from BaseClasses import Region from typing import TYPE_CHECKING if TYPE_CHECKING: from . import FaxanaduWorld def create_region(name, player, multiworld): region = Region(name, player, multiworld) multiworld.regions.append(region) return region def create_regions(faxanadu_world: "FaxanaduWorld"): player = faxanadu_world.player multiworld = faxanadu_world.multiworld # Create regions menu = create_region("Menu", player, multiworld) eolis = create_region("Eolis", player, multiworld) path_to_apolune = create_region("Path to Apolune", player, multiworld) apolune = create_region("Apolune", player, multiworld) create_region("Tower of Trunk", player, multiworld) path_to_forepaw = create_region("Path to Forepaw", player, multiworld) forepaw = create_region("Forepaw", player, multiworld) trunk = create_region("Trunk", player, multiworld) create_region("Joker Spring", player, multiworld) create_region("Tower of Fortress", player, multiworld) path_to_mascon = create_region("Path to Mascon", player, multiworld) create_region("Tower of Red Potion", player, multiworld) mascon = create_region("Mascon", player, multiworld) path_to_victim = create_region("Path to Victim", player, multiworld) create_region("Tower of Suffer", player, multiworld) victim = create_region("Victim", player, multiworld) mist = create_region("Mist", player, multiworld) create_region("Useless Tower", player, multiworld) create_region("Tower of Mist", player, multiworld) path_to_conflate = create_region("Path to Conflate", player, multiworld) create_region("Helm Branch", player, multiworld) create_region("Conflate", player, multiworld) branches = create_region("Branches", player, multiworld) path_to_daybreak = create_region("Path to Daybreak", player, multiworld) daybreak = create_region("Daybreak", player, multiworld) dartmoor_castle = create_region("Dartmoor Castle", player, multiworld) create_region("Dartmoor", player, multiworld) create_region("Fraternal Castle", player, multiworld) create_region("Evil Fortress", player, multiworld) # Create connections menu.add_exits(["Eolis"]) eolis.add_exits(["Path to Apolune"]) path_to_apolune.add_exits(["Apolune"]) apolune.add_exits(["Tower of Trunk", "Path to Forepaw"]) path_to_forepaw.add_exits(["Forepaw"]) forepaw.add_exits(["Trunk"]) trunk.add_exits(["Joker Spring", "Tower of Fortress", "Path to Mascon"]) path_to_mascon.add_exits(["Tower of Red Potion", "Mascon"]) mascon.add_exits(["Path to Victim"]) path_to_victim.add_exits(["Tower of Suffer", "Victim"]) victim.add_exits(["Mist"]) mist.add_exits(["Useless Tower", "Tower of Mist", "Path to Conflate"]) path_to_conflate.add_exits(["Helm Branch", "Conflate", "Branches"]) branches.add_exits(["Path to Daybreak"]) path_to_daybreak.add_exits(["Daybreak"]) daybreak.add_exits(["Dartmoor Castle"]) dartmoor_castle.add_exits(["Dartmoor", "Fraternal Castle", "Evil Fortress"])