Dict[str, Any] = { "goal": goal.current_key, "vanilla_tech": vanilla_tech, "creatures_to_scan": self.creatures_to_scan, "death_link": self.multiworld.death_link[self.player].value, } return slot_data def create_item(self, name: str) -> Item: item_id: int = self.item_name_to_id[name] return SubnauticaItem(name, item_table[item_id]["classification"], item_id, player=self.player) def create_region(self, name: str, locations=None, exits=None): ret = Region(name, RegionType.Generic, name, self.player) ret.multiworld = self.multiworld if locations: for location in locations: loc_id = self.location_name_to_id.get(location, None) location = SubnauticaLocation(self.player, location, loc_id, ret) ret.locations.append(location) if exits: for region_exit in exits: ret.exits.append(Entrance(self.player, region_exit, ret)) return ret class SubnauticaLocation(Location): game: str = "Subnautica" class SubnauticaItem(Item): game: str = "Subnautica"